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demios

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  1. I've allready posted this, but as a suggestion for mod add-up, but this, this is a different story I hope u don't mind me saying this two times. ??? You have to consider I havent finshed the game yet nor tried out any of the modes so correct me if weapon/armor/property allready exists. Thanx. Is it possible to add new insterceptor (e.g. Su-37, Mig-29,f-24 Raptor, some kind of a spy plane to discover alien bases or surveilance satellite for tracking UFOs that are out of radar range). And definetly, equip interceptor like in UFO3: Apocalypse. I like the idea of chopper actually landing down to battlefield. Also some kind of deployable mortar with which you could target an area at your choice and when u fire the weapon you wait for e.g. 5 secs for grenade to fall from the sky. And definetly binoculars, it's silly to go to tactical mission w/o one of them (you could search area /w it and soldiers /w better observation ability could spot enemy on greater distances), the idea of female solds being more stealth, and able to hide behind trees is also good. I think the aliens shouldn't be able to posses some of human's newest weapons because they have no way of aquiring it, unless they capture base or research center and steel tech, or (if UFO is nearby) they down your chopper and take the weapons . Basicly i'd like this game not to go too far with weapon types (nail guns are too much, this ain't Quake) and should be as realistic as possible. About tact. nuke, I think the idea is good, but radiation should remain during entire mission, and maps should be bigger and terrain and foliage more abundant in types. I don't miss too much base managment as in UFO 1/2/3. Windows on main screen for listing current missions and UFOs are great idea, 5 time speed settings, PSI tab in weapons section, silencer(i know this presents a technical problem), maybe some kind of deployable bunker for 1 or 2 persons (which could be destroyed /w dircet hit from some kind of grenade thrower or so). And if chopper lands, it should have some 30mm cannon in front that could be used but only in an area in front of the chopper some 30 degrees in total and would need 1 soldier to operate it. Also lying position is needed ! Sold. must be able to throw bombs from that position (deecresed range and accuracy of throwing by 1/3). And some kind of AA baterries taht u could manufacture or capture in some sort of "secure outpost point" mission. then u would be able to spread them accros ur teritory (you'd have small number of them; e.g. for every 10 bases u get 3-5 "outposts - deployable anywhere in your zone of control). That's just for now. See ya. And guys tell me what you think of this?
  2. Tnx Lurker, unfortunately ALTAR has no time for us, it seems. Maybe they would be willing to remove protection rights on editing .exe :devil: By the way, since i don't have money to buy Original CD im doomed to using pirate copy so I can't upgrade it to 1.3 ver, thus apply new mods I hate that.
  3. Hi im new to this forum and i've been reading the posts for allmost 2,5 hrs so my eyes hurt a bit First i'd like to say i'm amazed how dedicated Aralez and crew are. I need some time to digest all info I recieved during this 1st visit and since i haven't tried none of the mods I'd ask you next: * to tell me what is the difference beetwen mods? I understood that ALPine and Rebalance are 2 different mods. * are they compatibile in beetwen? * if not, do I have to download every version of Rebalance mode and install them or I just take the last one? And at the end some suggestions (wishes) :angel: You have to consider I havent finshed the game yet nor tried out any of the modes so correct me if weapon/armor/property allready exists. Thanx. Is it possible to add new insterceptor (e.g. Su-37, Mig-29,f-24 Raptor, some kind of a spy plane to discover alien bases or surveilance satellite for tracking UFOs that are out of radar range).And definetly, equip interceptor like in UFO3: Apocalypse. I like the idea of chopper actually landing down to battlefield. Also some kind of deployable mortar with which you could target an area at your choice and when u fire the weapon you wait for e.g. 5 secs for grenade to fall from the sky. And definetly binoculars, it's silly to go to tactical mission w/o one of them (you could search area /w it and soldiers /w better observation ability could spot enemy on greater distances), the idea of female solds being more stealth, and able to hide behind trees is also good. I think the aliens shouldn't be able to posses some of human's newest weapons because they have no way of aquiring it, unless they capture base or research center and steel tech, or (if UFO is nearby) they down your chopper and take the weapons . Basicly i'd like this game not to go too far with weapon types (nail guns are too much, this ain't Quake) and should be as realistic as possible. About tact. nuke, I think the idea is good, but radiation should remain during entire mission, and maps should be bigger and terrain and foliage more abundant in types. I don't miss too much base managment as in UFO 1/2/3. Windows on main screen for listing current missions and UFOs is great idea, 5 time speed settings, PSI tab in weapons section, silencer(i know this presents a technical problem), maybe some kind of deployable bunker for 1 or 2 persons (which could be destroyed /w dircet hit from some kind of grenade thrower or so). And if chopper lands, it should have some 30mm cannon in front that could be used but only in an area in front of the chopper some 30 degrees in total and would need 1 soldier to operate it. Also lying position is needed ! Sold. must be able to throw bombs from that position (deecresed range and accuracy of throwing by 1/3). And some kind of AA baterries taht u could manufacture or capture in some sort of "secure outpost point" mission. then u would be able to spread them accros ur teritory (you'd have small number of them; e.g. for every 10 bases u get 3-5 "outposts - deployable anywhere in your zone of control). That's just for now. See ya. And guys tell me what you thin of it? @Aralez what is possible out of all this suggestions to do? Tnx.
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