UFO / TFTD Combo Mod beta

combo mod ufo combined joined tftd

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#41 Bomb Bloke

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Posted 24 November 2012 - 08:44 AM

Heh, double reduction? You'll be clearing maps in record time!  :laugh:
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#42 Tycho

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Posted 24 November 2012 - 08:49 AM

The aliens start out in the Triton as well: "Nobody even breathe!"

BB, I assume your modifying 0x451D72, correct?

#43 Bomb Bloke

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Posted 24 November 2012 - 09:18 AM

Not touching it. ComboMod generates maps using my own externalised code. It just looks at whatever map the game itself produced, and if it's a USO site, generates a new one that's a bit smaller.

The only reason the ComboMod installer has to be run is to save a single-byte config file telling my main executable whether to shrink the maps or not.
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#44 Tycho

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Posted 24 November 2012 - 09:26 AM

Then I guess it's possible to double the reduction.

the offset I mentioned is the base x and y length of USO maps, with both getting increased by 1 if the USO is a cruiser or larger craft.  I put the value back to the one from EU.

#45 kyrub

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Posted 26 May 2013 - 10:30 PM

BombBloke,

I am having problem with your excellent patch.
I have been trying to install it on another computer, without success.

The problem, it seems, stems from file names not being written with MAJOR but minor letters. So, currently the game is unable to open "island.map" and "xbases.map". I figured it out and corrected these manually, but whenever I try to go for tactical, the game freezes without displaying anything.

Could you help me (and probably other people having this basic problem)? What more should be renamed (there are hundred of files with minor letters)? Is there any other solution? Could you, potentially, make an upgraded version that solves this problem.
I am running Win7, java x64, btw.

Thanks, kyrub

#46 kyrub

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Posted 27 May 2013 - 12:53 AM

Solved the freezing, it was extender problem.
The MAJOR letters should be fixed probably, in your release. It's island*.rmp and .map and xbases*.

Thanks again for the combo, I enjoy it, k

#47 kyrub

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Posted 24 February 2014 - 09:33 PM

Wanted to quickly play this BEST VERSION OF XCOM...
...but the Dawn city install is not working!!
BBloke, please help.


EDIT: On fourth attempt, it does. I had to copy the Dawn city file into the directory, that's probably the catch.
(I still experience problems with files starting with small letters. It would be pretty helpful to have that sorted out).
Big thanks to you BombBloke for making this.
k

#48 Tycho

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Posted 02 March 2014 - 08:46 AM

View Postkyrub, on 27 May 2013 - 12:53 AM, said:

Solved the freezing, it was extender problem.

Was this problem a bug in the code or a configuration problem?

#49 Bomb Bloke

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Posted 04 March 2014 - 09:38 AM

Huh, seems I missed your earlier post about the file names, kyrub. I'll look into it.

It would be helpful to know ahead of time whether it's an issue that crops up during installation or game play.

View Postkyrub, on 24 February 2014 - 09:33 PM, said:

I had to copy the Dawn city file into the directory, that's probably the catch.
Um, yes? They do indeed need to go into the directory you tell the installer to look in. Is that what you mean? Where were you previously putting them - a subdirectory?

Or do you mean you had to put the files into the installer folder? That shouldn't be the case...
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#50 kyrub

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Posted 05 March 2014 - 10:24 PM

Hi BB,
I had it like this:

root - DawnCityFolder - Maps, Routes etc.
root - xcomFolder - combomod etc.

I specified the right DawnCityFolder as dawn city location, but the installer kept returning errors "cannot create Dawncity.map ...". I reinstalled, tried again, same error.
In my last attempt, I moved DawnCityFolder into the xcomFolder. I specified the new location. To my surprise, it suddenly worked.

The small letters problem is extremely annoying, I must say. It happened with different uniforms and also with plane.tab and with many more files. The combomod installed normally, but upon launch of a mission, the game could not read some of the files. --- I finally decided to change the adresses in your java files, as it was quicker to overwrite them than to do it with 30+ files during every install.


@Tycho
That one is so old complaint, that I don't even remember. I guess I did something wrong in the ini file. It seems to work now.

#51 silencer_pl

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Posted 22 March 2015 - 11:39 AM

Is this mod still compatible with latest extender?
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#52 Tycho

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Posted 22 March 2015 - 12:29 PM

For now, it is as well as the next version that I release.




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