Zombie

Member Since 01 Jan 2004
Offline Last Active Today, 03:56 AM

#140743 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 05 March 2015 - 05:54 PM

View Postsilencer_pl, on 05 March 2015 - 09:08 AM, said:

Now imagine when Open Xcom will be TFTD ready and aliens will be able to use the drills themselves - you will start to hate them as much as you hate lobsters. I assume you did the tests NKF - how is magnetic ion armour facing against the  drills? One shot kill ?

I don't think anything will be able to match my feelings for the lobsters :)




Here we go...



#140715 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 05 March 2015 - 07:17 AM

View PostZombie, on 05 March 2015 - 05:32 AM, said:

  • Rest up. Exhaustion carries between levels, so make sure everyone is up to full Stamina.
I just finished recording it a little bit ago and I think this was the biggest foe over all.  It's a massive place with what seems like very few aliens about, I was expecting hordes of all types but it seemed to be more of a maze with the occasional enemy sprinkled throughout.  I'm assuming with a harder difficulty there would have been more action, but I don't think I would have made it this far if I'd gone past veteran ;)  


View PostNKF, on 05 March 2015 - 06:13 AM, said:

If you haven't yet launched the T'Leth mission by the next video, don't forget to build a few extra Vibroblades so you can arm more of your troops with them. Or just fill the gaps with the other drills. You've already seen how fast the basic drill is, with each attack costing 10% of your TUs.. The other two are 15% and 20% respectively, so they're all quite quick.
I had planned on waiting a bit before heading in, but with the 80 item limit I had to really trim down the equipment.  I ended up bringing around 10 drills I believe, still my favorite weapon btw :)


#140774 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 06 March 2015 - 01:50 PM

View Postsilencer_pl, on 06 March 2015 - 07:22 AM, said:

Giving me DPL but not equipping with torpedoes? :Sad Face: ;_;
Lol, sorry about that Mr. Vampire.


Level 2  (this is a very long episode...)



#140754 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 06 March 2015 - 12:40 AM

View Postsilencer_pl, on 05 March 2015 - 09:43 PM, said:

Bad item management is bad Posted Image
Do you have issue with my equipment or is this just a general statement?


#140586 Let's Play X-Com: Terror from the Deep

Posted NKF on 27 February 2015 - 06:40 PM

Yes, you'll often have to abandon any tanks at the end of level 2. That's not a big loss since you are forced to abandon any tanks in the entrance area of level 3 due to a 1 tile wide doorway. To give them passage you'd have to use up lots of DPLs, as there are tons of 1 tile doors.

The other need-to-know for T'Leth, is that the game requires you to destroy a series of scenery objects to complete the final level. Make sure you have some spare Sonic Cannon rounds, Pulsers or DPLs by the time you get to end of level 3.

This is from experience. I once completely ran out of sonic cannon ammo part way through the last level. Drills and shok bombs got me through to the end, but since neither of these weapons can destroy scenery, I had no way to end the mission. Posted Image

View Postsilencer_pl, on 27 February 2015 - 10:40 AM, said:

Have anyone here made to T'leth without researching M.C. Lab?

It's quite possible. Since TFTD was my first experience at X-Com, I didn't even know the MC existed as an option for the player as I was unfortunate enough to strike the MC Reader bug that shut out all MC tech. It was quite a surprising find on my second play.

- NKF


#140578 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 27 February 2015 - 03:41 PM

View PostZombie, on 27 February 2015 - 03:01 AM, said:

In reality, the detonation of the power source is responsible for what you see. It goes a bit deeper though. PS explosions do a somewhat random amount of damage from a min of 180 to a max of 250 to terrain. That is quite a big difference in damage potential. If you want to see some pics on this, I did research into this subject on the UFO Crash Recovery Talk Page on the X-COM Wiki (for UFO, but should also apply to TFTD as well). This randomness is why you see varying damage if you reload the game and visit a crash site over and over, not craft weapon damage potential. Posted Image

- Zombie

That's quite interesting.  I had always just assumed it was my fancy new guns doing massive damage to the ship.  I kinda liked it my way better :)

View PostNKF, on 27 February 2015 - 04:51 AM, said:

Before you go to T'Leth, it might be a good idea to do a couple of missions to practice and get the hang of the drills.
Will do, I was about to ask about the differences between them and which was best to use.  I assume they're light enough to pack along in the backpack like a stun rod?  I'm actually quite eager to try them out, with all the Lobsterman killing hype they've been receiving.


Next part, everything's looking nice...



#140544 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 26 February 2015 - 02:05 PM

View PostNKF, on 26 February 2015 - 05:36 AM, said:

That exchange with the Aqutaoid Commander was quite interesting. On a humorous note, it's the strongest MC unit in the game.
Wow, Is that the same for UFO, Sectoid cmdr stronger than ethereals?

