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Hoonuff

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  1. Ok, so i've came up with half a solution, it appears that if u give him multiple targets to shoot at he will not undeploy between killings, so what i did was repeatedly tell him to shoot the floor near the entrance, but because of the speed of the shooting its hard to keep up, but slightly works...
  2. Is there anyway to keep then collasped in the firing position, i was about to defend my bas eand i thought...collaspable machine gun infront of the entrance will make this mission very easy...how wrong i was, so the mission started, he started near the enteance, walked a bit, and couldnt figure out how to get him into firing position, until and enemy came, told him to shoot the enemy, but then he puts his gun away, and in the very very very long animation 3 more appear, so he takes ages to get it back out again...and end result, collaspable machine gun was useless.
  3. Hoonuff

    I'm No Expert...

    Forgot to mention i love to use 3d object creation programs, so i cant see it being a problem making them but putting them in and then animating them.
  4. Hoonuff

    I'm No Expert...

    I'm not completely sure how the game handles armour, but i think it uses a set wireframe for the armour and has custom sections for the face etc...or other showing body parts, or a male/female version of the wireframes...but, from here couldnt it be possible to make a tank, albeit very small, from creating a tank wireframe, without a walking animation but a moving animation (still probably need to be named walking), and a tank gun also to be able to be equiped (only for use with said armour)...if this is possible i can forsee a problem immediately, the turret of the tank will not turn, but the tank itself, so possibly need to be of a tank destroyer style (front firing only).
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