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Openxcom MODS


luke83

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Honestly i am not a programmer so i have no idea .

 

There has been much talk about redrawing the entire graphic set by new members to 2x-3x original sprites size ( like TTS did) to handle Higher resolutions but these guys usually disappear after there posts and never return - it appears to be a Topic of doom!

 

These two links below deal with possible solutions that i think will be added at some point in the future

https://openxcom.org/forum/index.php/topic,183.0.html

https://openxcom.org/forum/index.php/topic,118.msg706.html#msg706

 

There is not much i can do here as i am really only a gamer..

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  • 2 weeks later...
  • 2 weeks later...

Warboy1982 has been inspired by all the mods on our site and had started work on a separate version of openxcom for himself and a mate, his project was made public by a community member and now he has decided to share with all, track his progress here:

 

https://openxcommods.weebly.com/warboy1982.html

https://openxcom.org/forum/index.php/topic,731.0.html

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  • 2 weeks later...

After about 10 years of sitting on my thumbs, I was curious as to what new things were happening in xcom world. Well i'll be damned, someone finally did it. I have since then been tearing apart openxcom trying to figure out how it works, bugging the hell out of people i probably shouldn't be bothering and such. Listening to my kids scream as im trying to concentrate on writing a post and so forth. So i bugged this guy, warboy1982 and was pretty much in awe, though full of bugs and glitches, he has since (yesterday) released like 5 versions and it's running pretty damn awesome now. With that said.

 

I'm pretty much ready to start modding again, with a bazillion ideas but mainly i want to help warboy finish up his project. His project is in line with what i wanted to do. Im still going to lurk these forums though tongue.png

 

P.S. i couldn't find an appropriate place to post this, so this works.

 

So, no luck trying to even port graphics over to openxcom, just get graphical glitches all over the place. everything runs fine on vanilla xcom though. i found some luck.

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  • 3 months later...

Hello Strategy Core, FYI: i have been learning some of the basics of using "BLENDER" and have started working on some "OLDSCHOOL XCOM" 3d models to match the game art( this allows me to practise my LIMITED Skills), please check them out on the MOD site and if you have any of your own Xcom related 3d Models you would like to share, i am happy to add them there also.

https://openxcommods..../3d-models.html

 

Also there is discussions for a "SKYSCAPE" mod going on within the Openxcom Forums , it would be great to have some other XCOM VETERANS thoughts on this topic and ideas on how to best implement it.

https://openxcom.org/...opic,929.0.html

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  • 4 months later...

Just wanted to update this thread ;)

 

Everyone who are interested in x-com modding, should check OpenXcom - it's already in playable state and has plenty of modding capabilities - you can add new items with new graphics, new aliens, etc. You don't have to replace assets - you can add new!

 

There is list of finished mods here:

https://ufopaedia.org/index.php?title=Mods_%28OpenXcom%29

 

OpenXcom modding forums:

https://openxcom.org/forum/index.php/board,8.0.html

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  • 1 month later...

For those who are interested, i have just updated my Mod page with more Alien colours and a updated OXC compatible inventory screens, ALso the next edition of my UFO Upgrade is ready for testing , this should only be a few weeks away ( it depends on how much time i spend avoiding my study commitments turned.gif )

 

This week i have done a Cyborg and a New Chrysalid , only the Cyborg is uploaded on the MOD sitebunny.gif

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  • 3 weeks later...

SO i am thinking about a major Mod next year for Openxcom , i would like to make a Fantasy version of OXC . I have a lot of ideas for the tactical side of things as i spent a large part of my Teenage years playing Mordheim and warhammer but the geoscape side is proving a challenge.

 

The easiest option is a simply scripted single player mode, mission after mission with a story connecting them together but this feels like a complete insult to the xcom game as the Geoscape and Base management were such a large part of it. If anyone has any interesting ideas, please add them into my modding section or send me a PM.

 

https://openxcom.org/forum/index.php/topic,1465.0.html

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  • 2 weeks later...

My memory feels drained... What are those three empty squares on both sides? Love the looks though! And that shield in the previous post. How is it supposed to work?

RIght now i am just toying with the concept so it's still very,very, early days on this Fantasy version.

 

Empty squares would be quick access inventory slots, the idea is to have potions , scrolls, magic rings , etc , accessible from these instead of going into the inventory and manually placing into the HAND slot to activate it.

 

Idea for the shield is as follows : Increase armour to units Front face by default, also have it as a separate skill to get greater beniftis, for example, a person trained in the use of the shield would have a % chance to stop a melee attack in combat.

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  • 3 weeks later...

Looking for some feedback for the idea of Status icons in Xcom, i cant be the only person who has ever wasted TU's telling a unit to Duck when he already was, wasting TU'spinch.gif

 

Ultimately , this will lead to displaying Spell effects for "FOXC" but i see it as usefull in standard xcom also, Thoughts???

 

 

2 options i have here:

  • Display it above units head on screen, meaning they need to be smaller to stop wasitng screen space
  • Add TOP OF SCREEN - Control Panel to display units status graphically when unit is selected only ( to me this is the neatest option)

 

https://openxcom.org/...9.html#msg14209

 

This is still just a concept so dont expect to see anything in game for some time, especially since i am not a programmerteehee.gif

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Different colour aliens will work , you just need to replace the existing ones with the new graphic files (all colours are from standard UFO colour pallet) , to my knowledge there is no way to add extra aliens yet.

 

Alien Inventory images are setup in Bomblokes toolkit .

 

My expanded ufos wont work as they need extra MCD set info.

Also Expanded Terror sites wont work because of the change in street level and the extra MCD info.

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Different colour aliens will work , you just need to replace the existing ones with the new graphic files (all colours are from standard UFO colour pallet) , to my knowledge there is no way to add extra aliens yet.

 

Alien Inventory images are setup in Bomblokes toolkit .

 

My expanded ufos wont work as they need extra MCD set info.

Also Expanded Terror sites wont work because of the change in street level and the extra MCD info.

 

I'm sure someone has asked this before, but do you think OXC will see new colored aliens on specific ranks? Say a Floater commander wearing green while everyone else wears normal purple etc? would that be even possible?

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