View PostZombie, on 26 February 2015 - 05:47 AM, said:

5) Tentaculats: this may seem counter intuitive, but when you have maps with these critters, the safest level is the highest level. Station your men up high, as 99% of the time a Tentaculat will be on L0. If it spots your men, it'll have to not only waste TU to get to the area, but also get up to where your soldiers are. At 8TU/level, that cost can mean the difference between an extra usage of it's melee. Traversing a tile normally takes 4 TU while level changing is 8 TU, see what I mean?
6) Shooting down a USO with weaker weapons doesn't do anything different to it than shooting it down with powerful weapons. When a USO is shot down with any weapon, the only thing that affects recoverables is the the 75% power source detonation probability. If it goes off, your recoverables are probably gone. If it doesn't, congrats. Just be careful with the DPLs. Posted Image
Excellent idea for the tentaculats, they seem to be the biggest problem for me now.

Why does it always seem when a craft gets shot down by the newer weapons it has way more damage done?  In the early game it's possible to have a nearly intact USO, but that rarely happens later on, I thought that was all because of the stronger weapons.



Next episode, the South Pacific is heating up...



#140461 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 23 February 2015 - 12:47 PM

So maybe things didn't go quite as planned...



#140422 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 20 February 2015 - 02:22 PM

View PostNKF, on 20 February 2015 - 05:21 AM, said:

By the way, there are plenty of aliens carrying DPLs (1st level) and shok bombs (various levels) in T'Leth, so you can resupply along the way. Sonic cannon rounds however will prove to be very scarce. Since you don't have the drills, you're going to want to stock up a bit on them.
Thanks for the tips, I'm thinking I may need to manufacture a few stun rounds before heading in, I'm running pretty low and they're too valuable to go without.

View Postsilencer_pl, on 20 February 2015 - 08:10 AM, said:

How is it possible that you don't have engines. You should always keep 2 and even so they are cheap to manufacture.
Because I'm a moron and decided to sell down to 1 on my last inventory purge.  I suppose I could manufacture it couldn't I... oh well, I wanted to grab a supply ship before the end anyways.




#140396 Let's Play X-Com: Terror from the Deep

Posted NKF on 20 February 2015 - 05:21 AM

After seeing the state of the interior of the alien sub, it would have been better to fire a DPL to take out that tentaculat. Also, melee units cannot react, so if you had wanted to save a DPL and shoot it instead, it would have been perfectly safe to have someone move up and open the door. Tentaculats are only dangerous once you end your turn.

By the way, there are plenty of aliens carrying DPLs (1st level) and shok bombs (various levels) in T'Leth, so you can resupply along the way. Sonic cannon rounds however will prove to be very scarce. Since you don't have the drills, you're going to want to stock up a bit on them.

Speaking of which, maybe pack some of the old thermal tazers. They're primitive compared to the shok launchers, but lobstermen don't like them very much. They're a great way to save some ammunition when fighting lobstermen in close quarters, like when you're fighting inside the alien subs.

- NKF


#140528 Zombie's Ultimate X-COM Collection

Posted Space Voyager on 25 February 2015 - 07:54 PM

Damn real life... It constantly interferes with dreams.


#140505 Let's Play X-Com: Terror from the Deep

Posted NKF on 25 February 2015 - 06:21 AM

Despite the really unfortunate circumstances, you've got a fair chance at winning this. Being able to grab the drills before the end of this series is also a big plus, and I'm sure you'll find them as essential part of the anti-Lobsterman kit as the Shok Bombs.

"Jimmy's got a gun" - my pop culture trivia knowledge is very minimal, but I'm thinking that's the name of a tune. ZZ Top?

This Matthew Broomhall's probably made up, but John Broomhall is responsible for the eerie nautical soundtrack in this game.

When you were trying to open that door but it wasn't working, this was happening because the flashing message on the status bar hadn't cleared. The same thing usually happens when you try to throw something and you're out of range or the throwing arc is blocked. The game won't let you take the action until the message has cleared, so rapidly clicking to perform the action will not work. The designers put a bit of a delay in the message for some reason. It clears much faster in Enemy Unknown/UFO Defense.

- NKF


#140331 Let's Play X-Com: Terror from the Deep

Posted NKF on 18 February 2015 - 07:02 AM

I'm thoroughly enjoying the series. 'nuff said.

- NKF


#140340 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 18 February 2015 - 11:50 AM

Thanks for the support.  I'll admit, I didn't know what I was getting myself into when I started this LP and if it wasn't for this forum I'm sure I would have lost a long time ago.  So I really appreciate the tips, even though it did take a bit for them to sink in at times (ahem, shok launcher).  
This has become some of the most fun I've had with any game, even though I'll never be able to look at another lobster in the same way again ;)


#140161 Hello God This Is NoX

Posted ñΩxicity on 11 February 2015 - 06:05 AM

Dear God,

I am praying too you tonight to deliver us from sin. I will do as you request if only you could fulfill my requests. Please Lord, can another publishing company buy the rights to Heroes of Might & Magic, Jagged Alliance and Command & Conquer and save us from the bullshit that we are forced too swallow. Lord, I only ask this so that the RTS and TBS games won't become a niche genre. Please God do not allow our favorite games to become free to play or play to win, online only, DLC filled hellhole which lies beneath our feet. We as strategy gamers only ask to be able to enjoy the games our holy forefathers created so that we can enjoy life as you meant it to be.

With all we ask we still keep you first.

Amen