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dobragab

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  1. dobragab

    UFO Extender

    Hey Tycho, I agree with ElfKaa, and some other things, as well: I think when you changed the INI layout you removed the UFO Extender's biggest advantage, that a user could set everything as he wanted one by one. Just an example of mine, I can't stand doubleclick movement since I'm used to old game, I don't move soldiers by mistake, but I really admire other mods (you just put under bug fixes) like reorder soldiers, etc. And this happens to new balance changes, too. I like some of the balance changes, some not. Then what should I do? I wanna try new mods which would be nice, but I want to set options one by one like in 1.31. So I'm hesitating, but I believe I will stay at 1.31. And I think I am not the only one who is feeling the same. Thanlks for the updates and new mods anyway. dobragab
  2. dobragab

    UFO Extender

    Thanks for help and fast answer, i didn't expect this I've tried to catch HWP info in ufo.exe with HxD but it was too chaotic for me, so i downloaded an editor program, I could make the modification. (btw as u said, it modified all normal tanks but atm that doesnt count for me, cuz at the game progress I got through old tanks But since you added special code to improve laser tanks, I bet it takes 30 seconds to add one more change to that code: making its TUs around 85-90, because with old 70 it's useless for scouting, so not useful even ur mod. I'd like to report a bug as well, maybe this was posted earlier, I started to check older posts but I gave up around Page 4, it is too much for me. I don't know which setting does it, but at Equipment Screen, before battle unloading weapon does not work, however it will be OK during the mission. I think applying Equipment Screen is the reason, but I haven't tested it yet. My EQ Screen settings are: Show Stats=1 Save Equipment=0 Show Grenade State=1 Auto Flares=0 I have some ideas to improve, too. Mostly these are small changes, but can make our life easier 1.Reorder Soldier in Crafts: amazing idea, I immediately switched it on, and I had the idea: something Drag & Drop move, because it needs a lot of concentration to move one soldier down 5-6 places, and it is also annoying that if I have many soldiers unselected for the craft, and I want to move e.g. the first to the last place, it takes much time, and long click doesn't even help since it puts him at the bottom of all soldiers, which is confusing for me. 2. I mentioned the Laser Tank mod, I think you should increase it's TUs to 85-90 as well. 3. Assign All Personnel: my first idea was having the same code for removing all wokers: when all available scientists are working, clicking on Up arrow could remove all workers, but that will also have problems: if I'm researching 2 things at the same time, one is finished, and I want to add everyone on the other one, it will be tiring to do that exactly, so I believe the best way would be 2 extra buttons instead of double-function buttons. 4. True Cautious Mode: it is really useful, I can save E-115 with that, but I have another idea: what if true cautious mode set the stance range to the longest weapon range? That would be useful at avioding shots or leaving ufos fast. 5. Roswell mod is really nice, I like the crash reports the best, but I wonder if Terrain indicating would be available for all grounded ufos, it is important at tactics for me. 6. Heavy Laser & Stun Fest mode: I added normal auto-fire to heavy laser in OBDATA.dat section, and I enabled both these mods, so the game crashed. (I believe too many options at menu.) Now I had to choose 2 of them to use heavy lasers. It would be really nice if Heavy Laser mod disabled Stun Fest only for Heavy Laser. Or is there a possibility in OBDATA.dat section to do that manually? what should I write there then? 7. Alternate Research Tree: Have you ever played Civilization 3? It is a really nice game with a function that makes sense. It has a diagram for research tree, like this: http://1.bp.blogspot.com/-8Gt7aCalrOQ/Th2FL80lMVI/AAAAAAAAAGc/GpV41mO0G3g/s640/CIV3+Tech+Tree+-+Middle+Ages.jpg I will do that for UFO normal settings by myself, it would be nice if you changed that as you modified research tree. I hope my ideas are not hopeless, or more people would support it, and thanks for improving this nice mod anyway. dobragab
  3. dobragab

    UFO Extender

    Hey, Ive just downloaded UFO Extender, and i really like it! You did an amazing job guys, thanks. AAnd I tried to do something yesterday, but couldn't find any documentation for it: I switched on the Laser Tank Mod, and I miss one thing: the TUs, I'd like to edit it, but i couldnt find its location. Maybe it's in UFO Defender.exe? (Im using CE) But where? I guess it's around the armor stats (that u've succesfully edited). I think a laser tank is still useless for scouting with these settings, cuz when i got the research my soldiers are even faster. Thanks for ur help in advance. P.S. I found some problems in ur mod but i will check older posts if other users reported them as well.
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