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AngryJoe interviews XCOM: Enemy Unknown


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Nice interview, Solomon and DeAngelis take some serious questions from 2 hardcore XCOM fans.

 

Amongst the interesting tidbits revealed:

* New difficulty mode - Impossible (how long can you last before you lose :D).

* They made a prototype that uses the original TU system instead of the new one.

* Solomon made a point of assuring that missions won't be scripted (although at the beginning it may feel that way, according to DeAngelis) and that there will be randomization of missions like the original game.

* Air interceptions are different, but old game players will recognize it.

* Grid display, point and click system for the PC version.

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