Sgt. Strike Posted February 15, 2012 Report Share Posted February 15, 2012 That's right, I hadn't played in a while, so I tend to get thing mixed up. Usually the second base had the lvl 2's, and that's about the time I could start on the lvl 3's. And that's usually after I upgraded everything else on that initial base anyway. Link to comment Share on other sites More sharing options...
Thorondor Posted February 15, 2012 Report Share Posted February 15, 2012 "(...) a Typical Extropian politician (...)" Well, politicians have been called all things anyway... :: How vulnerable is the aliens' economy in actuality, silencer? Can you affect their potential in any noticeable way? Link to comment Share on other sites More sharing options...
silencer_pl Posted February 15, 2012 Author Report Share Posted February 15, 2012 Another commercial And we have better engines Because I am a noob I go for better download tech Medium squadron - we can deal with it in our sleep And another one But this time we are heavily outnumbered and out gunned. Time to use human advantage and use 'exploits' and this exploit is named - fly backwards faster than your opponents And again ... and again We know how to get stuff faster I only replace 1 link in HQ - because I am a noob. Also I went for advanced Hull technology leading me to Firestar class Interceptor Another commercial And month ends. "(...) a Typical Extropian politician (...)" Well, politicians have been called all things anyway... :: How vulnerable is the aliens' economy in actuality, silencer? Can you affect their potential in any noticeable way? Yes I can hinder their production and deployment but can never wipe them out. As in UFO:AS if I destroy their last base in our system a new one will be built instantly - same with outposts. You will later see me taking offensive against them. Link to comment Share on other sites More sharing options...
Space Voyager Posted February 16, 2012 Report Share Posted February 16, 2012 You will later see me taking offensive against them.We are counting on that! What effect do stats like health have on the pilot's performance? When you are blown out of the sky a strong health seem to do very little in your favour... Can a pilot be wounded in a mission? Link to comment Share on other sites More sharing options...
silencer_pl Posted February 16, 2012 Author Report Share Posted February 16, 2012 The more health the pilot has the more beating he can take. Pilot takes damage when ships hull takes damage (not always but that is the only way too kill pilot). If for example ships will be destroyed instantly I think that pilot will lose 5 HP. I don't know if Stamina gives you any damage resistance as I didn't found any information of how skills act on pilot other than my assumptions. They may be expendable but your interceptors aren't at least not in Genius / Superhuman levels. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 17, 2012 Author Report Share Posted February 17, 2012 We have another large squadron and I also capture class 2 UFO Also because we have a quite a pile of money I start to construct a new base. The bases must be placed near the existing ones and the radius you see is the range of level 3 sensors which we don't have yet. We now have better interceptors And I went for better armor - heavier than previous but much more durable I order 3 of these babies - because I can afford 3 only (note 1 hangar gives 3 space I have 3 hangars and 5 interceptors) And another large squadron comes. This will become standard for now. And they are still scouting Followed by invading force Commercial break We will never have rest until I will have enough firepower to attack aliens on their own turf End of month Link to comment Share on other sites More sharing options...
silencer_pl Posted February 17, 2012 Author Report Share Posted February 17, 2012 And again I had to spend few hours of defending outposts because my wingman want to be pacifistic Better armour is nice I should have get it few months then. Well I guess it is better now then never. More dirty work Our base nr 2 is under attack - luckly I have added few defences so it should be easy.... right.... Yey better sensors. And this baby is what you get if you do it right. Permeator missile - the fucking best missile in the game period. It's damage is second best but it special ability is so great that with good luck 2 of them destroy most ufos. What it does you ask ? It bypasses shields. In beginner / experienced difficulty it destroys wraiths and specters in 1 direct hit because aliens there don't have armor. Here first missile destroy armor of wraith (at least the side where it hit) leaves specter armor almost gone. It is also so fast that hit % is like 99.99% unless aliens destroy it. Only disadvantage is that luncher stores 3 missiles. Ok - enough of the fapping Base nr 2 got it new hangars and training modules so I will be moving best pilots from HQ and search for better pilots. Pilot nr 1 that I hire Pilot nr 2 Pilot nr 3 Other 2 pilots are transfered. Ships also gets transfered In other news YES YES YES Now I go for level 3 sensors. With these baby you wish your missiles would never end. Also note that in second base I research ufo nr 2. It dosen't give us that much over wraith but it has few good techs. And aliens had to increase the attacking force by another ufo this time it is Phantasm - the biggest meanest UFO there is. It's pilot are Ehtereals or other alien that you will soon know or maybe now ? This fucker is armed to teeth and because it is flown by psi aliens it has psi - blaster weapon - fortunately psi in this game ain't that of a threat. And FU aliens... Missile spam for the win.... but I don't have enough money to mass produce them + they take long time to build More money is nice. Also if you are wondering - money making through production is selling is meh. For example building of Gattling Laser costs 250k $ and selling it for 275k $. Other weapons give more income but it's not worth the effort. Link to comment Share on other sites More sharing options...
