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Scipione

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  1. Well, thanks. "I suck": that explains everything. It's just the help I needed. If, anyway, there's anybody willing to share his/her knowledge about this completly undocumented game, please do. I'm not asking to tell me how to win, but simply to understand the mechanics. On the other hand, it could be - as Nox put it - that this game sucks.
  2. After a first try and few missins, I started again on normal dif and I've played for over 60 hours (so my Steam meter says). Now I have 30 territories e many technologies I can't use because I lack materials to build advanced weapons and add-ons. And that's ok, maybe I've not made the right moves in the strategical theatre. It's ok too being outnumbered and outgunned each time, but what I really find frustrating and kind of nonsensical is that I do not see enemies and they always see me. All of a sudden they pop out of nowhere and start shooting before my soldiers even know where they are. Moroever, as others pointed out, LoS is not indicated, so you think you are covering an area and you are not. Expedition are almost impossible, but even Beastmen have better weapons, clear vision and extraordinary aim. So I find myself reloading ten times the same mission, in order to know where they are going to come from. This is not fun. Brief, what am I doing wrong? Did I have to research something specif from the beginnig? As of now I have technology to build night or infravision devices, but I do not have the necessary crystals or whatever. Would that do the trick? Other questions How comes they invade my territories and I cannot invade theirs when a missions not listed (ie: there is an enemy flag but not a circle)? Beastmen seem to have un unlimited supply of men and weapons, is there a way to cripple their production or something? Thanks in advance for any help. In the meantime my men are staying in the frontline and defending human race on Mars. We won't give up, comrades!
  3. Thanks all. I guess I've figured out the tactical interface. Still, it would have been nice a bit more subtlety, like "react to fire" or "shoot everything you see", or at least "aggressive/defensive stance", like in other real time combat games. Is there any way to mod this?
  4. Well, we are talking about Afterlife not Aftershock. But if tactical game is the same, I'm going to look for that manual. Anyway, I'd appreciate links and precise explanations. I can do without scolding and intelligent remarks like "read the manual you have" when I don't have it.
  5. Welle I found the manual on the Internet, but it does not explain in detail tactical combat. Actually it is pretty useless: 15 little pages of chit-chat. For example what's the use of the button "attack"? Soldiers do not attacck enemy in sight unless told so. Is there a way to tell them to move to the point from where they can attack? I mean: chase 'em down. Don't tell me that you can select a location and then an attack to a specific enemy, because by the time they get there the enemy has already moved, and you have to start the planning routine again. Thanks for any help
  6. Thank you for the information. So you have to tell soldiers every little thing and micromanage them, I guess. Can you further explain the other buttons in the soldier interface? Or tell me where I can find documentation? My version from Steam had no manual, no nothing. I found a Pdf called manual on the Internet but was very scarce.
  7. Maybe I'm dumb, but I can't get my soldier to shoot back automatically or when an enemy is in sight. The good old "overwatch"... is it in the game or not? There is a button labeled "watch" but nothing happens. And it seems there is no difference in the using any of the stances. They stand still under fire until you order them to shoot or move. Is this the way it is supposed to be? Thanks
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