Just putting in my own opinion out there about this game.
First off, I do have to agree with Spoony (http://spoonyexperim...6/e3-2011-xcom/
), his opinion on the game that he has seen so far is totally right.
Now I've played my fair share of games, I have played Mass Effect as well as playing all of the X-COM games you can buy on Steam and I have a university degree on making games.
My honest opinion on this game, based on the trailer and what has been described by Spoony himself?
I am very disappointed and disinterested in this game.
These are the reasons I'd like to add as to what I think about this game.
Firstly, from a purely technical standpoint. My opinions on the animations and textures are that they are HORRIBLE. I mean, they are BAD.
You look at the new trailer, and you can clearly see that there is stuttering and missed body movements in the animations, they don't flow smoothly at all, you can clearly see an effect on the performance of this game as well in the somewhat less then average FPS (Frames Per Second).
And the textures look bad as well. I mean, they are BAD. This is pre-Fallout 3 kind of graphical quality and to be honest it doesn't look good at all, it looks outdated by about 3-4 years.
Another thing that urks me, quite strongly in fact, is the setting and location of this game. They are putting across that this game is meant to be 1950's-1960's era of America, which means that is has some inspiration from the incident at Roswell, New Mexico.
The problem comes from the fact that, X-COM, the unit you control in all of the previous games, usually is global organisation in those previous games and in this game, it seems to be strictly inside of America.
Now I have nothing against America itself, but on the bigger picture, that is a bit of MAJOR step-down from global victory against an alien menace. Plus, when you look at the games that the studio creating this game has done, its comprised of nothing BUT Bioshock and Bioshock 2, both of which have a similar time setting. My point being that this studio hardly seems to be diversifying in its art style or location and setting within its games.
Another thing that disinterests me is the fact that Spoony mentioned "tactical elements" which, in the most simplest of terms, means they are taking some HEAVY inspiration from Mass Effect, and not in a completely good way either.
When you look at the trailer, you can see in the running animations of the enemies that the stance and run animations seem to be "copied" from enemy movements in the Mass Effect games. If you know of the creatures called "Husks" in Mass Effect and how they run in that game, you know what I'm talking about.
Also, Spoony mentioned "Powers" that the team members can use at your command, essentially boiling the combat missions in this new game to be nothing more then a Mass Effect battle in the First Person perspective. Which I personally feel, does not work. Mostly because it doesn't offer something different that what I've already experienced in another game and doesn't offer anything new.
One more thing I want to mention is the "rewards" given to you at the end of each mission you undertake. Spoony said that some would progress the story, others would give lots of XP and some would give you weapons or research.
The main problem with this is that it feels like the mission structures are gonna be based mostly around either Mass Effect or Starcraft 2. To the point where "Mission progression" type of missions are the only ones that do not have a "time limit" whilst the other two types may have that time limit and thus are open to an issue where you could finish all of the XP / research missions and plow through the "storyline" missions with ease because of what you have earned in the other missions.
This is not fact, this is what I personally think will happen within this game.
Another issue with these "rewards" is that it is clearly defined what we earn, and all of the X-COM games previously have not had that. In the previous games, it was up to the player to decide what awards they got from a mission based on what weapons and items they bring to said mission. Weapons to stun aliens and psi-amps are brought to bring in important live aliens whilst lethal weapons are brought to kill aliens, it was that simple.
In this game, it feels like you just shoot everything that moves and get a bunch of stuff regardless of any research paths you can take. Which certainly does not feel like you have as much of a contribution to the way you wish to take your research compared to the original games. Even Mass Effect 2 with its boring scanning and probing planets for resources give the player a much bigger contribution to what that player wants researched then what has so far been described about in this game.
On one final, final note about this game, I know its still a year off from now, but I would have to agree with Spoony on the non-appearance of the old Alien favorites from the previous X-COM games, I do want to see Sectoids and Snakemen and Mutoids and Cyberdiscs and all the old favorites from the old games. I mean, even DUKE NUKEM FOREVER did just that. It remade nearly ALL of the aliens from Duke Nukem 3D. And that's saying something.
My honest opinion. I myself will not buy this game. Unless they pull a miracle out of their rear within 10 months that will drastically turn things around. I'm not buying it. I'll buy something else.
That's my final say.