Thorondor Posted February 17, 2012 Report Share Posted February 17, 2012 You seem to be making good progress on the technological front, even if taking the offensive is seemingly not yet an option. They just keep coming. :: By the way, silencer, are automated base defenses viable to ease your breathing a little, or no help? Link to comment Share on other sites More sharing options...
silencer_pl Posted February 17, 2012 Author Report Share Posted February 17, 2012 Missiles probably - energy weapons I never seen them hit anything. The aliens mostly use 2 ufos to attack base/outpost rest is attacking you. Later with better missiles bases can stand on their own or i can at least go later. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 19, 2012 Author Report Share Posted February 19, 2012 This time they are bringing another killer. Shades are those buggers that have "best" shields in the game and they have quite powerful gun. On top of that they have cloaking field that it uses 80% time in battle. It is fast and agile. It would be balanced if aliens had limited energy.... but they don't. And we know what Specter UFO is. And we go for the best engine in the game. They keep coming Commercial brake And I send them packing And again And we have the best sensors And finally we go for the best gun. Some people say that there is other best gun but I highly doubt - maybe in normal difficulty but not here.This weapon has high damage and on top of that it does more damage to the shields so any kind of shield is just meh when facing full cannonade from this baby. A little breeze and we have the best engine Now we go for the ultimate download systems End of month. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 19, 2012 Author Report Share Posted February 19, 2012 We still in the defensive, but soon we will strike back and when we strike back we do it HARD. The history of secto-humans continues Yep - we are almost armed and ready. This is handy for disabling ufos - though when enemy uses brute force this guns just don't cut through. You wankers Right... worlds coming to end but there is always this kind of nuisance Under our nose.... well better get to it. And we know how to get things really fast. Time to get that transmission solved. So... And stay put you douchbags I'll get your asses sooner then you think Gah.. oh well better now then never. Seriously why would aliens need my stuff ? It's location was not that far and I have noticed alien outpost just near our borders.... End of waiting is over now it is our turn. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 19, 2012 Author Report Share Posted February 19, 2012 So we begin our counter offensive Actually you would be surprised - it is harder to destroy their outpost than their base. Their outpost are guarded by some force while bases are generally not protected - well they send defensive force at you so when you deal with it the base has 2-3 ufos left. And they try to spot our rampage... Easy ain't it? Oh looky - a base. But our fuel is low - so close.... Well.. it will be of use someday I went for it because I thought I could evade some missiles... guess what - only aliens can do it. They are trying to stop us. Good luck - your base is in my hands now Moving forward Looks like another base somewhere near. They want us badly.. Alien jammer probe - it disables one link when near base - also by tracking its path we can follow it back to their base. Of course - aliens have somekind of warping tech that we are unaware of because they can teleport to the probes just like that. They mean business. 3 Phantasms are medium threat on its own. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 19, 2012 Author Report Share Posted February 19, 2012 Another base for our taking They don't know when to quit. Two squadrons at me ? First one down Second down And another base fallen And outpost And probe with teleporting aliens Serious threat Another base - and this isn't the end of the month yet I'm on fire We decipher that transmission but it is not very eligible for us This actually does save your ass more than you think. Having researched that transmission - aliens now regularly send somekind of frigate bound somewhere we don't know. Whatever they have it must be important Bah... the beginning of Syrius annoyance - luckly only once. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 19, 2012 Author Report Share Posted February 19, 2012 We have two more bases so we go for useless tech. Well this one is not that useless - but useless to me. This is missile that does the most damage in ship to ship combat. The permator missile does slightly less. What are the differences of those 2 missiles. This one deals damage on the entire ship no matter the part where it hit, and the permator missile bypasses shields. If you land couple of direct hits to ufo pemator will kill any Wraith and Specter in one good hit. I don't know if this will but probably the damage will be weaker because shields recharge. So it is up to you to decide which missile is best for dog-fightnig. We catch the anomaly And capture whatever they were towing Uff. Busy month that was. Link to comment Share on other sites More sharing options...
