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The Black Swimmer

AAR SotS Liir

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#41 Thorondor

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Posted 24 July 2012 - 05:19 PM

You do know there surely are Sectoids lurking inside that PE thing, don't you? :P

::

Hah! They can't fool us! :D

#42 Space Voyager

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Posted 24 July 2012 - 09:36 PM

View Postsilencer_pl, on 24 July 2012 - 04:08 PM, said:

You forgot about 2 last techs with Hivers.

And you just barely caught up with turn time, so I will wait for your next update :P

Those two are not my goal at the moment, I need their population. As next update will show, I was lucky enough to get the upper part of the research.

View PostThorondor, on 24 July 2012 - 05:19 PM, said:

You do know there surely are Sectoids lurking inside that PE thing, don't you? :P

::

Hah! They can't fool us! :D

Absolutely, it couldn't be anyone else than the greys! :D

Thank you both for all your support and input, it really does make a difference.

#43 silencer_pl

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Posted 24 July 2012 - 10:27 PM

Well one of them makes you make much better trade deal with Hivers and lowers their production capability. A very nice scheming tactics if I may say so.
Posted ImagePosted ImagePosted Image

#44 Space Voyager

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Posted 25 July 2012 - 05:45 AM

View Postsilencer_pl, on 24 July 2012 - 10:27 PM, said:

Well one of them makes you make much better trade deal with Hivers and lowers their production capability. A very nice scheming tactics if I may say so.
True... Not that scheming is Liir-do, but this is hard AI after all...

#45 Space Voyager

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Posted 25 July 2012 - 10:37 AM

First free systems in the Tarka cluster are explored. Our scouts navigate very carefully not to
visit their existing colonies - ceasefire means staying away from their worlds, but our fleets
can meet in space or at systems without a colony. That would belong to either of us.



Parvati II is a very low climate hazard world by our standards. Ch at 264 is a paradise waiting
to be settled and one of the three remaining biome cruisers is used to achieve that. A free
system with next to ideal CH means that Tarka CH is far from ours or they would have taken it
themselves. But that their CH is very far from ours was already established when we met the first
independent colony. Consequentially most of their leftovers might be peachy colonies for us, but
I don't wish to invest too much into this cluster just yet. One colony to slowly build a fleet
(if it is not destroyed beforehand) or just to keep contact with them is enough for now.

Colonization efforts are continued wherever possible. Hiver gates should not bother us, we plan
a bright future for all living creatures anyway. Hivers especially as they can now be settled on
all our worlds. And their empire's gates can aid us a lot with defence. Or stab us in the back,
naturally. Anyway, Zoroaster is visited by our biomes. Song is getting louder.



As explained, Hivers can live among us. As none of their worlds was previously visited, we now
get first information on their preferred climate hazard. Surprisingly, it is almost identical to
ours. This means that their populations should grow almost as fast as our own, so this may really
be the perfect time to try and get rid of overpopulation. Slowly.



All worlds where our population has not exceeded the overpopulation limit are open to Hivers up
to the number where they don't limit our own. Where overpopulation was in full bloom, only small
portion of our populations will be moved to give Hivers some breathing space. When their numbers
will go into millions, we'll remove the overpopulation and save resources for future generations.

Let's try and get that size 9 system into our empire. Elemental nanites do cheapen the process
of terraforming, but they do not influence our range of planets where we can start pouring water
at all.



Gravitational adaptation does influence the range though. Our biomes start doing what they do
best.



Judging from two turns worth of Hiver settlement, they are glad to be here.



I completely forgot that 15 million dried fish coins gives our colonies a +3 morale boost! I'm
not even sure I ever knew, but our empire was rarely that stinking rich. Which is a result of
Peacekeeper, so others must have some savings as well...



Research is put into more communication, this time Tarka. We'll only research up to Incorporate
Tarka, which will persuade that independent colony to join our empire.



