High or low Zombie will show he's on the level for any tall order.
That house looks like a bit of a handful with all those inter-brick bits and assorted creases in the wood to mind. Still, certainly nothing you can't handle.
If you do get around to painting that natural gas meter, I'd probably be careful about it as you don't want paint covering up anything that would best remain visible for inspection, like any deterioration in the connecting bits and pipes - just saying...
Recently I came back to tie up loose ends of my 2 never completed TFTD playthroughs (one 8 years old now - started at the begging of this topic as witnessed by my cringe inducing posts, the other even older at 14...). Grabbed the latest extender for the first time but it has shown it some outstanding issues still, even with very conservative .ini setup. Manufacture crash when setting exact number of units to produce for example, and many battlescape related crashes occurring on alien turns (sometimes reload and end turn fixed it as they reacted differently). Always when last alien alive panics however. Mostly it's safe to play unless raiding alien colony (1st stage) where it crashes regularly. I carry around extender v1.05p4 and quickly shuffle files around to bypass rough crashes. Pretty playable as far I'm concerned.
I'll forever stick to TFTDextender over OpenXcom only because 2 things: vanilla AI and save compatibility. Although I cheated once and loaded my save in OXC only to marvel at my perfect eyesight as I discovered I placed bases perfectly far away from each other! They sure poshed it up with many other QoL stuff, no question.
I like to think Tycho took a well deserved vacation. And then aliens probably abducted him as he was revealing all their secrets. Hope he's OK though. Whenever I revisit this forum I remember the excitement at the beginning and watching new extender develop before our eyes. Probably opposite for Tycho as the only thing he remembers is assembly code and endless stream of bug reports, lol.
I too would like to see the project finished. At least squishing the few remaining bugs, but wouldn't object additional "Where is that last alien?" (and reveal alien bases on gescape) flag. Don't get me started on last alien base raid and one elusive mtf Tentaculat. In the end I resorted to learning XcomUtil just because I heard it can reveal map using VIS flag. The only program I found that managed to end that long misery of mine.
A fly in the ointment? Not if with Zombie you've made an appointment!
Regarding the door frame, the caulking did the trick alright. As you say, though, there's a slight difference in coloration which may have to do not only with the fact you're applying a fresh coat of paint but what you're applying it over (wood may soak up/interact with the paint one way, and caulk another).
Meanwhile, feel free to go mad with red anew on those boards in the greenhouse. No complaints here.
And by your retelling, you clearly were the chosen one. Rightly so too, just look at that glossy finish!
A good caretaker you certainly are.
Thusly, it's got to be said, what's the deal with the very conspicuously shamed units behind the dolly? They've been around more than long enough. When are you going to be allowed to get those eyesores out of the premises?
Moving on: your flowers, it's plain to see, as ever do bloom, a joy to be, defeating all gloom; so great are the powers delivered in such simplicity.