Thorondor Posted February 20, 2012 Report Share Posted February 20, 2012 Uff. Busy month that was.Very! But you seem to have things well under control. Those five fighter pilots are bound to be aces by now, and you've raked in almost 1.4 Million more than the previous month... :: Something tells me the alien scum shall soon be silenced! Link to comment Share on other sites More sharing options...
silencer_pl Posted February 20, 2012 Author Report Share Posted February 20, 2012 The increase in payment is not due to my performance like it was in previous games but what type of systems corporation settle in. A normal 1-2 planet systems yield very little income. If the system has 6 planets and 2 asteroid fields then that is golden because on each asteroid belt there are 4 mines. My performance and base coverage means that more corporations can join but their number is limited - not that after 9 months I should be low on money. Of course those corporations who are already settled do increase their payment. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 20, 2012 Author Report Share Posted February 20, 2012 Syrius history begins So theoretically good thing yes? Wrong... this is crap - it dosen't make you invisible to missiles already homed at you yet aliens can evade missile like that - it drains power from your beams it slows you down when used. Big thing - we need to know more about it They still don't have enough ? Another transport interrupted - note - game ends if enough of those reach it's destination - if you think they send those only through my turf you are wrong. This will improve my self-repair systems And we go for the crap research because anything good is not available. Aliens plan something big this time Ok - new ship but we won't need it - it leads to better armour though and that we need. More? Another transmission - I'll get it once my slots are free. Note - there is a chance to capture this transmissions in battle - the chance is slim - well more bigger than winning on lottery but still slim. In my entire X-Com Interceptor life I got it twice or three times during battle. Let's trash them. And we capture another transport Useless... but money is money Let's see something new or don't? Wonder why our old plasma guns don't work... Do you think elerium has expiration date? Link to comment Share on other sites More sharing options...
silencer_pl Posted February 20, 2012 Author Report Share Posted February 20, 2012 Let's see what they are trying to tell us (well I don't know if they know if we know ) Yes harmless.... In 20 years they'll show harmless... Hmm I think I will go for that base soon... What are you trying to do ? (Forgot the outcome pic but have another transport one) And I caught some scouts too... And another transport And another attack... how typical Hmm - do we know something we don't know yet ? Of course while being mediocre shooters they are far better than my top aces.... yep because my AI must be inferior one... This thing reduces range of enemy sensors and of course it lowers my speed.... there is nothing for free Not that big deal as in September but still plenty of work Link to comment Share on other sites More sharing options...
Space Voyager Posted February 21, 2012 Report Share Posted February 21, 2012 Man, that is one HUUUUGE base you found in the plans. Too bad about the cloaking not being useful, I don't like it when gameplay for the same thing is different if you use or the enemies. Luckily that didn't stop Puff Daddy! Link to comment Share on other sites More sharing options...
silencer_pl Posted February 21, 2012 Author Report Share Posted February 21, 2012 Let's see if we can get better pilots.... She look ok - will see if she manages to train up to 100% M-3 Super Avenger - it is more of a bomber than Interceptor. Got 4 guns like Firestar but 4 missile slots and 1 special slot - also 3 special mounts. He is also 50% bigger. Ultimate armor - lighter than anything and much more durable - not that it makes your craft indestructible but it makes you survive 1 missile more. This tech will lead to a very special weapon at the end of the game And we can use this missile Also we gained more insight on the alien transmission. Military build-up ? Tell me what I don't know And after that another message intercepted... Oh well - our new bases will get something useless until better slot opens. Mines are very very annoying - specialy if you researched them. It will make them appear on combat radar thus you will have to skip through them if you want to target ufos.... And aliens still want more beating Solar fusion isn't a mystery now. Time to get closer look on that message And we can have this thingy But why we don't get a better version ? Link to comment Share on other sites More sharing options...