I'm sorry to say but we'll probably have to waterform the planet considerably to allow our
population to grow. If Tarka would be closer to out CH it wouldn't be a problem and all of the
existing population would be able to stay, but as it is the terraforming slider will most likely
cut into their living space.
If you're asking yourselves why would I need my population to grow fast at all - since the planet
is already full of productive Tarka - it would be best to explain that whatever planet of other
race you take over is a draw on your income. A planet full of hard working lizards will cost us
money until we get enough imperial population on it.

We'll end this session with a beautiful, starry night. And a premise of war.



#46 Veki

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Posted 25 July 2012 - 12:38 PM

Space Voyager said:

We'll end this session with a beautiful, starry night. And a premise of war.

Posted Image
What a beautiful sight! Posted Image
Can't wait to see it in flames! Posted Image

#47 Space Voyager

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Posted 25 July 2012 - 03:40 PM

Worry not, the intensive warship build-up began immediately. There will be fire.

According to Liir loving peace, we'll focus on Zuul only. We'll try to befriend the rest. Not that I really believe we can persuade all of them, but we must try.

#48 silencer_pl

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Posted 25 July 2012 - 03:43 PM

More coffee or Red Bull = more turns please Posted Image

View PostSpace Voyager, on 25 July 2012 - 10:37 AM, said:

Posted Image



So if you had another nations appropriate tech that would add 700 million civilians of that race? So the sum of civilians would be 900 + 700 + 700 ?
Posted ImagePosted ImagePosted Image

#49 Space Voyager

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Posted 25 July 2012 - 09:56 PM

View Postsilencer_pl, on 25 July 2012 - 03:43 PM, said:

More coffee or Red Bull = more turns please Posted Image

:D It's midnight already and I just came from a friend of mine, newly moved to an apartment, so I'll need that RD even without playing. Further. ;)

View Postsilencer_pl, on 25 July 2012 - 03:43 PM, said:

So if you had another nations appropriate tech that would add 700 million civilians of that race? So the sum of civilians would be 900 + 700 + 700 ?

Nope, twice your population (without Arcology, which is 800 + 800 in this example) is maximum number of individuals on the planet. You can max your own and divide the rest among the races that can live there or go for another combination, but you can not go over the number that you can reach with overpopulation.

#50 Space Voyager

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Posted 26 July 2012 - 07:56 AM

No time to lose. What we have ready is employed immediately, the rest is being built on the fly.
Liir dreadnoughts see first action.



Orange Zuul are among the fist to test our ships and their DN blows before I manage to pause the
game to take a nice sparkly picture. We're left with a nice fiery picture. To remind you; orange
Zuul were the first ones that I know of to have built DNs. Their effort to rush for size - and the
cost of supply for DNs - must have left their coffers dry as they seem to have more or less
stagnated since then.



Black Swimmers are celebrating. They will be riding much tougher ships from now.



Naturally we jumped for the new tech immediately. A lot of projected ships in the build queue can
be replaced with superiour models and more of our fellows will get to fight another battle. Hear
a nicer song.
And straight back to understanding Tarka. Our negotiations party (a standard planetary defence
force) is en-route and it would be awkward if they arrived with nothing to say. There were no
hiccups during research - and couldn't have been, as our research budget is a high multiplier of
the demands of this research topic, so even with it going overbudget it would still be finished in
a single turn. Our ships arrive, armed with all demanded knowledge.



Prediction was sadly correct. Not all Tarka will be able to stay. As an act of good will,
waterforming will only be performed to Hiver ideal CH. A few more Tarka will be able to stick around.

Operations are not limited to orange, we opened three war zones at the same time. Zuul flock to defend
their spawn.



Accidentally a joint venture is formed with Hivers.



Hmmmmmmmmmm...



I thought they were acting kinda funny, laughing their exoskeleton arses off while blasting at poor
Swarmers. BTW, I'm still in grief over the fate of the Swarm.

White Zuul were a kind of an enigma but their tech level is revealed.



AM engines, torpedoes etc., pretty good for a Zuul. More of a Liirian approach to research really.
Without further due, we introduced them to dreadnoughts. I hope they have invested all they have
into toys and that we won't see their DNs any time soon.

