Running with Pineapples


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#41 NKF

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Posted 08 May 2011 - 12:34 PM

Geoscape Segment:

First step is shift captured loot at the various bases to the bases that specialise in the respective weapons, and sell off stuff we don't need. This doesn't raise a lot of cash.

Once the last batch of power suits are ready, I commission 10 more. I send two power suits over to Orchard.

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The Fireworks interceptor launches when a very small UFO is spotted flying away from the base. However the small scout is too fast and the Fireworks Interceptor falls behind. As the UFO nears Orchard, the Orchard interceptor takes over. The UFO speeds away on its western heading and bounces around once it nears the coast.

While twiddling my thumbs at my desk watching the interception take place on the big screen, one of the staff sidles up to me and whispers something in my ear - which promptly turns beetroot red.

It was the Orchard Skyranger that launched. This slight oversight is quickly rectified - luckily it was early into the launch and the UFO's heading back to Orchard.

On contact the UFO evades the first Avalanche volley by escaping at the last moment. Once out of intercept range, the UFO turns north and start flying at very high speed and vanishes once it reaches the vertex that marks the exact north most point of the globe. The interceptor is sent home.


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Later that evening another very small UFO is spotted near Fireworks. Fireworks' interceptor goes for it.

During the interception a breakthrough in the labs has the Mind Probe available for use. Research then concentrate on the Flying Suit. Mind probes at all three assault bases are put onto their respective Skyrangers.

A double strike with Avalanches destroy the small scout.

A few days later the Power Suit batch is completed. Half of them are then shipped to Fireworks. Manufacture then starts working on 20 suits of Personal Armour. With the Flying Suits being researched, we may as well conserve the exotic materials and concentrate on the mass production armour for now.

Several more days pass and Orchard's Hyperwave decoder is completed. The old Large Radar is taken down. As the HWD is built off the Small Radar, it's left where it is.

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Watchpost-1 spots a Small UFO. Moments after the Watchpost Interceptor leaves to attack, the Orchard HWD picks up a Muton Terror Ship on an infiltration mission to South America. It's flying in from Africa.

Watchpost-1's interceptor knocks down the Large Scout with two well placed Avalanche missiles. It then bears towards the Terror Ship.

Fort. Cannon's Interceptor heads out to assist with the Terror Ship takedown while Orchard's Skyranger plots a course for South America.

Watchpost-1's interceptor makes contact with the Terror Ship and starts its attack right away. One volley of missiles hit, the second miss. Now out of ammo Watchpost's interceptor returns to base.

The Fort. Cannon interceptor gets into firing range and fires all of its missiles and takes down the Terror Ship.

The Orchard Skyranger arrives with the dawn and touches down by the Terror Ship.

Tactical

Equipment is shuffled about accordingly.

Turn 1

tactical_001.png tactical_000.png

The Skyranger's landed in jungle terrain and is pinned between the western edge of the map and the Terror Ship. Just to the undergrowth to the north there is a Muton soldier and a Celatid.

Now not to get into a repeat performance of what happened last time, I concentrate on getting the smoke grenades deployed. Also unusual for me, I'm having one dropped inside the Skyranger as well as at the base of the ramp. Lucky for me the Muton's not looking straight into the Skyranger, so it doesn't react to one of the smoke grenades being thrown out the back. To be on the safe side the one inside the Skyranger is simply dropped to the ground rather than thrown.

Soldiers in the middle of the Skyranger prime their grenades. A risky move to be making at this stage, but will be useful.

Turn ends.

The smoke grenades worked, no attacks into the Skyranger. Door noises in the Terror Ship.

Turn 2

Bad side effect of all the smoke is the enemies to the north are obscured as well.

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(There are two Mutons in the above screenshot)

Marc Luget drops down the east side of the ramp and something from behind flies past him. When he gets off to the side a Muton is spotted near the forward landing gear. Helga Brehme puts the Mind Probe to use and discovers it's a Muton Soldier and it can no longer fire back. Hefty health on the thing though.

Scott Sharpe descends the west side of the ramp and spots another Muton past the front landing gear. Helga passes the Mind Probe to Emile Gaudin. The new target is identified as a Muton Navigator. Can't fire back either.

