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Shortstop4313

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  1. That's good enough, Mr. Bloke. At least I know where to look now. I've used X-com util in the past, so that makes perfect sense. I appreciate pointing me in the right direction. If I happen to find the offset, I'll pass along info about what I changed and what the bits around it looked like.
  2. Hello Everyone, Using the handy-dandy executable worksheet, and modifying it for the Windows version with the broke out 'Tactical.exe' I've been doing a lot of work to make HWP a lot more scary for both the Human and the Alien side. I felt this needed to be done, especially with the Reapers, since they are so laughable to fight. They are all but worthless, even on the higher levels of difficulty. However, I've run into a small issue: Ammo for the cannon tank. Does anyone know where the damage and number of shots is stored? I've edited the turret in the Ufo Defense.Exe to change the values, but I'm having problems changing the damage and the number of shots. 1) I can't find the number of shots for ammo reliably. It's not in Obdata.dat and I can't seem to find it (searching for just '1e' is like trying to sort hay) in the two EXEs. 2) Changing the damage in the UFO Defense.EXE does not change the damage in the game, seemingly. Testing with Tactical.exe now. Can anyone HBO?
  3. What hex editor do you suggest? Also, doesn't using xcomutil jack up all the offsets? Disregard, I forgot that it does break it all out. Some of it is out in Tactical.exe and other places. Tremendous work, this will make working on mods so much easier now.
  4. Weird, my hex editor wasn't finding it. Or maybe Xcomutil already changed them a bit? I'll go to the bit location, Thanks for the info!
  5. Another interesting question to try to deduce the answer for... Does crouching actually reduce your chance of getting hit?
  6. Odd, didn't find a damn thing, either in 16 bit or 8 bit lengths... I'm mostly messing with the DOS version for now. Maybe I need a new hex editor?
  7. Great reading here, guys... Very interesting reverse engineering.
  8. 000004003C003C002100000000005A00500000 So that's what it'd be in Hex? With the italiced 00 being those spacer 00. Thanks for the tip, and exactly what I needed. Hmm, in tactical.exe, right?
  9. In an further attempt to bring usefulness to things in X-Com UFO, I've decided to turn my attention to the Cannon HWP. However, now I'm staring in completely bafflement as to where it stores the stats for the tanks. I need to get to the weapon stats most of all. Anyone know which EXE is it buried in?
  10. Thanks for the good word. I just generally shared the mod because maybe other would have been interested. Yeah, I never got around to making a graphic pack for my mod mostly because my pixel art (and art skills in general) suck. So I'm a bit confused as to what exactly you are asking.
  11. Ahem, *Embarrassment* for my version linked below: Weapon | Auto | Snap | Aimed | Mag | Type Damage -------------------------+-------+-------+--------+-----|-------------- Machine Pistol (PISTOL) | 17/15 | 50/13 | 80/40 | 24 | AP 25 Assault Rifle (Rifle) | 40/22 | 60/25 | 110/50 | 30 | AP 45 Sniper Rifle (HVY CANNON)| --- | 50/33 | 150/80 | 10 | AP 65 -Launched HE 'Grenade' | | | | | HE 80 -Launched I 'Grenade' | | | | | I 75 SAW (Autocannon) | 30/13 | 50/33 | 85/65 | 50 | AP 45 -Launched HE 'Grenade' | | | | | HE 80 -Launched I 'Grenade' | | | | | I 75 Rocket Launcher | --- | 40/35 | 125/75 | 1 | -Sabot Shell | | | | | AP 150 -High Explosive Rocket | | | | | HE 150 -Incendiary Rocket | | | | | I 120 Frag. Grenade (Grenade) | --- | --- | --- | N/A | HE 75 High Explosive | --- | --- | --- | N/A | HE 150 -------------------------+-------+-------+--------+-------------- Laser Pistol | 40/28 | 50/16 | 70/45 | N/A | LA 45 Laser Rifle | 45/30 | 50/25 | 100/55 | N/A | LA 60 Sniper Laser (HVY LASER) | --- | 50/33 | 130/85 | N/A | LA 90 -------------------------+-------+-------+--------+-------------- Plasma Pistol | 35/33 | 55/20 | 75/45 | 20 | PL 65 Plasma Rifle | 37/35 | 55/25 | 105/55 | 25 | PL 80 Heavy Plasma | 40/40 | 50/30 | 90/65 | 20 | PL 110 (SAW = Squad Automatic Weapon... Or what we call a light machinegun. High Rate of fire, same round as the Assault Rifle)
  12. Tryin to confuse ol' Zombie by switching the link? I figured it out though, and v2.1 can be found here. - Zombie Confusing myself, it seems.. Sometimes my copy-pasting skills lack. Thanks for putting it up, just tremendous, you guys are great!
  13. Unfortunately not. We would need to remove the old download and add another one. The file software is messed up in that respect. Give us a link to your updated mod and we'll add it in for you. - Zombie Eh, no big deal. Latest file up at: shortstop4313/FileManager/X-Com-313-V2.1.zip Thanks. (Edit: Just had a cyberdisk take a sabot shot right in the face and survive! That should be pretty much expected since they have AP resistance... but that was surprising!)
  14. Hmm. 250 AP? That would allow you to blow holes in ufo walls in a totally risk-free way, from the beginning. That's unfair to the poor aliens, IMO. Just imagine what evil you can get up to with this and some proximity grenades. 130 AP would still be impressive, and is the highest you can go and still be sure of having UFO outer hulls resist it. I was under the impression that the damage limit you need to break through UFO walls guarranteed was 300, IE: a blaster bomb? Yeah, I just tested the sabot and it chopped right through the wall of the UFO. While I might argue that the APFSD could be able to punch through even an alien alloy, for balance, it needs to be changed. What damage does it take to get through a UFO outer-hull? Edit: I keep forgetting there is a wiki now, I last worked on this way back when... I see I have to adjust the damage Changed the damage to 150 AP. A small chance to chop through outside UFO walls, and still will be able to put down Genius+ chrysalids and most other terrorist units with a single shot. Since the rocket launcher isn't full auto or even capable of really doing multiple shots efficiently, I feel this is enough. Hmm, now I need to adjust the uploaded file, is there a way to update previous uploads.
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