Blue Zuul hold no surprises, except numbers. They were the only ones to destroy our DN. Our ships
performed beautifully and their exceptional manoeuvrability makes them highly efficient kil...
singers, still a high number of tone-deaf members of the choir of life can ruin the tune any time.
Zuul went for Harmonija CnC DN first, which cost them their lives as Metronom lead the beat in its
place.

Posted Image

Let's take another look at the formerly independent Tarka colony.



Tarka numbers are falling but Hivers already started to move in. It is still too toxic for swimmers.

That reminds me, there was another independent colony at the top of our second cluster. Where did
that one go?



Oh... I... don't think they made it. A ship was dispatched to check if any of the Humans are still
alive, and biomes are built. If Hivers don't get a move on, we'll move in, Humans or no Humans.

Heading for Power.



Things are becoming quite hectic in a map this huge, I'll try to do another vid update.



#51 Thorondor

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Posted 26 July 2012 - 10:08 AM

Superlative is your voice, young song brother. It will prevail.

::

Make it heard now, throughout the galaxy - throughout all waters!

#52 Space Voyager

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Posted 26 July 2012 - 10:52 AM

View PostThorondor, on 26 July 2012 - 10:08 AM, said:

Superlative is your voice, young song brother.

Thank you, dear friend. There are people who would fiercely disagree though. :D

I hope you are right at least from the AAR point of view.

We are doing far better than I thought we would. Hope for the Song remains and our goal really is an all-allied victory.

#53 silencer_pl

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Posted 26 July 2012 - 06:45 PM

Strange that Zuul are so close to each other and still none joined forces.
Posted ImagePosted ImagePosted Image

#54 Space Voyager

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Posted 27 July 2012 - 06:28 AM

View Postsilencer_pl, on 26 July 2012 - 06:45 PM, said:

Strange that Zuul are so close to each other and still none joined forces.

True. Probably this is caused by our empire and Hivers standing in between, so they never had any conflict amongst each other.

I will not complain, especially since Zuul CH is almost identical to Hiver CH, which is very close to ours. We're building as many colonizers as warships! Posted Image

#55 Space Voyager

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Posted 27 July 2012 - 10:01 AM

This is more or less a research update as nothing much was going on for the last few turns.

Aaaaaaaaaaaahhhhhh, sooooooo much candy...



Antimatter was already researched with whole income going into labs. We have enough money
reserves to both research at maximum and build warships at the same time. It will be quite
a technological leap.

First the ultimate drive tech, so that we will have all AM ships going at the same speed.
Phaser PD is always welcome, most of all against Zuul where all support ships have boarding pods
included. It is not funny destroying their fleet, thinking that you are over the worst when
support ships start dropping into the fray - when suddenly half of your fleet is under Zuul
command.

Another jump to advanced DNs, then we cool off for a while. Absorbers researched at normal rate.



What we know of.



#56 silencer_pl

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Posted 27 July 2012 - 05:14 PM

Not fair AI is taking easy on you :P
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#57 Space Voyager

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Posted 27 July 2012 - 09:57 PM

I blame Peacekeeper! :D

#58 silencer_pl

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Posted 27 July 2012 - 10:51 PM

I blame AI takes easy on Liir.
Posted ImagePosted ImagePosted Image

#59 Space Voyager

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Posted 02 August 2012 - 08:34 AM

Blue Zuul empire (The Chosen) has really gone into stations. Which is probably what cost them
everything else. Nevertheless stations (and a constructor) make for a nice view. While they last.

(click for large pic)
Posted Image

Research goes into communications.



Cruising through clusters far away from home, beautiful worlds are found. This one will make
a great outpost among Morrigi colonies.



Comm research is very fast with our income and it also gives us a surplus that we can use on ships.
Older fusion ships take ages to get anywhere - speaking from a current perspective. Plans are made
to retire whole fleets and replace them with new ones. Scuttling whole fleets can be a huge waste
of resources, the impact of which will be lessened by Zero-G deconstruction.



