Unsupported Videocard [NEW FIX]


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#1 m10s

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Posted 15 October 2011 - 09:34 PM

Hi all! Mb not all of u know but the owners of new ati video cards have problems with an old fix(shadows i mean).
Here u can download the new one
Just place it to general folder of the game. :(

Attached Files

  • Attached File  d3d9.rar   24.33K   3538 downloads


#2 silencer_pl

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Posted 16 October 2011 - 09:04 AM

Is it verified that will work on ALL modern cards not just AMD Radeon ?
Posted ImagePosted ImagePosted Image

#3 m10s

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Posted 16 October 2011 - 03:22 PM

View Postsilencer_pl, on 16th October 2011, 10:04am, said:

Is it verified that will work on ALL modern cards not just AMD Radeon ?
I try only in ati, but i guess it will work on nvidia too.

#4 ziggle

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Posted 16 October 2011 - 05:55 PM

THANK YOU THANK YOU THANK YOU!!!
I have been unable to get Silent Storm to run on my new computer and this file fixed the problem.

THANK YOU!!!!!

#5 m10s

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Posted 16 October 2011 - 07:50 PM

View Postziggle, on 16th October 2011, 6:55pm, said:

THANK YOU THANK YOU THANK YOU!!!
I have been unable to get Silent Storm to run on my new computer and this file fixed the problem.

THANK YOU!!!!!

All thanks to Novik. The last problem has lost is widescreen in SS^2.

#6 Zombie

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Posted 17 October 2011 - 02:56 AM

I pinned this topic... because it's very important. Posted Image Thanks m10s (and Novik too)! ;)

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JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#7 Robin_G

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Posted 28 October 2011 - 01:04 PM

”Great! Posted Image
    Thank you.

View Postm10s, on 16th October 2011, 9:50pm, said:

All thanks to Novik. The last problem has lost is widescreen in SS^2.
A patch with a non stretched hud in widescreen would be gorgeous.

#8 Irongut

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Posted 22 January 2012 - 02:35 PM

Thank you for figuring this out and sharing!  This worked wonderfully to make Silent Storm v1.2 playable again on my Windows 7 64 system.  

It's too bad the resolutions don't go as high as they could in Sentinels, but with AA and filtering it doesnt really matter.

This is such a great thing to have figured out.  Thanks again.

#9 bushwhacker2k

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Posted 24 April 2012 - 05:34 AM

AWESOME! I've been racking my brain over trying to get this thing to work and this does it in 5 seconds! Thanks a bunch :D

#10 Sunflash

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Posted 24 April 2012 - 04:34 PM

WHERE DID ALL THESE PEOPLE COME FROM!

#11 Knan

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Posted 24 April 2012 - 06:09 PM

View PostSunflash, on 24 April 2012 - 04:34 PM, said:

WHERE DID ALL THESE PEOPLE COME FROM!
Nobody expects the Turn-based Underground.

#12 Space Voyager

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Posted 25 April 2012 - 06:42 AM

View PostKnan, on 24 April 2012 - 06:09 PM, said:

Nobody expects the Turn-based Underground.

Yeah. Now it is our turn. ;)

#13 Shaoling

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Posted 15 June 2012 - 04:12 PM

Hey all,

Just bought the game off gog.com , been looking for this game for ages.

I have no shadows in the game at all and it doesn't seem like antialiasing is working either. I got the link to this post from gog support after contacting them about the issue.

I downloaded the file and unzipped it into the silent storm folder. Problem is when I try to run the game I get a "game.db file not found" error. Only happens when I put the dll in the folder. If I don't the game runs fine, but without AA or shadows.

Is anyone else having this issue? Or perhaps have a solution?

Running on Win7 64bit system with gtc560ti SLI (have tried running with SLi disabled and in XP compatibility mode). using the latest foreware 301.42 drivers

Thanks in advance.

#14 BlunterII

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Posted 17 June 2012 - 07:15 AM

Hi, Shaoling

1.Open cfg folder (in main directory)
2. find s3config (RMB>properties>security>edit permissions>give your user full control, in order to be able to save when you are done)
3. open s3config with Notepad and edit the appropriate line

setvar gfx_cl = 0.00 to setvar gfx_cl = 1.00 to enable advanced lighting if you see only flares from point light objects (like lamps)
and / or
setvar gfx_shadows = 0.00 to setvar gfx_shadows = 1.00 to enable shadows

4. Save

I have the same OS and GTX 560ti also and had to edit the same thing (gfx_cl, in my case) to enable lights (not just flares) in Sentinels as well as Hammer and Sickle
Hopefully, this will work for you.

