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Orcinator

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  1. Just post it anywhere (assuming it's different than the file I posted.) Okim hasn't been active since January so I doubt he'll respond. Guess someone should try contacting him some other way.
  2. I have APN.03, is that it? If not then that's terrible since this was the last TBT that focuses on simulation instead of Xcom:EU style board game mechanics. I'll upload it anyway for anyone who just discovered this: http://www65.zippyshare.com/v/LCy85gil/file.html file host kinda probably has a lot of ads but I can't tell since I use adblock, I'll upload it somewhere else if anyone has problems.
  3. You could look into patreon since that's more of a donation than a purchase. Not sure if that accepts people in russia though.
  4. With Wasteland 2 and Jagged Alliance: Flashback being rather disappointing, I really, really hope this mod will eventually be finished. Also have you thought about letting people donate to you, either through paypal or patreon?
  5. Of course. If you want a reason, it's something to replace PK melee weapons since those are often awkward to use.
  6. Awesome to hear someone's making a content mod for Silent Storm (and not cutting out the PKs) I downloaded the latest release and made an account here to post my feedback. The first mission was rather annoying because it starts out with enemies already shooting at you and it can take a while to kill the enemies on the left, which gives the other enemies a chance to score a lucky hit on the player character and end the mission right there. The other two missions were better, I do hope later missions take place in much bigger areas that are of a similar scale as the ones in the main game. Regarding bugs, I encountered the same bug as Toneone where people on that random encounter map fall though the ground. Also during the third mission I had bandits that were already spawned move during the cutscenes that introduced each new wave, even clipping into each other at one point (see attached image). As for general comments I'm surprised you haven't added an AK style assault rifle, especially since there's an AK-47 that's been added in Sentinels. Also for a group that lives in what is now a desert, Shelsec doesn't have any desert camo. Would be nice if one could at least buy desert versions of Shelsec uniforms, along with urban camo versions for the missions that will take place in a ruined city (you're planning on that being a thing eventually, right?). My main question right now is: what are the characteristics of the PKs in the mod going to be like? I hope they'll be faster and less invincible than vanilla PKs since having PK would often turn a mission into a matter of sniping anything that can hurt them then slowly walk up the the remaining enemies and unload a big gun in their face. Also are you planning to make a PK shotgun?
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