Firaxis remaking XCOM: Enemy Unknown


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#41 Sorbicol

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Posted 06 May 2012 - 09:44 AM

Hi Chaps

Been a long time since I posted here I know, but just to say that I've been following all the news about Firaxis's vision for XCOM via RPS (and other outlets) and it's starting to feel to me that they've got the right ideas for the game, while having the courage to attempt something a bit newer with it. It'll be interesting to see how they balance it for smaller squads (although to be honest I don't think I've ever used more than 8 or so squaddies in any team on the original - plus tanks of course.  I'm hoping the tanks in this new version are in addition to your squad and not a replacement for a squaddie.

Looks like we're going to get this for something a bit different and Xenonauts for something a little more Authentic. All in all not a bad year I think.

#42 FullAuto

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Posted 06 May 2012 - 01:15 PM

View PostShadowBlade, on 05 May 2012 - 08:58 PM, said:

Could've done without the nonsense Pokémon comparison

I suspect it was made in jest.

They are, however, superbly engineered games, and a lot more gamers would be playing them if they were dressed up with different graphics.  The problem is they're aimed at kids and it puts off a lot of people who consider gaming 'manly'.

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#43 ShadowBlade

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Posted 07 May 2012 - 12:38 AM

Yeah, probably. Jake obviously replied in jest, but it was the initial observation irked me, since it didn't make any sense to begin with (and it's not the first time it's brought up). Don't get me wrong, I've played Pokemon games and they're great, but there's a billion better comparisons.
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#44 Space Voyager

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Posted 07 May 2012 - 07:14 AM

View PostPete, on 06 May 2012 - 08:03 AM, said:

My bet is that they're trying to keep the missions to under an hour, which is fine if there are going to be more of them as part of a larger storyline (that's my hope anyway).

I sure hope so. I'm ok with special missions that take longer, but having an average mission take an hour would probably mean I'd never play it through.

Apocalypse did have LARGE maps, but it also had real time option with a possibility to speed up time, which was phenomenal for finding that last alien egg stowed in some closet. I can not even imagine playing Apoc in TB mode, I'd have to shave between missions.

#45 silencer_pl

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Posted 07 May 2012 - 07:38 AM

They still were faster than infamous shipping routes in TFTD. Specially those cargo ones.
Posted ImagePosted ImagePosted Image

#46 Space Voyager

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Posted 07 May 2012 - 07:39 AM

:shudders:

#47 Thorondor

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Posted 18 May 2012 - 01:32 PM

Lead programmer Casey O'Toole speaketh...



::

Posted Image

#48 Space Voyager

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Posted 19 May 2012 - 09:16 AM

Mmmmm, these vids could be news posts. It is X-COM. Posted Image

#49 Pete

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Posted 19 May 2012 - 10:13 AM

Weeeeell... technically he's not saying anything new here.

I can understand why though - they don't want to spoil it after all.

I'm still very much hoping we don't see a Chrysalid until the first playthrough of the actual game. I'll have to lock myself away for a few days when it's released I think as I don't want to see it on any websites prior to encountering one down a dark alley.
May your terror missions always be infested with Chrysalids.

#50 silencer_pl

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Posted 22 May 2012 - 01:51 PM

New stuff to watch


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#51 Thorondor

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Posted 22 May 2012 - 02:40 PM

Great find, silencer! Posted Image

Nasty, nasty critters and niiiiiice flying suit. Hey, alien! You can't touch this! Posted Image

::

Some stills I took from the vid:

nasties_vid_scr01.jpg nasties_vid_scr02.jpg
nasties_vid_scr03.jpg nasties_vid_scr04.jpg

#52 ShadowBlade

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Posted 22 May 2012 - 03:45 PM

Great find. Finally some new material! :D
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#53 Space Voyager

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Posted 22 May 2012 - 04:55 PM

Great, thank you Silencer!

#54 Hobbes

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Posted 22 May 2012 - 05:09 PM

I watched this video a few hours ago and I've thinking about it all afternoon. Must be the Chryssalid sound dying.

Several interesting bits about the video. The guy says that they showed the tutorial mission for old and new players, where XCOM is responding to alien activity in Germany.  

Now think of the original UFO demo and the intro video of the original game... notice any similarities (Chryssalids, screams, terror site, etc. etc.)? ;)
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#55 Pete

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Posted 22 May 2012 - 06:17 PM

Big UFO coming in overhead and so on ;)

They really love this game and it shows.
May your terror missions always be infested with Chrysalids.

#56 Space Voyager

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Posted 22 May 2012 - 08:46 PM

Oh man oh man oh man, finally watched the vid and LOVED it.

#57 FullAuto

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Posted 22 May 2012 - 10:08 PM

Box art?

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#58 Pete

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Posted 22 May 2012 - 10:19 PM

View PostFullAuto, on 22 May 2012 - 10:08 PM, said:


Judging by the filename that's an affirmative. I've just updated the page in the databank - thanks!
May your terror missions always be infested with Chrysalids.

#59 Thorondor

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Posted 23 May 2012 - 02:18 PM

RPS hands-on with X-Com:

Quote

Even if everything else were identical, which it isn’t, tactically this XCOM takes an entirely different approach, more like a tabletop game. It offers plenty of choice, plenty of opportunities for shock, surprise and horror, and, most important of all, plenty of ways to die.



And from Strategy Informer's preview:

Quote

It’s the little things that will make this game shine, and the attention to the atmosphere of the game even extends to the strategic portion of the game when you are on missions. In same vein as the original games – and in similar veins to games since such as Valkyria Chronicles et al – you've got your squad and each man has a certain movement range and number of actions they can do per turn.


::

They just keep rolling in. Posted Image

#60 Pete

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Posted 23 May 2012 - 03:18 PM

There must have been an embargo until today for all of these to be rolling out at once.

Not that I'm complaining! :D
May your terror missions always be infested with Chrysalids.




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