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Hurlshot

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  1. It looks awesome! It really is a modern combat version of Silent Storm, and that sounds great to me. I will definitely buy it. I'm not ready to call it the next Jagged Alliance, as I'm a bit concerned about the personality. A huge part of the JA charm is the quirky merc personalities, in fact I'd say that is second only to the great TB combat. I'm concerned about a Russian team handling our favorite Mercs and really capturing their attitudes. Silent Storm's soldiers were average at best when it came to the personality department. I think I read that Strategy First is handling the dialogue and writing in house awhile bck, but that's still no guarantee. Still, at worst we'll have a modern combat version of Silent Storm.
  2. Hmm...I'm enjoying it so far, but there are a few Xcom type things I miss. 1. The kill counter. How many kills do my soldiers have? I have an experience bar, but I loved knowing confirmed kills. Also, the experience tracker seems a bit odd. Guys used to go up in rank just for being in a firefight, at least from rookie to private. Now I need at least two kills to lose the rookie title. Seems a bit odd, I'd say you are no longer a rookie after you cap your first alien. 2. I've only fought in a few tactical missions, but so far I haven't seen multi-level houses, and no aliens hiding in dark corners of them. Also, are there terror missions?
  3. I paid and played for about an hour last night. It really is excellent for a small development group, and it's a strong tribute to Xcom. It's solid graphically, and it really hasn't changed anything from the original, which is probably a good idea given the original's playability.
  4. Huh, my EB let me pre-order about a month ago. It missed the April 16th release date, so maybe that messed it up. If it isn't in by Friday, I'll digital download instead.
  5. I think it's an odd decision, but I don't consider it a gamebreaker. Plus, what do you think the hospital stays are like? If a guy gets creamed, maybe he's out for months at a time. Sure, it's a bit GI Joe, but it still will be difficult if all your studs are in the ER. I wonder what happens when you lose a base?
  6. Eh, Akella is a heck of a lot better than GFI. At least they have had some successful games. I'm just confused why Strategy First HAS to go with a Russian development house. But Akella is probably the best in Russia, and they tend to do a solid job with the translations.
  7. One if the Strategy First community relation guys posted that this won't affect JA3 on the Bear's Pit. I assume that means that GFI/Mistland was only doing JA3D and SF was still handling JA3. Still, it means we are probably waiting until at least 2007 to see a new JA. At least it's not dead dead.
  8. My guess is that GFI was messing the game up. The screenshots and the interface look decent, but I was really concerned about GFI's ability to create an atmosphere and story. The territories even look a bit bland...the excellent thing about JA1 and 2 was the fact that every sector was unique and well thought out. They should take the engine and pay the Urban Chaos team to put together a solid game. I bet they can do better than GFI with less resources and money.
  9. I played the demo and I really liked what they did to the game engine. It was much more polished than Hammer & Sickle. I recommend giving the demo a try first, as it gives a solid impression of the game.
  10. They did a great job with the interface. It's much more effective as an RPG now than Hammer and Sickle was. I also thought the graphics were sharp, and the going "in between" or whatever is cool. I think the game world itself is a bit hokey. It's really just the license...it's kinda silly to fight with a flashlight and a flourescent bulb. I'll probably give it a chance if it comes stateside...these games need all the support they can get.
  11. I'm about a dozen hours in, although I have no clue how far that is. The American GI explains her reasons for joining you right off the bat...she's a mercenary and she wants money to retire in Mexico. I'm not positive, but it sounds like she's not exactly welcome in the US anymore. The Jewish guy is a bit harder to explain, but he's actually not in my current party. I ended up with some kid from the Hitler youth. He creeps me out, calls me Fuhrer every once in awhile. You've also gotta look at it as self-defense. The American troops are attacking us, we are just protecting ourselves. There are a lot of shades of grey in this game. *edit* It was hard to find this game. I went to EBgames.com and did a store search for the game. Then I called each location and asked if they had it. The 2nd store listed had two copies, so I drove about 45 minutes to get it. It was worth it.
  12. Hey guys, I'm a long time lurker here (May 2002!) but since there is absolutely no buzz on the best new strategy game, I figured I should log in and pipe up. Hammer and Sickle is an unbelievable game. The campaign is dynamic and offers a ton of choices. The story does not feel like it's contrived, it actually seems like these events will happen whether you are there or not, and you are just another cog in a big wheel. It's definitely still a strategy game. There are some role playing aspects, but they are not the strong points. The strong points are knowing when to sneak, when to bluff, and when to fight. So far, most battles I've been in have given me the opportunity to set up ambushes. Balancing your characters with a good armament is very important, but weight is a heavy factor. Guys can't carry a tank on their backs. Anyways, if you want to see games like Silent Storm, Jagged Alliance, and Xcom, this game needs to succeed, and it deserves it.
  13. I picked the game up, and so far I like it even better than S2. This game is pretty hard, but the storyline moves in a very interesting fashion. I think I'm doing quite a few things wrong. I have one soldier who can sneak around an entire map knifing any troublesome troops, but I don't think that's the moral high ground. I just finished a pretty gory mission. Someone spotted my sneaky gal. She got a couple kills, but when she turned to run, she took a burst in the back and went unconscious. Fidel was nearby with his light machine gun. I thought he'd be toast, as there were quite a few people in between him and my downed soldier, but he managed to burst his way forward and pick her up. Just then, re-inforcements popped in. I had my other two guys in good position, and they took out most of a squad with grenades. They were hiding in a two story building, and quite a few enemy soldiers took position below them, but I trapped the doors and they weren't coming up. Fidel ran up and threw some dynamite in the window. This took out half the squad, but it also opened up the flooring and allowed my two guys above to rain fire down. Only problem is I got ambushed on the next screen...we'll see if I can survive that.
  14. Good to see you Evan! It's good to see people from ALTAR coming around. Nothing personal, but I can't stand your BBS so I only post here :angel: Seriously, it is good to know we will be building the soldiers up from minimal statistics. That will help get us involved in their "character", which was the whole thing I was asking about in the first place. I'm happy, my question is suitably answered. Uh, I'll stop typing now. Hurlshot
  15. I'm a little upset about the lack of panicking soldiers. I understand these are supposed to be the best of the best, but how does that work when 90% of the world has been wiped out? It seems like ALTAR is opting for the less frustrating rather than the less realistic. Even a battle-hardened troop will be affected if thier whole squad is getting wiped out. I'm not talking about just dropping your gun and running, but maybe shooting wildly and not responding to commands. I would love for that to get in the game, but it sounds like ALTAR made thier decision. Hurlshot
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