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Wormfist

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  1. I'm still on the by-myself-underestimated project, but the link seems to relink to the forums mainpage
  2. Well, I got it around 40+ bases...
  3. Well, I certainly see no way out on this one and I've done quite some complex ufo and base missions so far. I mean, collapsable... ok, psi's... ok, rocket launcher... OK. But all of them together ajoined by some warps... that's just too much. Even when they're running in a superdave suit, healed by warpmeds I can't make it passed the collapsable plasma guns alife. Even before halfway they get their heads shot off, or lose their legs. They can't run without their legs can they. Not to mention when they lost both their head and legs. I'm about to delete the whole game from my disk right now... Mmh, maybe I played it too much. I heard something about a godmode though... sure feel tempted...
  4. Hi there, I'm soo stuck in the Retribution mission. As soon as I start in it I see an alien with a collapsable plasma gun, with THREE, yes THREE rocket launching aliens around him. That's the lower spot in the beginning of the mission. The same second three aliens with psi projectors fire at my men. Then from afar another rocket come swinging in from a total different angle. The next second I discover 2 more collapsable plasma guns from two different angles and another psi projector. At that same moment about three or four warp gunnin' aliens are scattered around the map. --- Now the difficulty must be on normal because I didn't touch that when I started a new game. I have about 40 bases now and the biomass pretty much under control. I figure I can manufactor all the collapsable weapons, plus I have a collapsable plasma gun from scavanging a ufo. Now WHAT THE HELL is this about huh. I mean seriously, I tried a hundred different tactics but all my men die in the first 6 seconds. Teamconfigs I tried: - 3 psi's, plasma rifle and some collapsable weapons - 4 psi's, collapsable only - 3 & 4 psi's and rifles, launchers - launchers only to knock out the two collapsable plasma aliens out (two rockets per each alien each don't seem enough to kill it) - starting with smokegrenades all around to cover sight to most of the aliens - psi's only - and everything between those settings Now when I fire rockets right in the beginning, even when I don't see them yet (start at mission), I get two rockets and 3 psi's on my roof even before my rockets reach their targets. Same witht the smoke grenade. The psi's aren't fast enough in the beginning because some of the aliens shoot before I can see them, this because other aliens function as 'eyes' for the aliens too far too see me, but have enough weaponrange. Even if I succeed in getting the most important damage inflictors, even then I can never survive the next round of rockets flying around, let alone the remaining 2 collapsable plasma guns that are out of my site, but appear when they're already shooting. Anyone?? - Worm
  5. Had a few busy weeks passed by of exams, extra work on the vacation and ofcourse playing Ufo Aftermath (playing it as we speak ), but I'm still programming away guys.
  6. I'm not sure I'm ready to that just yet. It's a pretty personal project to me... a little bit like my little baby. I know, I know, like I said before, I'm weird Until now, I've worked on it on my own, and I think I'm getting pretty close now, but all the art/graphical work on it has already been done by the original gamedesigners from EXcom. So the basic is there already. Ofcourse, the editor that has reached beta stage makes it possible to add completely different graphics. So, you'd be asking for the sourcecode; I don't think I'll release that, especially while I'm still working on it myself. Is that reasonable? Hope I'm not being cocky here...
  7. Ok, enough with the 3D crap, I've once again picked up the work left to be done on the game... Seems it can't be killed afterall. - Worm
  8. Hey, haven't checked in here for a while, so I hope I'm not too late. I could show you some work I've been doing (all experimental) with 3D Studio Max 5... A detailed wooden workbench: http://www.3dlinks.com/forums_thread.cfm?i...4647&c=m&page=1 - lowest image http://www.3dlinks.com/forums_thread.cfm?i...4647&c=m&page=4 - Final image Weird Evil Head: http://www.3dlinks.com/forums_thread.cfm?id=15702&c=m Birdprayer Case: http://www.3dlinks.com/forums_thread.cfm?id=15452&c=m Eyedevice (with movie) http://www.3dlinks.com/forums_thread.cfm?id=14976&c=m The weirdest Eyething yet so far: http://www.3dlinks.com/forums_thread.cfm?id=16063&c=m These are just some threads on a 3d forum I post as well. This is all for hobby next to my work and school. I'm trying to get some experience for the game industry or movieeffects or something. If you have any questions or whatever, feel free to ask or email me - Worm http://www.vi2.com/getFile/238437.jpg
  9. I'm sorry to say that I will probably never finish this project anymore. It was part of my self-learning curve, which took me to the lands of 3D. I'm sorry, I truly am, but I was young in the programmers shoes and didn't know what the future would hold for me. My thanks go out to those who helped me and made suggestions. - Ben
  10. Though it shouldn't really be a significant part of it because it's all in the head, I think the monster works of art of the D&D collections (the Monster Manuals in particular) are superb, that always inspired me to evolve some nice D&D plots. I'm looking forward to the eventual XCom variant this thread is about. Hopefully, my friends want to come along in this one... [Edit] Come to think about it... D&D is being played over email as well... Maybe X-com.co.uk can host a the XCom P&P (email) RPG game in the future or something like that? I think that would be cool.
  11. ::comes out of the corner you didn't notice:: ::looks around looking bewildered (haven't seen aynone for ages):: Emm, yeah well, I kinda having a hard time right now. I'm flunking school, plus I'm kinda want to get on with my skills. See, the game is based on pretty old skills. I've been experimenting with OpenGL a lot lately and making my own 3d models in programs like 3D Studiomax. I'm thinking about a remake of Email Excom more like Laser Squad Nemesis, but totally XCom themed. But both ways take time, have "pro's" and "no's", but priority is pretty much gone down at the moment... Sigh, I'll finish it sometime, just don't know when. I've done a lot though, but changing to OpenGL would mean a lot of research (for me) and completely remaking the engine. So, feel updated?
  12. If I recall right, then you are describing Predator 2
  13. Are the rules anything like D&D 3rd-edition? I have some experience with that system...
  14. You guys just take the time to make it a good picture! (Im's sure it will be). 16%, sweeeet! Very curious about the preview that's coming up. That delay you have/had, how big exactly is that. I mean, it'll just be a week or two extra, won't it? Keep up the good work, [Worm]
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