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FireWarrior

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About FireWarrior

  • Birthday 04/26/1985

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    Male
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    Right behind you, in the corner.

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    martin_k_r@hotmail.com

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  1. Hey guys, thought I'd have you wonderful people take a look at our youtube channel, me and a friend have been playing around with various co-op games for about a year now and have gathered a fair collection of gameplay videos, currently going through Splinter Cell Chaos Theory (we recently finished up a playthrough of Conviction), we also have games like Mount and Blade, Half-Life 2 Co-op and Dead Space. I'd love it if you guys have time to take a look at them. Give us a like or let me know if you feel you have ideas for improving our videos! (btw, I go by Changrey on most sites, have for some years now) Linkes! Main channel - http://www.youtube.com/user/2pRadicalGaming/ Playlists, since all of our videos are categorized in these - http://www.youtube.com/user/2pRadicalGaming/videos?flow=grid&view=1
  2. I want a movie that tries to copy X-Com UFO style turn-based missions, would be the funniest thing ever watching actors trying to figure that out
  3. I wish I could remember the names of my chars, but after so many deaths they sort of blend together. My only clear memory is Panic-killing my entire team. Assaults gets injured, panics and kill support, which panics sniper that fires a round at the heavy, headshotting him instantly, the damage panics 2nd sniper that then takes out first sniper.
  4. Played it, loved it. It's plagued by the same syndrome of "I wanna be commander" that tormented NS1 though, which means that on public servers you will get screwed over time and time again. It's also quite hard to get into, with no tooltips and a good dozen training videos (no tutorial game mode that I have found, but it does allow servers to be made "rookie-friendly"), it's not really a pick-up-and-play title.
  5. There's always something on kotaku worth reading, if nothing else then for the giggles you get at the poor writing Here's another one - a real what-if for X-Com (and XCOM). img.gawkerassets.com/img/1837pne7b5eq1jpg/original.jpg
  6. Had to start over on a fresh campaign after RNG decided completely and utterly f**k me over. 9 shots at 80% or higher accuracy missed over 2 rounds ( 5-man team, first terror missions) + a group of floaters that spawned right next to me mid-turn. Must admit that had me raging quite a bit. 2 snipers at 85% or higher, 2 Heavies with LMGs at 80% and one support with 2 90% shots (cryssie was right next to him). Net result, best 5 soldiers killed and 5 countries gone into Panic and no way for me to get another satelitte up... Yay for RNG (I suspect my troops were rather more displeased than I was though )
  7. Just letting everyone know that the Nexus network have set up a mod site for XCOM - xcom.nexusmods.com For obvious reasons the selection is kinda sparse atm, but I'm sure it will pick up in due time.
  8. Hope this game isn't released to soon, I have yet to find enough free time to get through the other Kings Bounty games Have put probably in excess of 150 hours in total into these games.
  9. Just like the sound of the Starcraft Hydralisk have been used in a dozen or more movies as the universal "alien monster" sound
  10. Oh, it's dfinetely a well-implemented system, I just don't like it very much Purely mechnically speaking, it works fine, even with the limited options the game gives you. What I find rather sad is that placing satelites in other countries made me loose a game. If you discover a UFO and let it leave (ie not interceptors are ready in that continent) it actually costs more in score than not discovering the UFO at all, and simply responding to the mission that pops up. Had an A score reduced to a D on a monthly report because I had to let 2 UFOs go as the 'ceptors weren't ready in that continent yet (Classic, Ironman Mode), which immediately ended my game as half-a-dozen countries decided to bail because of it.
  11. You're missing an option - All of them A co-op game mode, even if it's just single skirmish battles would be epic - two squads (or dividing one squad) against a varying number of aliens. I'll be taking a look at the game files this weekend myself, to see how feasible sound packs might be, I know there is a mod out that lets you shoot down UFOs in order to prevent Terror attacks (reduce the number of cities you have to choose from)
  12. Steam name is Changrey - I'm not on very much atm (work is an absolute bitch this week), but I should have some free time Friday and possibly saturday. Will look at the names when I have some time.
  13. Funny fact - In Terror missions, one of the sounds in XCOM when a civvie gets it is the same as the sound of a civilian getting killed in X-Com Apocalypse Was grinning very broadly when I heard that noise I must admit. I find the animations and clipping a little immersion-breaking though... A sniper using a rifle one-handed, even when he is taking cover against a perfectly good railing?
  14. The limitation on two actions in combat, regardless of effort is an issue for me. If I move one square, then another I can't move again until next turn, which makes absolutely no sense to me. I understand the concept, and the logic behind it, but I disagree with it being good design for a game of this type, I needz my freedom. The limitation on team size and bases. If we are the most elite, well-funded unit in the world, then why are we limited to one base and one sodding skyranger? A max of 99 soldiers in the base, but no matter how many aliens invade or how large the enemy base is, only 6 will ever be deployed at the same time. Make the alien invasion feel less like an invasion and more like the occasional birthday party gone out of control, at least for me.
  15. Veteran, you can equip Assault troopers with rifles instead of shotguns, helps alot with range if that is the main hurdle. Get one up to Lieutenant rank and get Flush or Rapid Fire, they are amazing.
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