Well, there's separate column for preparing the gun, which is called "PerpareCost". At least I assume it's for that, because the values are good. Still, I don't know what's up "HandlingEasyRange" and "HandlingMediumRange". Oh well.
I found it with MapEdit in a folder, but where I'm supposed to find the table to edit the in-game name? Guess I'll be asking how to do it question by question, because I'm green in modding SS2.
Does it have to be the Strings table or StringsTree? Because I can't edit anything in Strings for some reason and when I try to get to the Hexogen's ID in StringsTree, I get some errors with Data Guy. The number is pretty high, almost 17 thousand, and I get the error around first thousand.
Where can I check what ID an item, Hecsogen to be exact has in the Strings table? The only ID that I find in RPGEngGrenades table is for RPGItems table.
Hello everybody! After playing Silent Storm, I came to a conclusion that engineer's explosives are a bit underpowered and they aren't as good for demolitions as they should be, in my opinion. I've decided to tweak it a bit to fit my own tastes. I did everything that was said in the modding guides, that is created a copy of the original game database, changed few lines in the tables that I wanted etc. I created the game.db as instructed and placed it in a separate folder with the name of my mod, but the changes that I made don't appear in-game. For example, I intentionally changed the name of Hexogen and it doesn't show-up any different when I load my modified save. Each time I open my mod's file with blueshell Data Guy, the changes are there. What can I be doing wrong? Other than that, I'd like to know how to create my own weapon. Where I can find the textures of guns in the inventory? What lines do I need to add and where?