Bomb Bloke, on 8th March 2012, 8:23pm, said:
I've renamed the thread, but just so you know, if you wanted to do it yourself you can just go edit your first post. You'll need to use "full" rather then "quick" edit mode.
Thanks BB! (BTW, I must not have sufficient access to do this. I tried your directions but under full edit I didn't see a way to access the Title to alter it.)
Bomb Bloke, on 8th March 2012, 8:23pm, said:
The far reaches of my memory are telling me that whether the sound problems with movement occur have something to do with the surface the creature is moving over. Which makes sense when you consider that different floors make different sounds anyway, but maybe not so much for the snakemen...
You're right. Any unit that is walking on "feet" is given the sound event id #00 which tells the sound routine to reference the tile set to determine which lines from the CAT file to play and alternate between the two to get the sound of steps. Other creatures have a set sound for their movement (snakemen, flying units, celatids, tanks,etc..). The zombie's problem is that when the game loads, the subroutine that initializes a lot of the data points sets the dword for the zombie's move event# to be the event ID of the small explosion (#18). So changing that dword entry for the zombie with an editor never fixes the zombie problem because your entered value is overwritten when you start the game. I was a little lucky that in the starting routine code they use the specific dword. I probably would still be trying to solve this if I hadn't finally used a program that allowed me to view the memory locations in real time. It's amazing what happens when you use the right tools..
Bomb Bloke, on 8th March 2012, 8:23pm, said:
I haven't seen any signs from Seb for quite some time. He hasn't touched UFOpedia.org since about May 2010.
I thought that I had not seen any activity from him but I'm still new here and to UFOpedia. Too bad. I had hope to offer my results on the sounds and fixes for code to the craft weapon's ufopaedia pages to him for inclusion on a future update.