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Deejax

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About Deejax

  • Birthday 06/10/1976

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  1. Well, that looks interesting! *dreams of playing with entire armies of soldiers*
  2. Do you think you can makes this as a plugin? Imagine your soldiers walking around the battle field in that outfit.
  3. Isn't a psi-power-immunity helmet possible? There should be an 'armour' rating for psi, right? Set it to 100%, done! Unfortunately this is not quite compatable with the bio-armor. If you could make a psi-power-immunity amulet then it would also be possible to make seperate, personal shield generators. Wicked! :devil:
  4. Like a power armour that increases speed, hitpoints and carrying capacity but decreaces spotting and stealth. Sweet.
  5. IIRC the description of the psi-helmet mentions increasing the wearer's psi-power. Anyone know if that's true? Then it would be worth looking into...
  6. I'm afraid it is not possible. As Fulby said, there are no entries in the gamedata files where the 'loudness' of a weapon is defined. Maybe it is hard-coded, maybe it is not dependent on the type of weapon, who knows...
  7. Exactly; just read the autopsy description.
  8. Like fnurg said, silencers would probably not make a difference gameplay-wise, but you could make a model with a silencer and a different sound file. Fulby There's no 'stealth' effect? Doesn't gunfire draw enemies? Silenced gunfire should lessen that.
  9. IIRC it was 14 reticulans in an alien base. Not sure about the mission though. I know i had a VERY high number in a biomass mission. I think I killed 10 scuttlebugs in that mission and needed 16 (??) kills.
  10. What part of the game are you in? You weapon description indicate the very start (just chompers, flies, morelmen and cudgels). In that case, use Uzi's and one or two shotguns and use the ambush tactics. Choose missions where the chance of cover is good (city missions ). Lure the mongrelmen/cudgel with the uzi's and ambush them with the shotguns. They normally die with one shot IMO handguns are useless in this game. I only use the Uzi in the beginning, because they have a better range then the shotgun. As soon as you capture bases or kill some rifle wielding enemies (morelmen, cudgels or flies) the uzi's are obsolete. If you are later in the game, use at most one shotgun for the rushing chompers (et al.) and equip the rest of your soldiers with the more advanced rifles. About your soldier who can't seem to hit a thing with a shotgun: Sorry for the obvious question - but what is his 'rifle' skill? The better the skill the further he can shoot effectively.
  11. If you haven't researched "enter UFO's" then it is a one phase mission. There won't be a green box. So there must be a different problem. Have no idea what it is though...
  12. Enemies and weapons, absolutely. But the map? I remember getting my entire team wiped out in a base (by a ballon fish or sporeblower behind the first door). I loaded the save I made right before entering the base and got different enemies, but the same map.
  13. When are the random missions created? I mean, is the playing field set once the mission pops up, or not until you actually land at the mission location? If the first one is the case, the patch won't help for this mission. Only for new missions.
  14. You can say that again! Used them only once, was extremely disappointed in speed and lack of deployability. Will have to give it a try again.
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