Space Voyager, on 07 April 2012 - 11:24 AM, said:
I had them by the balls once. But they were so hairy I let go.
GameSpy: For the tactical maps, how big are those, and how have you avoided the bug-hunt scenario?
JS: They range. The map that we showed down in the demo was a pretty small map. That was a couple of buildings and the surrounding geography. And they range pretty big. If you can imagine that you can shoot down some capital ships, you can get some pretty big ships on the ground, those are some pretty big maps. They range in size pretty good. Even the urban maps range in size. So yeah, the idea of that last remaining Sectoid who's wandering around out somewhere, or even worse, Terror from the Deep... You know what I'm talking about. The cruise liners and you have to find the exact closet.
One way that's combated is that you can hear aliens and aliens can hear you in this game. We didn't show this in the demo, but you can actually get audio cues. There's a system that I wrote called the Overmind, and that's basically the alien player. These aliens are out there and they're not static, they're all patrolling and moving around and doing their thing. But they can hear when things happen. If you just kick in a door -- There are a couple of ways to open a door in XCOM -- if you move up next to a door and take cover then you have the option of pushing the door open, and that's silent, but if you were to just path through the door, then your guy's going to run up to it, boot the door in, and then continue on. And that's better if you want to move further, but that's not as good because any aliens in the area are going to hear that, and they're going to let you know. "Okay, I just heard it." They hear all kinds of things, glass breaking, guns going off. And as a result you can also hear aliens as well. On some of the bigger maps, like some of the nature maps, some of the UFO maps and things like that, we have to make sure that the player is directed. But because you can hear the aliens, typically you don't find yourself just wandering around in empty space for turn after turn.
Good stuff. Bloody good stuff.