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beb

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  1. beb

    Shot paths?

    Nice, I didn't know about that file... That explains a lot of things. It's quite a clever solution to 3d hit testing. But for entities like aliens / civs / soldiers, I don't suppose they use something different? Maybe they model it with a board; like so: 1. Get facing. 2. Project line of fire onto board, taking facing into account. 3. Depending on position of hit, assign damage to areas of body. ie. *************************** * * * * * miss * head * miss * * * * * *************************** * * * * * * * * * arm * body * arm * * * * * * * * * * * * * * * * * *************************** * * * * * * * * * leg * miss * leg * * * * * * * * * * * * * *************************** (or maybe they just take into account height, and use a randomizer to set that damage to a random part of the body that is at that height...) Hmmm this is interesting...
  2. Drew a chyrrsalid in the MSN freehand tool for a friend. Then I copied it into MS Paint and touched it up a slight bit. http://www.geocities.com/mie_686/files/chyrsallid.gif Lol, it doesn't even compare to any of the stuff I've seen on the fanart page... Then again I spent < 10 min on it...
  3. beb

    Shot paths?

    Hi all! It's been a while since I posted. Just got back into play X-Com again. It's so freaking addictive. I'm in my 6th month (in-game) playing Veteran and all I'm getting are floaters... lol. Anyways I'm just curious if any of you know how exactly the shot paths are determined when you shoot... I've looked through the Wiki but I don't think this topic's been covered. I figure that the game first finds the path of a perfect shot from your unit to the target, then it applies the accuracy formula to determine the chance of a perfect shot. Random number is generated and if it falls within the perfect shot range (very small), the bullet/beam/missile takes the direct line to the target. If accuracy is not high enough then the ray is altered by a ray randomizer that changes the angle of the path depending on how much the shooter sucks. Magnitude of path change depends on firing accuracy. I'm just speculating because I've always wondered how the game determines where the lead flies when you miss the thing you were shooting at... especially when I read the Wiki about unit heights, I'm sure the game makes a shot line and does some sort of collision testing with the line and the numeric representation of the battlefield. I mean from what I can tell, the collision detection has to be somewhat complicated as it's 3D and there's directional modifiers for damage along with the factor of unit height. I don't suppose WHERE the shot hits on a target has any effect on damage though (ie. shot to the head of an alien facing you has the same effect as shot to the arm ). Any insight on this would be really helpful; trying to make a similar game engine.
  4. the unused art i have seen on Xcommand what im after is the fan drawn or rendered or compiled or whatever art the art fans made. NKF ive been to your site and seen some of your 'scribbles' i must say theyre pretty good, could you show some more of them? please? id like to see some higher res versions of those avatars ive been doodling some xcom weapons too during my classes as a result of becoming obsessed with this game so im just interested in other peoples works personally i would kill to get my hands on a prerelease version of ufo to see all the features they cut itd be so neat sort of like how they cut hand to hand combat out of C&C tiberium dawn and the extra gory death animations that came along with that (they were still in the game data files at the time of release though, which is how i know )
  5. hi im new to this forum and to xcom been playing for like a week now... love the game but my school marks are going down the tube so i gotta stop at least until christmas anyways ive read through the majority of the meaningful posts like the savefile hacking and what not and ive been through all of the pck files and background images its just something about the game... the graphics rule so much i was just wondering if you people know if there are anymore fanart pieces other than the ones posted on this site there should be some floating around the net because this game was really popular back in the day right? and im also interested if anyone has any info on the beta version of ufo like screenshots of weird items and objects and features not found in the public releases thanks - beb
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