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StVier

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  1. Just wanna bring some attention to a game that I came across recently, and I am in no way affiliated with the company. From the developers that brought you Containment: The Zombie Puzzler, Deadrock Divide is a new game that just started its Kickstarter campaign. As quoted on the official website (http://www.bootsnake...deadrock-divide) "The game blends your favorite elements of video games like X-COM, FTL, Sid Meier's Pirates, Freelancer, with elements from your favorite board games like Merchant of Venus, Space Trucker, Eclipse, and Infinity" Some features which might grab your interest: - Fight in XCOM inspired turn-based tactical combat. Use lasers, turrets, grenades, and more to overcome your enemies. Destructible battlefields open the doors for huge variety in how you choose to fight it out. - Each ship is made up of a number of rooms. You can upgrade, change, and rearrange the rooms in your ship whenever you visit a hangar. Do you want to do some mining? You will need a drilling room. Do you want to carry more cargo so you can trade more at a time? Buy more cargo rooms. There will be over a dozen different types of rooms for you play around with. What’s really cool, as well, if you get boarded, you will fight on your ship in the layout of rooms you have created. Want help fighting off boarders? Buy a sentry room with turrets in it. Read more on the Kickstarter page: https://www.kickstar...deadrock-divide Demo gameplay (actual gameplay starts at 2:45): http://www.twitch.tv...booth/c/3407953
  2. I like my Assault soldiers too, nothing beats 100% to hit with a shotgun to the back of an alien... except maybe two consecutive 75% shots for the more pesky ones. In any case, I wished I had Heavies. 6 months in and still no Heavies among the promotions, except for 1 that's been bugged in 'Wounded' status for more than 4 months.
  3. Woo... in any case, I didn't finish watching the video either, was thinking it would be too much of a spoiler.
  4. Alien base assault, anyone? (Bad link removed) Apologies if someone already posted it.
  5. A gameplay video starting with UFO Interception and the subsequent mission at a desert where the UFO crashed. http://www.joystiq.c...-enemy-unknown/ Couple of things which I've only seen for the first time (maybe due to my own lack of update): - Actual Interception gameplay - Desert landscape - The Inside of the UFO - Smoke grenade! - Cool animation associated with the shotgun - The 'Outsider' alien
  6. 4:21 "Since the wound was healed right away, we can now move on...." Woot! Healing potions! Perhaps not quite, but quite misleading still... especially for those not familiar with the old 'bandage system'.
  7. Absolutely love the last question... and the reaction.
  8. Like splitting up the research of an alien into different phases? Phase 1: Recognition (Troop's sighting) Phase 2: Identification of general properties (resistances and weaknesses) Phase 3: Research into physiology and biology Phase 4: Identification of critical weaknesses (for extra damage) It would be nice to get regular updates about a research project into an alien upon completion of certain phases and then to decide if more effort be put into getting further knowledge from the corpse. Reminds me of a squad-based real-time strategy game called Alien Infestation whereby the properties of a weapon varies from mission to mission. For example, a big shiny gun that one-shot aliens in one scenario might actually cause the alien to multiply in another scenario, so there is a need to research a weapon whenever you find one in any given scenario.
  9. Greetings everyone, I have always enjoyed the research aspects of X-Com and subsequent UFO-series but somehow there is this thirst for more, or wished there were much more to it. However, I think if anymore research paths were put into the games, one might have to select the role of a Head Scientist instead of the Commander of troops. After condensing similiarities between games like the UFO series and X-Com. I decided to illustrate the research aspect of these games into a simple diagram. Nothing original for sure, but I would think that there is great potential in what could be considered in future games. I would love to hear about your thoughts and add-ons in this open-ended topic. Let me start the ball rolling... One could simply randomise enemy (or human advanced armour) weaknesses and strengths between new games to generate replayability. For example Alien A in New game 1 could be resistant to laser but susceptible to armour piercing rounds but when you start another new game, Alien A might be resistant to both laser and armour piercing rounds, only taking substantial damage from fire or explosive rounds. The only problem I would see is in the associated text in the alien profile in the Ufopedia. General stuffs could be carried over between new games but the variables like such weaknesses and strengths will have to be appended as a separate section. http://www.xenonauts.com/components/com_agora/img/members/1627/Research-network.jpg
  10. So.... he's still at the crash site now???
  11. Just wondering how Azrael Strife got out of the fix with the proximity grenade...
  12. StVier

    New X-COM Announced

    RTwP do have their merits and their place in strategy games and it's kinda unfair to compare it with Turn-based games... Besides, the main purpose of games is to be enjoyable and in whichever way the market trend determines, not just a specific group of fans. I mean, look at all the FPS on the market and it's not difficult to see why the next X-Com game is an FPS. It's not about X-Com, it's about the market and X-Com just happened to be a name that's been used for the purpose. Take away the name 'X-Com' and we have a 'FBI agent Vs Alien' game, which I'm sure most of us here would look at it differently instead of defending X-Com so aggressively. Chill people... chill.
  13. StVier

    New X-COM Announced

    Some of the...err.... old-timers that grew up with X-Com over the years are pretty much resistant to any changes and will definitely be able to nit-pick just about everything off a new game. X-Com is an excellent game in the genre and trying to 'improve' the original is a daunting task. Even from the small step of changing from EU to TFTD, there has already been some noises from the community, although granted, the core formula of the game remains more or less the same and so there were no major complaints. Moving on to Apocalypse, with the introduction of new 'enhancements' like graphics among otheres, there was even more discomfort in the community as it strays away even further from the original. Following a long period of silence, all the other spiritual successors still get torn to shreds because they were simply 'not X-Com'. It's very confusing as to what exactly do they want? If they want the old X-Com, then why bother with the new games? If the company just 'fine-tune' the original game, and put it on the shelves as a full price game, will gamers be willing to buy it? I suspect most would but will there be enough sales? In addition, 'fine-tune' is a matter of perspective and to come to the point of satisfying every single person takes years of communication between developers and fans, that or a very dedicated modder. That said, I absolutely stand by the fact that long-time fans have a right to not see the name of their favourite game being tainted but if we were all to accept that the original X-Com was the best game ever made, perhaps we could lower the bar from 100% and look at games in the 90% regions on the level.
  14. StVier

    New X-COM Announced

    That's probably the worst case scenario but if it's gonna be like as NKF suggested, in a Deus Ex style of game, there could be some potential there? Whether to stay true to human side or cross over to the aliens, which could tie in with the story (if there is an intention to) of causing a full-blown counter-alien movement, being either the pivotal person to start up X-Com, or put the whole world on alert on the alien threat.
  15. StVier

    New X-COM Announced

    Hmm... I wonder if one of the most common feature of X-Com is gonna be in... one-shot kills at the beginning of the game, that would REALLY remind us what X-Com was all about. Perhaps this is more about what happens before the official organization X-Com was formed? Before X-Com went international, it could have been probably just a minor agency (hence the name difference: XCom) within the government in the earlier days and members were probably misfits (e.g The down-on-luck FBI agent). Anyway, just letting my imagination continue to run, if it is indeed casted in the 50s or so, Roswell could very well be a possible setting.
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