How to edit XCOM agent animation


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#1 jos

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Posted 03 November 2011 - 08:09 PM

I'm keen to tinker with the Apocalypse agent animations.
Does anyone know how i can extract, edit and recompile them?

I've looked through XED's functions and can't find a way to
do it.  I've found what I suspect are the agent animations
but XED says it can't extract the images.
Also - does Apoc use layered sprites?

#2 Bomb Bloke

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Posted 10 November 2011 - 11:35 PM

The animations use a PCK extension, same as the previous games, but the format of the files doesn't match. Presumably it's still RLE-based, but to date, I don't think anyone's written a program that can extract them (let alone recompile them).

Because the agents can wear a large combination of different armour modules, each module gets its own spriteset. That adds up to a huge amount of individual images.
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#3 jos

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Posted 13 November 2011 - 05:10 PM

View PostBomb Bloke, on 10th November 2011, 11:35pm, said:

The animations use a PCK extension, same as the previous games, but the format of the files doesn't match. Presumably it's still RLE-based, but to date, I don't think anyone's written a program that can extract them (let alone recompile them).

Because the agents can wear a large combination of different armour modules, each module gets its own spriteset. That adds up to a huge amount of individual images.

Thanks for the reply, Bomb Bloke.
Yeah, i thought they were basicly layered sprites - presumably working like the Diablo
2
character sprites.  In fact XED seems to be able to decompile some of the CoS
soldiers and you can see torso, legs etc seperated.
Oh, well, scratch that :(




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