The issue you ran into with the small machine screw is a common enough occurrence, Zombie.
We somehow seemingly always run across some makeshift past remedial solution, of our own or of others' devising, in the process of doing something else and which, incidentally, makes things hinge on those adjustments.
Furthermore, I recognise another of your good practices as something a grandfather of mine frequently advised: save whatever may seem useless today and it will prove its usefulness tomorrow!
As for the event at the paint store, I guess your proficiency in these affairs will only grow, so you'll be even more of a pro by the time you do go.
I assure you, both doors are the same glossy red, it was just very difficult to get a good pic of them today because of the cloudiness and rain. Still have to take the tape off the locks and handles. then it'll be on to installing those kick plates.
So I revisited this last night after many years of neglect due to real life stuff, and even using Ironman mode in OpenXcom I'm in mid-March, year 1, and I have laser rifles and 4 lots of Flying Armour and 6 lots of Power Suits.
Don't get me wrong, I've had a few close calls, and a mission where only two soldiers survived. I even had a few missions where I only took 5 soldiers as I forgot 3 were wounded and I hadn't hired anymore. But I've managed to survive two terror missions (Floaters - easy - and Sectoids, slightly harder because of Cyberdiscs). I must say I'm using some weapons I've never used before (AC, HC) and incendiary on those reapers really does work a treat, so maybe finally straying from my "only rifles and grenades" game I've played since way back in 1994 is helping
I think my comeuppance will be in the USA though - I'd built a radar station there and it detected two large UFO's, one small and an extra large. I couldn't shoot any of them down, but I've landed the Skyranger at the XL and so far have only had one solder mind controlled (laser weapons and power armour meaning that poor guy isn't doing much damage so far ).
Can someone remind me - if I survive - is there a way for me to stop the USA going over to the aliens once this activity has begun? I vaguely recall you can if you shoot down all the UFOs, though I may have imagined that. Is it possible by sweeping the XL UFO clean or is all lost? I guess they could be building a base, but the landing sites are really spread out so I'm thinking infiltration instead.
Also can someone remind me if I can redirect the Skyranger to the two large UFOs on the way back and clear those out too?
It's been so long since I've played that I've forgotten some of the game mechanics. I even forgot to assign research for two weeks
One thing I don't like in the game is that the goodies you get from clearing a mission seem to arrive straight back in the stores before the Skyranger - is that right or am I imagining it?
The eyes are the _windows_ of the soul, are they not, Zombie? And a mouth that gives you no lip but can still make you slip. Then again I may well just be seeing things.
What is beyond questioning at this stage is your comfort level dealing with paint mixes - primer with top coat, older paint with new and other very forward intermixes of variable origin - without noticeable concern about possibly ending up with some manner of unqualifiable goop.
I mean, I wouldn't discard that happening to me should I foolishly dare it at least.
This work is not for dolts, hand it over to Zombie - he'll get down to the nuts and bolts!
An apparently straightforward affair with the carts turns out to require differential treatment on each side, accounting for spacing, foreshadowing future wear and just downright finessing to reach the desired outcome.
It's like they say, thread lightly and carry the right hardware!
Consider me enlightened about the potential backroom 'project', Zombie.
Not only that, I've got to hand it to you for fleshing things out, like you just did, with regards to the realities of actually getting things done, which evidently is never as easy as it seems at first brush when our silly brains are not really engaged with the task itself and stepping through the issues one finds then and there.
The problems with the cart you get into are a prime example of just the kind of obstacle course one must navigate to, one way or another, eventually come to a workable fix at some point down the line.
So never you mind 'before pictures'. We get the true picture from your descriptions perfectly fine.
And enjoy your proverbial cookies, because you've sure as heck earned them!