Awaiting Your Lead

Unity of Command

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#1 Thorondor

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Posted 20 October 2011 - 09:17 AM

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In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders...
Historically accurate, yet approachable is a large part of what Unity of Command will strive to achieve with its operational-level gameplay, sporting a sophisticated per-hex weather model, innovative supply system, aggressive AI, and a campaign mode with both historical and what-if scenarios on the charts.

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Players fill in for famous commanders such as von Manstein and Zhukov, practicing the art of operational warfare in a novel gaming system focused squarely on combat and manouver.
Stand at the ready as operations reportedly begin a month from now.

#2 Thorondor

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Posted 20 August 2015 - 06:00 PM

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The Wargamer's Owen Faraday got in touch with Mr. Tomislav Uzelac to get an update on Unity of Command 2, as reported here.

#3 Space Voyager

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Posted 21 August 2015 - 04:58 AM

Now that is a long development...

BTW, the lead in the topic title... Is that connected to leadership or bullets? Or, sinisterly, both?

#4 Thorondor

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Posted 21 August 2015 - 04:57 PM

Oh, thank heavens - at long last, someone finally recognizes the genious evidenced by my double-entendre!! Posted Image

#5 Thorondor

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Posted 31 July 2016 - 06:22 PM

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Unity of Command 2 remains well in the making as evidenced by Dev Diary 8, pertaining its campaign.

#6 Thorondor

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Posted 09 September 2016 - 05:30 PM

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The Wargamer's Joe Robinson interviews Unity of Command 2's developer Tomislav Uzelac.

#7 Thorondor

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Posted 22 September 2017 - 04:54 PM

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2x2 Games' Tomislav Uzelac has now posted Unity of Command 2's dev diary 12.

#8 Space Voyager

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Posted 25 September 2017 - 09:27 AM

Damn, will this game ever be finished?

#9 Thorondor

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Posted 20 October 2017 - 03:56 PM

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2x2 Games' Tomislav Uzelac has now posted Unity of Command 2's dev diary 13.

#10 Thorondor

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Posted 08 December 2017 - 06:26 PM

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Unity of Command 2's latest dev diary peers into fog of war.

#11 Thorondor

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Posted 16 March 2018 - 07:52 PM

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Another Unity of Command 2 dev diary has finally been fielded, informing us of the game's welcome progress.

#12 Thorondor

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Posted 01 June 2018 - 02:53 PM

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Unity of Command 2's latest dev diary is about scenarios.

#13 Thorondor

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Posted 07 September 2018 - 03:24 PM

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Unity of Command 2's 17th dev diary includes a couple of screenshots for your viewing delight.

#14 Thorondor

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Posted 02 November 2018 - 07:59 PM

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Unity of Command 2's latest dev diary proposes "Trick or Treat".

#15 Thorondor

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Posted 14 December 2018 - 06:32 PM

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Unity of Command 2's 19th dev diary offers a progress report.

#16 Thorondor

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Posted 28 February 2019 - 05:51 PM



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Unity of Command II lets you take command of Western Allies for the first time in the series. You will manage your army’s divisions as well as their supply and logistics. For the first time in Unity of Command you will face fog of war. Reveal the unknown by capturing enemy soldiers and launching recon to gather intel on enemy troop positions. The enemy will seek to capture your units' stragglers - regroup and strike back!


#17 Thorondor

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Posted 01 March 2019 - 02:52 PM

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Unity of Command II's 20th dev diary brings us up to date on the state of the game.

#18 Thorondor

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Posted 29 March 2019 - 03:26 PM

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Unity of Command II's 21st dev diary conveys how the overall gameplay experience benefits from the integration of features like fog of war, HQ intel, and stragglers.

#19 Thorondor

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Posted 10 May 2019 - 05:04 PM



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Unity of Command II's 22nd dev diary is Halted at Metz, apparently.

#20 Thorondor

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Posted 19 July 2019 - 05:25 PM







Also tagged with one or more of these keywords: Unity of Command

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