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#15 Shaoling

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Posted 17 June 2012 - 08:53 AM

Hi Blunter,

Thanks for the reply.

I'm running the Silent Storm Gold edition that was released on gog.com recently.

There is no s3config file in the cfg folder of Silent Storm. It is however located in the Silent storm Sentinels cfg folder, but the settings are already set to what you suggested.

Unfortunately even with the settings you suggested the lighting and shadows are missing in Silent Storm Sentinels. I tried moving the file to the cfg folder in Silent storm, but with no luck.

Are you using the file listed in this post as well?

#16 BlunterII

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Posted 17 June 2012 - 06:13 PM

If you are refering to d3d9.rar posted by M10s - then yes, I am using it as well. I am also using Lorondo's fix from this post .  You might want to give those a try. They worked for me. I am not sure if Mediafire is safe at the moment (it gave me some fake virus alerts, so tread with caution)

Changing Compatibility mode for the exe., provided with the fix, to XP SP3 in 256 colors initially helped me start the game but without d3d9.rar.

Later, though, I specifically set it to Win7 compatibility and it worked. Don't ask me why :)

So, in essense, play around with the settings and see what works for you.

Good luck!

~Blunter~

- BlunterMod v 2.4 ready for testing (MediaFire, rar) (5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) + v 2.3 full (without HE rounds)

- BlunterMod v2.3 ready for testing (MediaFire, rar) ---4 more uniforms, 1 new ammo type and a new weapon added, "Castle Linden" random crash fixed, a new area "The Bank" added to the Sentinel base, and various other changes + v 2.2 full (see ReadMe file for more info)

- BlunterMod v 2.2 ready for testing (MediaFire, rar) --- 20 new ammo types added (AP, HE, API, JHP), 7 unique weapons added, New RPG money items created, German Soldier Class characterss don't wear goggles + v 2.1 (full but without game-breaking bugs, hopefully)

- All Uniforms v 2.1 DO NOT USE (bugged) --- A Wave Defense "Castle" encounter, ammo and weapon name fixes, cheaper surplus uniforms, binoculars fix + v 2.0 (full)

- All Uniforms v 2.0 ready for testing (MediaFire, rar) --- 108 more uniforms + binoculars + v1.0 uniforms and changes (ReadMe for v 2.0)

- All Uniforms v 1.0 ready for testing (MediaFire, rar) --- 78 new uniforms (available from the base seller, prices vary) + various gameplay changes

- Silent Storm on Steam Greenlight has been approved 08/28/13!

- Available for purchase on Steam - "Silent Storm" + "Sentinels" page

_______________________________________________________
My Blogs: H&S blog and just funny book titles I created for my kids( unrelated to Silent Storm).

~Blunter~


#17 m10s

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Posted 05 July 2012 - 06:39 PM

As i heard, gog edition of SS automaticly include some kind of fix. There only problem that was missed by gog  is widescreen resolution in original game.

#18 silencer_pl

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Posted 06 July 2012 - 09:16 AM

I am pretty sure I've played on widescreen in original version.
Posted ImagePosted ImagePosted Image

#19 bobk

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Posted 17 July 2012 - 06:41 PM

M10,
Thank you so much! Game is running now, was considering a dual boot and other crazy options, but now it's running on Win 7 64. Thumbs down to the developers for not finding or passing on this easy fix, no wonder PC gaming is dying off...

#20 Zombie

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Posted 26 May 2013 - 08:43 PM

Just as a note to anyone installing Silent Storm from disc to a Win7 system and then applying the fix above, don't let the installer choose to install to the default location - in my case it was C:Program Files (x86)/JoWooD. I had administrator issues with extracting the fix to this folder and I'm not an expert on Win7 security protocols to diagnose a way around it. So if you install to the default path and run across issues with extracting the patch to the folder, try moving the folder to somewhere like Documents and then applying the fix. Worked for me. Posted Image

I'm also adding the original fix as a .zip file here as a courtesy to other folks who may not want to download an AnnoyingWareā„¢ rar program to decompress it. Posted Image

Attached File  Win7 S2 Fix.zip   27.12K   263 downloads

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!




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