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Dragoran

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  1. How the hell am I supposed to win the second half of the moon mission? the first half is pretty easy, but then on the second half, 1,000,000 reticulans just kick my ass! and if that was'nt enough, they mind control my units, and kick them again! help please )= tried diffrent armors, psi helmets, weapons but still get cooked....
  2. and another bug I just encountered: when your chopper is almost on a mission, and then you call it back (retreat) he still goes into the mission, and after you finish it, it's still there! (and you need to do it again!)
  3. GaZMaN yup, but the galting gun is so powerfull you don't need the armor last night the #@$^ took about 7 bases and generally kicked my ass (I could'nt beat the missions so I delageted what I could, and did'nt go where I could;nt delegat...) now I'm slowly reclaiming my lost pride.... ShadowBlade it all depends on the mission: "when a base of mine is under attack" - flame, and corners "downed ufo"/"alien base" - outside long range, inside flame/corners "capture live alien" - long range weapons when you'r at open spaces, I go for lasers and runnig to evade enemy missle launchers, when inside a building flame thrower ambush, or other close range ambush (you can even do a laser ambush when you change the firing mode to burst instead of aimed - you "lose" alittle range, but you deal more damage)
  4. I found the following tactic really usefull: I hide my men around corners, and equip them with flame throwers or diffrent close range weapon that does ALOT of damage, so when an reticulan comes, he eats 6 flame throwers in the face and goes down! (1 flame thrower is good enough but still....) most of the times he wont have time to launch a missle or do mind controlling stuff.... and (after pete told me how to equip the glating) I now started using the galting gun! it chops reticulans like hot butter
  5. 10x for a quick and full replay.... I can't help but compare to the x-com series but will keep what you said in mind I can't help but wonder why make so many small and useless weapons in the game? does anybody really use handguns? another question - when I started the game at normal level, it was a bit easy and prety soon I had almost all of europe and the middle east. then (i think that's when I installed the first patch) alien bases missions, downed ufo, and attacks on my bases became unbelivingly hard! any advice? all my units have sky/bio armor (keeps them 5 minutes alive), I tried using long range weapons like lasers, or short range/explosives like the flame thrower or missle launchers, but I still get my ass kicked......
  6. Hey everyone! I bought the game last week, (as soon as it was released here (-: ) and I've spend a good portion of my time playing it. i'll start with the questions, then the bitching: 1. how do I use the galting gun, collapsible machine gun or collapsible rail gun - none of my guys wants of equip it! even when they are'nt wearing anything! (BTW levels 12-14) 2. can I use an "alien armor" (sun, sky, or bio armor) and ware a helmet (like a psionics helmet)? 3. what is the most effective weapon to use against "green reticulans"? 4. psionic weapons - are they any good? they don't look that good.... bitchin time: I have bought and played all the ufo/xcom games, and it would appear to me that this game has lost some benefits the older games had, for example: 1. you can't have more then 1 team outside your base (never mind that you have alot of militry bases, and alot of manpower) 2. you can't reseach/manufactor more then 1 thing at a time (for example I want to make 10 bio armor, not 1 by 1) 3. why can't I intterogat live aliens? (I did inttetogat reticulans once, but in the first games you learnd alot from questioning a high ranking alien...) 4. tanks - where's the tanks? 5. morale - aliens don't panic, my troops don't panic... 6. proximitry grenade - where is my proximitry grenades? 7. why is the glossry unorganized? takes my 5 minutes just to find something I researched... can't they arrange it by alphabet? that's it for now (-:
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