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Olekman

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  1. Well, there's separate column for preparing the gun, which is called "PerpareCost". At least I assume it's for that, because the values are good. Still, I don't know what's up "HandlingEasyRange" and "HandlingMediumRange". Oh well.
  2. Okay, that helped me a bit. Still, I've got another question - what "HandlingEasyRange" and "HandlingMediumRange" columns in RPGWeaponTypes do?
  3. I found it with MapEdit in a folder, but where I'm supposed to find the table to edit the in-game name? Guess I'll be asking how to do it question by question, because I'm green in modding SS2.
  4. Does it have to be the Strings table or StringsTree? Because I can't edit anything in Strings for some reason and when I try to get to the Hexogen's ID in StringsTree, I get some errors with Data Guy. The number is pretty high, almost 17 thousand, and I get the error around first thousand.
  5. Where can I check what ID an item, Hecsogen to be exact has in the Strings table? The only ID that I find in RPGEngGrenades table is for RPGItems table.
  6. Hello everybody! After playing Silent Storm, I came to a conclusion that engineer's explosives are a bit underpowered and they aren't as good for demolitions as they should be, in my opinion. I've decided to tweak it a bit to fit my own tastes. I did everything that was said in the modding guides, that is created a copy of the original game database, changed few lines in the tables that I wanted etc. I created the game.db as instructed and placed it in a separate folder with the name of my mod, but the changes that I made don't appear in-game. For example, I intentionally changed the name of Hexogen and it doesn't show-up any different when I load my modified save. Each time I open my mod's file with blueshell Data Guy, the changes are there. What can I be doing wrong? Other than that, I'd like to know how to create my own weapon. Where I can find the textures of guns in the inventory? What lines do I need to add and where?
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