Zombie

Member Since 01 Jan 2004
Offline Last Active Today, 06:33 AM

#138361 Random junk found online

Posted silencer_pl on 22 November 2014 - 11:33 AM

GTA V Logic




#138333 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 21 November 2014 - 02:33 AM

Yeah, I know some of those 2 parter terror sites are pretty long, they will definitely be split up a bit.


#138331 Let's Play X-Com: Terror from the Deep

Posted silencer_pl on 20 November 2014 - 10:07 PM

Yep, shipping routes tend to last 1-2 hours. 1 hour if you are super awesome.


#138330 Let's Play X-Com: Terror from the Deep

Posted NKF on 20 November 2014 - 09:58 PM

15 ~ 20 minute chunks are decent sizes for the episodes, but unfortunately the missions will only get longer once the 2-parters surface. I'm afraid there's lots more slicing up of the missions ahead.

- NKF


#138318 Let's Play X-Com: Terror from the Deep

Posted Space Voyager on 20 November 2014 - 04:12 PM

Yeah, an interesting mission, no armour and a grenade in front of my eyes... "Maybe he'll live", RIGHT! :D


#138306 Let's Play X-Com: Terror from the Deep

Posted silencer_pl on 20 November 2014 - 11:42 AM

I was going to tell that SV 5 was doing pretty good, but then he threw grenade under his feet.


#138303 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 20 November 2014 - 11:08 AM

Episode 11: Terror in the British Isles - The full terror site is on this episode so it's a pretty long one (45mins)
Space Voyager has an... interesting mission



View Postsilencer_pl, on 19 November 2014 - 07:56 AM, said:

By the way, wish TFTD was released every day on your channel Posted Image

I've thought about posting a bit more per week, my Colonization LP I'm doing at the moment is a bit of a test to see how well posting every day goes over.  It seems to work well as long as the episodes are short (15-20 mins) but I really don't like chopping up X-Com missions any more than I need to.  25-30 minutes everyday is a bit of a commitment and it seems like it would be difficult keeping viewers current with that.


#138172 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 16 November 2014 - 03:45 AM

Episode 9 is up.  Lobsterman Retribution!



View PostZombie, on 16 November 2014 - 03:17 AM, said:

Don't forget about the grenade relay Neptune!

Yeah, I missed that


#138185 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 16 November 2014 - 08:34 PM

It really is a lot of fun.  I'm really enjoying how much more difficult TFtD is compared to ufo.  It really forces me to think, every decision can effect the mission drastically.


#138218 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 18 November 2014 - 03:11 AM

View PostNoX, on 17 November 2014 - 06:08 AM, said:

I think the title of this Topic be should renamed.
"Let's pretend we know what we're doing and make a Let's Play youtube effort out of how shitty we are"

Yeesh, tough crowd...

It appears you are not familiar with the point of my channel.  I'm obviously not here to show how amazing I am at playing any of these, nor do I ever claim (or pretend) to know what I'm doing.  It's a channel about me revisiting some of my favorite games from over a decade ago.  If you're looking for a tutorial on how to play any of these you would be sorely disappointed, there's plenty of those to find on YouTube anyways.   I was a huge fan of UFO defense when it came out but I never really played a lot of TftD, having just finished a UFO LP I figured it was finally time I visited and put some real effort into Terror.


#138153 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 14 November 2014 - 01:05 PM

View Postsilencer_pl, on 14 November 2014 - 11:00 AM, said:

I think I've posted this some time ago, so I applaud to SV's memory (or maybe it wasn't me but it was surely put here on this forums).
I have found some time to watch this LP. That is a strange base placement. You cover most of your sonar range with land mass? Why? Also I see you rely mostly on auto shots. While technically it was discussed that 3x autoshot is way better than 1x snapshot, I personally found more successful results using snap shots / aimed shots if possible. Auto shots in close proximity only.

I made the mistake of reading an online strategy guide somewhere that I now have realized didn't do me much good at all.  My base could be a bit better placed and I think I should have skipped Gauss altogether and just gone into Sonic as soon as I could.
  I've always used auto, I don't really even think about it much.  With my lousy weapons it never seems to me that a single shot will help much.  I just finished recording the next episode a bit ago and (with Sonic Rifles) I used aimed shot a bit more and it seemed to work out better.  Using a different solo scout with careful group behind tactic (as Zombie recommended), the aimed shot / duck and cover seemed to work out pretty well.  
My previous UFO strategies aren't doing me much good so hopefully I can adapt and survive TftD a bit longer :)


#138161 Let's Play X-Com: Terror from the Deep

Posted NKF on 14 November 2014 - 06:36 PM

Statistically, auto shots are better, but they only really work if there are decent auto-fire weapons like the lasers or plasmas. TFTD's best weapons are all single-shot weapons. In a way it's a good thing, it helps sets TFTD apart from just being a plain old re-skin.

Incidentally, remember how you made it a practice to have a 'rear commander' in your UFO LP where you got a soldier to stay back in the Skyranger and use the mind probe on aliens? Once you get the M.C. Reader, it's not a bad idea to get back into that habit. It meshes well with hand-to-hand combat as you can make use of the alien stat data to make a good guess on whether it's safe to walk up to an alien while it's facing you. For example, aliens with Sonic Cannons cannot shoot back if their TUs are under 50%.

- NKF


#138095 Let's Play X-Com: Terror from the Deep

Posted Nookrium on 13 November 2014 - 11:15 AM

I get a visit from some Lobstermen, and they ruin my already terrible day.
Episode 8




#138101 Let's Play X-Com: Terror from the Deep

Posted Space Voyager on 13 November 2014 - 11:59 AM

DAMN, I die all the time! Sorry for panicking and all. :D

Too bad for the mission. Both of them.


#138133 Let's Play X-Com: Terror from the Deep

Posted NKF on 14 November 2014 - 04:34 AM

Lobstermen do make an impression when they first show up, don't they? Work your way up to getting sonic weapons, drills or the thermal shok launcher (combined with the GC-HE to kill them once down) as soon as practicable.

- NKF