Member Since 01 Jan 2004
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#141453 Let's Play OpenXcom: UFO Redux

Posted Nookrium on 02 April 2015 - 05:43 PM

We pay a visit to some cyberdiscs with our horribly under-geared crew, what could go wrong?

#141417 Let's Play OpenXcom: UFO Redux

Posted Nookrium on 01 April 2015 - 03:17 AM

View PostZombie, on 01 April 2015 - 03:11 AM, said:

I gotta say, nice job Neptune! No real complaints other than you could have moved some of your team up to the ship to make throwing grenades easier. Would have liked to see that shotgun in action as well. Next time maybe. Posted Image

A couple suggestions for soldier names: Neil deGrasse Tyson & Carl Sagan. I like/liked both better than Bill Nye. Posted Image

- Zombie

I had a phase in my UFO campaign with several scientist names (before I started doing subscriber's names), the reason Bill Nye is special is because he was made on episode 3 of that series and managed to make it all the way to the end, my longest living Xcom soldier ever
   I may end up throwing a few non subscriber names in the mix though, it adds a bit of fun seeing folks like Picard & Mulder out facing off against aliens :)

#141413 Let's Play OpenXcom: UFO Redux

Posted Nookrium on 31 March 2015 - 07:18 PM

Episode 1 is up!   Just like old times we slaughter a few sectiods... sorry Badger :(

#141351 Zombie's Ultimate X-COM Collection

Posted NKF on 29 March 2015 - 03:06 AM

Tried it both Firefox and Chrome. It looks fine in Firefox but in Chrome I'm getting the same issue with the footer. At least, not all the time and not just on this page. It seems to happen at random. I had it in the middle of the page when I went to Game Compilations at one time, then after re-navigating to the same page it showed up at the bottom as normal.


#141350 Zombie's Ultimate X-COM Collection

Posted Nookrium on 29 March 2015 - 02:59 AM

View PostZombie, on 29 March 2015 - 02:05 AM, said:

What browser are you using silencer? Chrome? The page looks fine to me in Firefox. Would you mind hitting Crtl+F5 a few times to see if that clears it out? Posted Image

Anyone else seeing issues with the page? Please take a few seconds and check for me, k? Posted Image

- Zombie

I'm on Chrome and it works fine for me

#141268 Let's Play OpenXcom: UFO Redux

Posted silencer_pl on 26 March 2015 - 08:52 AM

My personal suggestion is that you throw BB's TFTD Helmet pack so the soldiers in power armour will pose like those in TFTD - it looks pretty cool, but don't know how it works with the redux If there are more armours.

Also you can sign me in.

#141280 Let's Play OpenXcom: UFO Redux

Posted Space Voyager on 26 March 2015 - 12:59 PM

Me me me! Infirmary, please.

#141281 Let's Play OpenXcom: UFO Redux

Posted Nookrium on 26 March 2015 - 01:11 PM

View PostSpace Voyager, on 26 March 2015 - 12:59 PM, said:

Me me me! Infirmary, please.

Lol, the nurses will be happy to see you again :)

#141266 Let's Play OpenXcom: UFO Redux

Posted Nookrium on 26 March 2015 - 08:20 AM

It's time for some more Xcom, and this time it's with OpenXcom.  I'll be using a mod called UFO Redux which is built to be a sort of expansion to the original.  I'm trying to avoid any spoilers so I'm pretty much going in blind, so I have a feeling lots of blood will be spilled.

I've made an intro video for the series here, just covering the basic setup and inviting recruits.  I should have the first episode up here in a few days or so.
Mr Badger has already signed up to be the lucky one to step off the ramp first ;)

#141169 Those dam brains!

Posted ñΩxicity on 22 March 2015 - 10:20 AM

Yeah, they were both inspired by H.P. Lovecraft.

#141166 Those dam brains!

Posted Space Voyager on 22 March 2015 - 07:13 AM

I see no resemblance... Posted Image

#141165 Those dam brains!

Posted Nookrium on 22 March 2015 - 05:28 AM

For as many years as I've been playing D&D it's shameful I've never even heard of them.  Gonna have to find me a figure now though :)


#140936 TFTD Test Disk Discussion

Posted NKF on 12 March 2015 - 05:51 AM

Some of those appear to be unaltered UFO sprites, but look different due to the palette changes. The thing to the left of the cannon turret for example looks a bit like an electro flare. I'm quite glad many of these went through some refinements before the final release.


#140848 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 09 March 2015 - 05:58 PM

This is it... last part!

Thanks again for all the help throughout the series, I'm pretty sure I wouldn't have made it to the end without it.

#140817 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 07 March 2015 - 08:55 PM

View PostNKF, on 07 March 2015 - 08:57 AM, said:

I would have recommended relying more on the tank for shooting through walls considering the amount of ammo it packs. Leaving it stranded near the entry area was a bit of a waste of a valuable asset. You could have cut down a bit on the aquanauts running about in all directions by using the tank to scout ahead to clear up all the dead end rooms, since it doesn't tire as easily. No loss in leaving it behind in any case, as you wouldn't be able to get it very far on the final level with the state of your gear at the end of this video.

Once again, I felt the sonic cannon guys should have their drills at the ready. There were a few Lobstermen you bumped into that could have been quickly and efficiently dealt with.


I considered blasting my way through with the tank, but I remember you saying that it wouldn't be of any use for part 3 so I didn't really bother with it.  Looking back on it I really should have used it to clear away the walls rather than using up my sonic cannon rounds (or DPL's would've work better too as Zombie suggested).  

There was a few times where a drill would've been a wiser choice as well, I guess I just wasn't used to using them enough to remember to whip them out more often.  They're such a powerful weapon, I wonder if someone could play through a full tftd game using just drills and no other weapons (after they get researched of course). :)