Bomb Bloke, on 10th November 2011, 11:35pm, said:
The animations use a PCK extension, same as the previous games, but the format of the files doesn't match. Presumably it's still RLE-based, but to date, I don't think anyone's written a program that can extract them (let alone recompile them).
Because the agents can wear a large combination of different armour modules, each module gets its own spriteset. That adds up to a huge amount of individual images.
Thanks for the reply, Bomb Bloke.
Yeah, i thought they were basicly layered sprites - presumably working like the Diablo
character sprites. In fact XED seems to be able to decompile some of the CoS
soldiers and you can see torso, legs etc seperated.
Oh, well, scratch that