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A cooperative hack and slash action game with RPG elements and online multiplayer.

 

Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration which you can play alone or with a friend online.

 

The game is inspired by the catchy formula of Binding of Isaac mixed with classic melee combat from games like Golden Axe. Each run you start with a bare hero and your goal is to get as far as possible in a dungeon with randomized items, spells, traps and encounters.

 

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Seeking backing at Indiegogo here.

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https://www.youtube.com/watch?v=Egp4Ph1M96A

 

An ultra-modern tactical UI, an 80’s arcade shooter theme, a sprinkle of physics and gravity bending, some classic shooter inspiration, a dark plot, some mild RPG-like progression, and you’ve got a tactical 2D shooter like no other. It’s about tactics, not reflex.

 

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A pre-alpha demo is available via the Kickstarter page.

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https://www.youtube.com/watch?v=vbx4lM-QWHM

 

Day or Doom addresses the recent absence of quality party games, that can be enjoyed with friends in the same room during an evening in. Combining adrenaline fuelled action found only in video games, with the best aspects of strategy board games, Day or Doom has something for everyone.

 

It's a Turn-based Strategy and Real-Time Strategy rolled into one game.

 

Real-time action mini games are triggered in context to the main game board and at key points, such as when invading enemy sectors.

 

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Kickstart here.

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https://www.youtube.com/watch?v=zltb-Gyiv_Q

 

Northward is a co-op management game centered around teamwork, exploration and sacrifice (...)

 

(...) set in an atmospheric Nordic landscape. With influences from games such as The Settlers, Transport Tycoon and Banished, you manage and expand your settlement together with a friend as you gather resources and build defenses while steadily making your way towards the mountains in the north.

 

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Seeking funding at Indiegogo here (pre-alpha demo available) and Greenlighting here.

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Expressive god game; write rules for your people to follow and see how their history will develop.

 

Crest's method of input is writing commandments. These commandments are rule sets for your followers, describing what actions they should take if certain conditions are met. Commandments can be used as orders. Safety valves to deal with possible future situations. They can be linked together to create more defined outcomes amongst other things. How your followers will respond to your commandments is not a sure thing however. Followers have many attributes that deal with how they interact with your commandments. They may forget your commandments. Revert back to how they used to live their lives once a commandment fades from memory. They may even take what words you have written and translate them to try and extract the real meaning behind it. See how their vision of their God develops and how they attempt to figure out your grand master plan for them.

 

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Seeking backers at Indiegogo here. Also looking for Greenlighting here.

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Fritz is a German soldier in the trenches of WW1. Bond with trenchmates and fend off the French in this PC game. Every choice matters.

 

Fritz is a narrative RPG with brutal real-time combat about life in the trenches of the First World War. You play as Fritz, a German soldier on the Western Front. Most of the gameplay is comprised of everyday activities like guard duty, getting food, and talking to your fellow soldiers. Attacks are sparse, but deadly and challenging.

 

The main aspect of the game is character development, both of Fritz and of his comrades. Each of them is shaped by interaction with others and the things they're going through. Your comrades can die practically randomly during attacks, but the longer they survive, and the closer they get to Fritz, the better their chances of survival as everyone helps each other.

 

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Being Kickstarted here.

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