Kickstart something.

Kickstarter

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#21 Azrael Strife

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Posted 17 April 2012 - 06:31 PM

View Postsilencer_pl, on 17 April 2012 - 05:53 PM, said:

There was this interview with head guru in blizzard who stated that games are too cheap.

Well I guess that if Diablo or Starcraft would cost 100 or 200 USD/GBP/EUR number of buyers wouldn't be much lower that at current rate.
Ah, I see, you meant "Blizzard would disagree with you", ok.
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#22 Space Voyager

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Posted 17 April 2012 - 08:50 PM

View PostAzrael Strife, on 17 April 2012 - 06:31 PM, said:

Ah, I see, you meant "Blizzard would disagree with you", ok.

Exactly. I think.

#23 Space Voyager

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Posted 23 April 2012 - 01:27 PM

Was just thinking... What happens when a game goes bust? It is not an if, it is a when. Just as the industry takes the risks, they are existent for crowd sourcing. I'm guessing the investors sadly lose money?

The current surge in kickstarting will definitely take a step back after a few busted projects. Still, it will most likely not be a complete degradation of the concept. Any thoughts?

#24 Pete

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Posted 23 April 2012 - 03:07 PM

They'd have had to be overly optimistic with the amount they were asking for or a bit inept if they go bust.

I know on Kickstarter if they don't get the requested amount by the end of the time period then investors get their money back, but you would hope that if they raise enough money that they'd be able to develop a game without interference from publishers (which seems to be the case for most of these and it's publishers that tend to screw things up if I may make a sweeping generalisation - Microprose, JoWood, Hasbro, Infogrames etc).

I guess past the point you e read the sales pitch and handed over your money it's in their hands. If you lose out its the same as any investment really, except that the majority of these fundraising efforts are relatively small donations so it's not the end of the world for most donators (I'd be horrified if I donated $10k and lost that, but the wife would be horrified that I a) had $10k and b) spent it on a game ;)).
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#25 Space Voyager

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Posted 24 April 2012 - 06:01 AM

He he he, explain how great of an investment that looked at the time, playing the predecessor twelve years ago and all. Oh, and children will have to work after elementary school, honey. Sorry about that.

I agree, it is an investment with all its risks, people should be aware of that. One has not bought a finished product. That will not stop me from investing small amounts in the future, but the 10k you were mentioning... I like my kidney. Both. ;)

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#26 silencer_pl

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Posted 24 April 2012 - 06:47 AM

You can cut off some portion of liver and it will grow back (so they say).

Also talking about failed projects. Police Warfare was closed in Kickstarter because of low interest.
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#27 Space Voyager

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Posted 24 April 2012 - 07:46 AM

View Postsilencer_pl, on 24 April 2012 - 06:47 AM, said:

You can cut off some portion of liver and it will grow back (so they say).

May name is not Prometheus, I think I'll pass. ;) They are said to regenerate quickly, true.

View Postsilencer_pl, on 24 April 2012 - 06:47 AM, said:

Also talking about failed projects. Police Warfare was closed in Kickstarter because of low interest.

Yes, but nobody lost any money there, as they didn't raise the funds. I was talking about games that did get all the funding they were asking for, but will never be completed.

Hmmmmm... Should the developers release the produced code to the backers? Ask for more funding? ...

#28 FullAuto

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Posted 24 April 2012 - 07:40 PM

Ideal time to introduce an article by Pocket Tactics about how WarBalloon actually spent its Kickstarter money, and people complained.

Ridiculous.

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#29 Space Voyager

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Posted 25 April 2012 - 06:04 AM

Seems more like a misunderstanding than a failure. I don't care how the money is wasted if the end product is good. Or at least IS.

#30 FullAuto

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Posted 25 April 2012 - 06:52 AM

I think it was pretty well spent.  I particularly loved the complaint about the iPads.  That was genius.  "Why do you want to own an example of the platform your game will be on!"

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#31 Space Voyager

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Posted 25 April 2012 - 07:39 AM

I agree, that seems like a weird complaint.

It does seem weird that they didn't own several before even going to Kickstarter  - or perhaps they did and needed more for testing purposes, wouldn't surprise me. Anyway, people don't realize all the costs behind the scenes. You can't just pay the programmers and be done with it.

#32 Azrael Strife

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Posted 25 April 2012 - 02:28 PM

Leisure Suit Larry is almost funded! 99% :D Welcome back Larry!

Shadowrun Returns is fast approaching $1.5M, yay! :D
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#33 Space Voyager

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Posted 25 April 2012 - 06:07 PM

I hope there is no censorship, like in LsL1... Man, those three black pixels really bothered me.

#34 Azrael Strife

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Posted 25 April 2012 - 10:32 PM

Larry funded! He's back! :D
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#35 Azrael Strife

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Posted 26 April 2012 - 01:01 PM

Shadowrun Returns has reached $1.5M
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#36 FullAuto

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Posted 26 April 2012 - 11:04 PM

Ahem.

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#37 Azrael Strife

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Posted 26 April 2012 - 11:55 PM

View PostFullAuto, on 26 April 2012 - 11:04 PM, said:

Nice :)
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#38 FullAuto

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Posted 28 April 2012 - 11:27 PM

Er, wasn't Leisure Suit Larry in development for months before appearing on KickStarter?

And not to rain further on the parade, but inXile's track record is pretty shit.  Hmm.

Anyway.

Legends of Eisenwald.

Battle of the Bulge.

Conquest

Blindside

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#39 Matri

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Posted 29 April 2012 - 04:02 AM

Truth be told, I don't recall hearing about inXile until Choplifter.
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#40 Pete

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Posted 29 April 2012 - 07:30 AM

I don't know if it was the case web you posted this FA, but Battle of the Bulge is Already at 50%!
I want to see the inside of the UFO in my avatar.





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