Knowledge is the key to success. Knowing others' colonies is a large part of that knowledge should
it come to war. Our recent research venture is used to secure a NAP with Morrigi. This way we can
visit their colonies and get to know them a lot better. From a practical point of view one does also
not need to keep a constant watch over what the destination of our scouts is. With only a ceasefire
a scout that ends up at a colony can start a war.



First alliance is forged between Humans and Morrigi. We have NAPs with everybody except Zuul.



Yes, Zuul. We do what we can to speed up our conquest in their clusters. Also it is an element of
role play to research what we can to prevent the total slaughter of Zuul. In SotS ][ a part of Zuul
joins Liir and starts to live a lot different from their current savagery and scavenging. To put it
in Liir terms, they join the chorus.



Trade income surpasses other forms of taxation.



First large fights start as orange Zuul (The Nameless) build larger fleets. Luckily they are still
behind us in technology so mostly battles are controlled by our forces. The Nameless also suffer
from their early research decisions, like very early dreadnoughts. Especially from not going for
Armada CnC and using those dreads properly.



Our friends have wishes. A small fleet of three ships was formed and used to aid them as fast
response forces where we can.



The Chosen are offered a way out both on an empire and colony level. So far they refused them all.



It is high time to take a walk on the wild side. Research is thrown into what has been our goal from
the start, a Liir only technology added with ANY. You'll need to read a bit more to find out what
it is, unless you have guessed it already. Luckily, our research tree is really rich and we are not
stopped by tech tree sadorandomizer. I got a bit scared when fusion projector was researched but
our desired link did not show - than I remembered that this link is very likely to have other
demanded prerequisites. Later on those.



Throwing a quick look at the former Tarka colony reveals that it is already making money. Hivers
are more numerous than our own kind as they were able to settle the colony much sooner. Also, it is
ideally bugformed. Hmmmmmm, perhaps I should fiddle the sliders to allow a full Hiver population.
Anyway, the Tarka that are left are happy.



Love these little touches Kerberos made. I don't want to know what this Zuul must have thought about
while floating in space, spending his last seconds looking at a huge dreadnought that ended his dreams of pillage.

(click for large pic)
Posted Image

Second Tarka cluster and Human cluster are being intensively explored. This is mostly done by "Morje"
(Sea) class refinery cruisers that brought our exploration/colonisation fleets this far. They can
travel very far so there is no need to give new orders to ships with lesser range all the time.
The distance between the two clusters is 91,6LY, a distance that can be travelled in mere eight turns
with state of the art engines.



I have no idea why, but I just remembered that it would be wise to send a propaganda cruiser to all
empires - BEFORE wars break out.

Last piece of the puzzle is added.



The Nameless surprise us with an attack further from their territory than we thought they would
travel. While defences are scrambled I remember that we have Hiver gates at that colony... Why not
make use of those? A phone is used, nice words are chirped. And we are refused. When the fight begins,
Hivers have a huge host present.



But what it does is protect the gates.

(click for large pic)
Posted Image

Finally we dive where no other can. Shield projector is a step towards Shield focusing, which gives
us a Protectorate ship mission section. Put on a cruiser it can project an Mk3 shield over destroyers,
on a dreadnought it can also cover cruisers. A fully armed cruiser force, additionally shielded by
a protectorate, is definitely something I want to see. BTW, have you recognised shield projector?
It was nicely seen in the Peacekeeper Enforcer vids, where PE deploys those little shield hats on the
strings. They will be used on our ships, too! A forward looking moving all-stopping shield projector,
costing us a large turret but able to stop a barrage of heavy combat lasers, must be seen in action.



Our intermediate goal is reached. Playing a hard AI game I was afraid even this would be unachievable.
This deserves a full design screen. A "Materin objem" (Mother's Embrace) dreadnought.

(click for large pic)
Posted Image



#60 silencer_pl

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Posted 03 August 2012 - 06:22 AM

If you get meson shields that would be awesome and make that projector a children toy.
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