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malthaussen

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  1. Ah, that clears up the confusion for me, Blunter. I had thought the Uniform mod was separate from Bluntermod. So there is no current version of the Uniform mod that does not contain the 2.4 mod extra content? Have you compiled a Readme that enumerates the changes 2.4 makes to vanilla? As for uniforms without packs, favorite would be male/female versions of axis and allied Scout and Grenadier, and m/f Axis Engineer. So long as the female versions can use the character heads and not a wig. Seeing Elf with a black bun is just wrong. -- Mal
  2. For clarification, Blunter, does Bluntermod 2.4 incorporate the changes made in the uniform mod? -- Mal
  3. I've just started playing S3, although I have rather a lot of S2 experience, and it appears that there are only two random mission sites per region? This seems peculiar, since the design team already had the data for so many "random" areas left over from S2. I did add the Polish Randoms mod, which has given a little variety (and some nice equipment drops), but I'm wondering if the "random" encounters in this game are somehow scaled to the size and total experience of the team. It does get a bit dull running the same two areas over and over again. And a second question occurs to me: I have run across what appears to be a random mission bug, as there is an area in Germany to the right of the LZ that is only one square in size and contains no enemies. Now, I'm using two mods at present, the Uniform mod and the Polish Encounter mod. I don't know if either of them causes this or if it is a known feature. I read that the notorious "Bank Robbery Encounter" is also supposed to pop up to the right of the LZ, which makes me wonder if this has been broken somehow by either mod. -- Mal
  4. @Lt Havoc: Ah, so. I am using the mod that provides more random encounters in Poland (which has its own problems), so that could be it. I'm seeing the uniforms list in the store becoming heavily corrupted, although it appears that it is only a text problem and doesn't affect the textures. But I haven't tested that to be sure. Speaking of working with other mods, then, does the Uniform mod work with BlunterMod 2.4? I haven't activated the latter yet (wanted to do a sort-of-vanilla playthrough first), although I have downloaded it. -- Mal
  5. Very much appreciate all the work you put into the Uniforms mod (to say nothing of your other work). There's just one little thing... Back a lot of years ago, I did a uniform mod for my S2 game. I dislike the packs/equipments/hats on a lot of the uniforms (especially the female ones) and was able to eliminate them for S2. And I was able to use the Helena skeleton for female PCs. So I wonder if a) it's possible in S3 to have models without the backpacks, etc, and b) how uniforms are modded in S3 so I can adjust your mod to suit my preferences. I would hesitate to ask you to make pack-and-equipment-free uniforms just to suit my fetish. On a different note, have you used some kind of camera mod for your screenshots? It seems to me you managed to get the camera level down closer to the ground. I'd like to be able to do that myself, and also to be able to get closeups in S2 as good as the ones in S3. One further question: this is my first playthrough of S3, so I have no idea what to expect. I opened up the personnel file cabinet and the prices seem a bit... steep. $26,000 for LA? Did you mod these as part of the "extras" in the Uniform mod? Worse, Zinaida appears to have been corrupted -- no picture, no description, no level, "25" shooting, and a bargain-basement hiring price of $100. Somehow, I don't think this is right. Especially since hiring her gives me a Guards Commander with a PPsH tommy gun. Furthermore, after LA, the mercs you can hire do NOT match their pix, doubtless due to the Guards Commander bug. Doug is Kenko, and all the mercs up to Klaus are actually the merc whose picture appears next right: so Klaus is Znaida and Znaida is the Commander. But Tadas is Doug, Yves is Tadas, and the three medics are the medic to their LEFT, with Abala non-existant (because of the Guards Commander). I wonder how you did that. So, to sum up: All the mercs starting from the top and working down to LA inclusive are who they are supposed to be, but the rest is one big FUBAR. I see this has been mentioned earlier, so since I just downloaded 2.0 today, I'd say whatever you may have done to fix this hasn't worked. It can be worked-around so long as one doesn't want to hire Abala, although I still wonder how you're supposed to afford these people at the rates shown. Addendum: Elf appears with a black bun and not her real hair. Details, details. And please accept my condolences for your loss. -- Mal
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