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Baxter

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  1. Sorry, I keep coming back with more questions. What is the maximum amount of people you can take on a single mission? I remember it being 6 in ss2, but the name bar looks like it has more room now. Also, does taking less people to missions/random encounters give more experience? I didn't notice it in ss2 due to being able to take 6 from the start, but having to used 1 or 2 guys to start in SS2 seems to have given my main guy and the first person I hired a bit of a leg up experience-wise. Is this the case? Or is there no reason not to take as many people as possible.
  2. Thanks. I remember a guide recommending second skin for SS2, only for panzerkleins to be unlocked at the very end of the game. If they're found earlier this time then it sounds worthwhile.
  3. Are they used to the degree that going for second skin is a good investment? Or would I be better off getting more useful abilities (Every skill that ISN'T a prerequisite for second skin basically) instead?
  4. Oh, I didn't actually notice that changing ammo types changed the weapon base damage. That was stupid. At least that makes it easy to compare stuff now. Penetration I understood though, even though there's not really a table of how much penetration does what. Is accuracy also a hidden stat? Or is every weapon equally accurate? Also, what's the maximum weapon familiarity you can get? Does it provide a measurable effect, or is it unknown to what degree it affects weapons? EDIT: Oh, I forgot to say thank you as well!
  5. So, Despite having played through and finished both campaigns of the Original silent storm, it's now, when I'm about to start Sentinels that I'd like to know a bit more about how the different stats work, and how the final damage of a weapon is calculated. Stuff like name, range, durability, and clip size are self-explanatory, what I'd like to know is what handling does, and how the weapon's ammo type and damage interact Handling goes from easy to hard but I don't know what it actually affects, is it the AP cost for aiming a weapon? If I've got two weapons with similar stats but different handling, which one should I choose? Damage also confuses me a bit because I know enough about weapons to get me in trouble. Sometimes the damage a weapon does doesn't seem in line with the ammunition a weapon is using, or a weapons has a higher AP cost for firing them. How does the type of ammunition used affect a weapons damage? The TT 1933 does 13-21 damage according to the gun, but its default ammo says 28 damage, and the JHP ammo says 36, so how does the 13-21 and the 28 or 36 combine to decide total damage dealt? A british luger does 15-23, but the british .38 round says 22 damage, which weapon will do more damage to enemies? I'm trying to figure it out mainly due to the face that sentinels has a barter system for weapons (which I'm actually kind of excited about), and I don't wanna handicap myself by investing in poor weapons early on.
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