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pmprog

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pmprog last won the day on January 18 2016

pmprog had the most liked content!

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    http://openapoc.pmprog.co.uk

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  1. pmprog

    OpenApoc

    Sorry for the delay in posting. Check out the progress being made here :-)
  2. pmprog

    OpenApoc

    Just to let everyone know that progress is still going. We have a battlescape in existance. Still lots to do, but it's really looking good now. I'll post a link to a vid when a recent one gets uploaded
  3. pmprog

    OpenApoc

    So, it's been a long time since there was a post here. Unfortunately, I've not done much development on this for a long time... However, there are several others who have So the project is still alive and progressing
  4. Sure, maybe a hybrid, but whomever/whatever
  5. Cool, will add this to my "Watch Later" queue
  6. pmprog

    OpenApoc

    Heh, yeah, didn't really think of that. Thorondor posted some, but maybe nice to get some posted when we've got the release ready. Thanks.
  7. pmprog

    OpenApoc

    A subwiki would be nice, kinda like the OpenXcom one, but maybe not such a rush for that, as we don't really have anything to put in it yet. Excellent! Thank you
  8. pmprog

    OpenApoc

    Don't know if we can just ask for this, but was wondering if OpenApoc could get a mention - We have a plan to release v0.1 this month, though it is more of a tech demo than a game demo. I'm hoping that a bit of extra exposure might push a few extra people to the site and forum, and maybe some of those might help with development Site: http://www.openapoc.org Forum: http://openapoc.pmprog.co.uk Facebook: https://www.facebook.com/openapoc If not, no worries
  9. pmprog

    OpenApoc

    I believe the guys from UFO:TTS released some of their high-res graphics to the OXC community, I don't know if anyone ever tried to use them though Yeah, I read there was supposed to be several dimensions in the original game, but only one made it into the final cut, so that might be an interesting concept. Esp' if I make it easy enough to add other aliens in. Also
  10. pmprog

    OpenApoc

    Yes, it was. As for what I want to achieve. The more I think about it, I'm not really sure. At the moment: It's easy enough to get running through DosBox The resolution isn't bad There's already plenty of modding tools available Other than making modding easier, and potentially adding on the bits that were left out of the final game, I guess it doesn't offer much. So yeah, maybe it's not really worth it. It's not like UFO:EU which had a number of restrictions based upon the technology at the time.
  11. pmprog

    OpenApoc

    A quick question to anyone interested, regarding data files: OpenXCOM uses a combination of the original game files and additional "rule" data files, whereas UFO:The Two Sides at install ran a batch conversion of the original game data into a format used by itself. From a modding perspective, I would have thought the latter would be a better option, but what do you guys actually think?
  12. pmprog

    OpenApoc

    I considered this (and even mentioned it in the OXC IRC channel last night), but I really didn't spend all that much time in the OXC code, so I'm not sure how much I could help them... That said, I'll be keeping an eye on the project, and might help out if I see something I can help with. From what I heard from the guys, whilst there's a lot of superficial changes, there's quite a few changes under the hood. Things like water-based weapons that don't work on land. Besides, it's good to not over-complicate your v1.0 goal Yeah, I noticed that lack, slowly digging through though. Did you ever look at compression 128? Are there many PCKs with that compression method? But thank you for your notes, tools, and offer. I'm sure I'll be taking you up on that at some point.
  13. pmprog

    OpenApoc

    Hi everyone, I'm new around here, but I've been a part of OpenXCOM on and off over the years. I'd been pointing in this direction based on a couple of users who mod Apoc here, so I thought it might be a good place to drum up a bit of interest. I've started (in a very loose sense) an open source remake of Apoc, with the plan to use the original data files, with support for mods etc. It's extremely early days, so as of yet, there's nothing for players to see, but if you want to tag along, I've set up a board; and the source code is in my GitHub account http://openapoc.pmprog.co.uk/index.php The current source code is boiler plate whilst I write the routines to import the data files, then I'll probably restructure that to better suit the game. Regards
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