That is a goddamn shame. I was so close to finishing my translation of the game, perhaps he will release source code so my translation can still be applied.
Well, as soon as thursday is done I'll have friday and the weekend completely to myself, 45 minutes for a german test I can finish in 15, so no problem.
Completely? I'm in the middle of test week now, so I can't really do all that much in a hurry, I should have well over half the crap done, I'll finish the alien races tomorrow and add some more to the equipment.
Update: I have completed translating all alien ships and their respective descriptions. Alien Weapons now translated as well. Edit again, working on the human equipment now, alien races about half way done, not sure if and how I can change the description such as waffe, granate, or if I should.
I've started working on the alien names and descriptions, any spelling errors or grammar errors may be pointed out in this topic as soon as the next release hits the market. Note: You might find shards of untranslated text, this means I haven't finished it or can't find a nice way to translate it, I will also not work in order, expect shards of aliens to be translated and shards to be left in their original state.
Well, thanks to the aforementioned tactic of cornershotgunning it's suddenly become a LOT easier. Capture the base missions are really hard though, both times I tried them I got kicked before I even moved far enough to see the end of the street i was in.
Excellent. So far I have: Peek around corners, lure them around corners, learn to throw nades. What about movement, is a group a good idea or better to spread?
I haven't contacted him yet, since I've been busy the last few hours trying to make sense of the UnrealEd, I will do so as soon as I get the opportunity (read: am frustrated with unrealed enough to curse it to the depths of hell) to take the work off your hands.