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Dynamike

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  1. Well considering the semi-realtime aspect of the game, I still think it would be possible. A multiplayer game starts. A map is loaded. It could be player vs player for an example. Now there could be 1 or 2 minutes to see the surroundings and give the first orders (for both players at the same time). Then the game would start with both players moving their soldiers at the same time. Let's say that every minute both players would have more time to move with a time limit and make decisions. The game could stop also when all the soldiers from both players are not moving. I think it would work. You would be thinking all the time, the game would be quite active without being totally real-time. There would just be a limit of time to think to not eternally wait for the other player to decide what to do. Would be great because, there would not be (or less) cheap tactics because each map would be different and even a good player at that game would have to watch his butt because he would never know the maps and would have to discover them each game. There could be different game types too. That is player vs player but we could keep the same thing with 2 players going against a bunch of computer controlled aliens. The host would just have to choose a 'theme' for the map like jungle, city or even alien base. Then the game would generate a map of that type. I would certainly look for it and I hope they are thinking of something about it. It's another good aspect of the game that can be worked on that makes an awesome game a better one in giving it even more replayability.
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