silencer_pl Posted February 21, 2012 Author Report Share Posted February 21, 2012 Commercial break... Is it self promotion? New item being shipped? Also theoretically best shields in the game that I can never use... This looks badass - unfortunately it is aimed at our ass... No - no BFG for you. I wish they would stop breeding those ships so fast. Our armor arrived And that mine.. Why not then go for 2 other types? Transferring things here is so broken - every thing is transferred per 1 frigate and 1 frigate per transfer. Also I can't just order pilots to dock at other base - no it would be too easy and not practical. That is why I am fighting this thing with 3 ships. I used that tychon pulser - I must take that Phantasm ship for better shields. Also because whole squadron will be pulverised if I use this weapon I will designate 1 pilot and do it myself. We can have only crap tech to research. Even advanced version is not such usefull. BFG uncovered? We know it is a gun but we don't know what it will do. Link to comment Share on other sites More sharing options...
silencer_pl Posted February 21, 2012 Author Report Share Posted February 21, 2012 More crap to research Cold fusion also leads to a very nice weapon. Bleh... It would be good - if steering wouldn't be a problem - Ok I could use this to move up/down and left/right without turning but seriously - more fingers to control? I only have 2 hands you know. It would help my mates if they actually be smart to use it. More fighting More money More BFG We are slowly piling some cash Link to comment Share on other sites More sharing options...
Thorondor Posted February 22, 2012 Report Share Posted February 22, 2012 Is it self promotion ?You betcha! Interceptor came out by mid 1998. I don't doubt that by 2067 they'll have perfected the art of release date delaying yet some more. :: From that last monthly report it looks like dollars will still be around though. Cashing in nicely as always, silencer! Link to comment Share on other sites More sharing options...
silencer_pl Posted February 22, 2012 Author Report Share Posted February 22, 2012 We know it - we can't use it - it would be still useless if we could The most powerful missile. It's slow so it is a base buster. So we know what we already knew. New race to be discovered Another BFG transport taken care of. After so many years we might have something big. After that I went for psi-blaster (forgot the pic). Oh hey... our old friends need help And their base suddenly appeared in our sensor range... If they base would be destroyed in combat they would thank us for the effort and agreed not to be nuisance for two months And I came a bit close on the victory - 18% hp left Aliens do try hard. New base - and we will see how our best buddies mutons are like. I've captured the Shade ship - it doesn't give me anything except that accumulator shield which I already had. No comment here A missile that really isn't a missile Bet that's the source of Androids in Apocalypse Remember if you see triple - the middle one is the one to hit. Good item but badly designed... Moving probes - why we didn't figure it out earlier Link to comment Share on other sites More sharing options...
silencer_pl Posted February 22, 2012 Author Report Share Posted February 22, 2012 Another BFG undelivered... Alien transportation system begins to be worse than Polish Post Office (and that is bad) It's tempting to be used on bases and such - but concentrated fire from phasers does the job also. You'll never know when will it hit. Yep - that is my solo to get the phantasm. Halt - this is a robbery The cake is a lie - no the probes are bugged and never were fixed - probes don't take advantage of better sensors - they always have the range of the basic one. The best shields that I can use I don't know if seeing triple makes an impact. Let's see what we are up against. Meh.. One way ticket Slow firing - energy draining - tactical weapon.... The only thing you can do on aliens is: A) Make them panic and runB) Make them go berserk What aliens can do to you ? A) Make you're mate panic and runB) Take control over your mate. No I don't think so that firing a player controlled pilot takes effect. I think you are immune to it. So using low psi pilot as you is good idea. It looks awesome and is deadly. It may give you a breather since it imitate a ship aliens might think that something is on their ass. Never used it nor found a use for it. It makes psi-blaster on our side more powerful ? Link to comment Share on other sites More sharing options...
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