Scott kneels and fires a Plasma Pistol burst into the nearest Muton. Two of three rounds hit. Marc steps outs and does two bursts with his laser pistol. Only a few rounds hit but this kills the Muton. Both back up into the smoke behind them as best they can.

Jean Bussiou steps off the west side of the ramp, kneels and fires a burst from his plasma pistol. Two rounds hit.

Norris Krumpet (distant relative of the late Norton Krümpet) walks down the east side, kneels and fires a laser pistol burst into the Navigator. The first shot connects and kills it, the last two shots fly off into the distance.

Mariko Iwasaki heads to the bottom of the ramp, kneels and throws her pre-armed alien grenade roughly towards where the last two aliens were seen to the north.

Turn ends

Either Mariko or Spencer Miller react to something that moves into the smoke cloud.

Turn 3

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It's a celatid. Full health so the shot must've missed.

From inside the Skyranger, Neil Stewart empties his laser pistol into the kidney bean. One or two rounds connect while the other four shots scorch earth. Spencer Miller fires a burst and one round hits. Karin Berger fires but hits absolutely nothing.

Marc Marcelle points his Plasma Pistol and the first round kills the Celatid.

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Down below, Scott Sharpe spots a Muton just standing outside the Terror Ship western entrance.

Jean Bussiou, who can see the Muton and is kneeling and hasn't moved yet, does the honours. Nine rounds later, only one round connected. However it was a very good hit, as a probe reveals the Muton has lost two thirds of its health.

Norris, who is protected by the edge of the UFO hull, tosses his primed alien grenade around the corner and it lands a tile away from the soldier. Scott meanwhile backs up into the smoke.

Turn ends

The alien grenade kills the Muton, but another Muton steps out the door and kills Norris instantly with one shot. Right in the chest with a Heavy Plasma. It walks back inside.

My avatars don't live long even when granted Power Suits. Mainly glad he didn't have any other primed explosives on him or his other friends nearby would've been hurt bad.


Turn 4

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Spencer gets down to replace Norris and spots a Silacoid. Given its range, it's deemed unimportant at this stage as there is a more dangerous target around the corner.

Neil Stewart walks down the ramp, and completely ignoring the fact there's recoverable loot by the door, he throws a High Explosive onto the other side. It's a gamble - if Norris' killer is still outside, it'll bang it about a bit. If it's inside - then tough luck.

Turn ends

The gamble was a success! It kills the Muton instantly.

Another Silacoid pops out the UFO and a couple of soldiers with laser pistols harass it as well as the other one in the distance.

Turn 5

Marc (Luget) , Marc (Marcel) and Mariko head into the scrub to the north to see if they can track down the remaining of the two targets we saw at the beginning. They can't see anything, so it must've moved to the east.

Rather than keep them visible to what ever's coming around the corner of the Terror Ship, Scott and Jean head back around the Skyranger ramp and gather behind Neil Stewart.

Kenji Yamazaki and Karin Berger head out of the Skyranger to add to the firepower.

Turn ends

The Silacoid by the door peeks around the corner and is greeted with a few laser beams. It runs back.

Behind the Terror Ship (or front?) a floating kidney beam is spotted in the foliage.

Turn 6

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The Silacoid by the door is still visible around the corner.

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Marc Marcelle spots the Celatid. He kneels and kills it on the first hit from a burst from his Plasma Pistol.

Turn ends.

Someone by the Skyranger reacts to something in the jungle to the south.

Turn 7

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Now a Muton is standing next to the Silacoid by the west door. This is only a guess, but it's carrying a small launcher. Whatever it is, the Muton Soldier has no ability to fight back.

Neil Stewart does two bursts on it. One shot hits the Muton, one shot misses but hits the Silacoid.

Karin Berger, who is quite some distance away (having moved close to the Marc, Marc, Mariko team to provide them long range support), fires a very wild burst in the Mutons general direction. Everyone in Neil's team that are within her wide firing arc flinch and cross their fingers as a second burst narrowly misses them. Luckily the very last shot hits the Muton and kills it.

Turn ends

A plasma bolt is fired - but it's hard to tell in which direction or who fired it. The next few attacks are clearly at the Silacoid by the door.

Mariko, Kenji and the 2 Marcs start a wide sweep of the belt of jungle in front of the Terror Ship. We definitely know there's one Muton Soldier with a Heavy Plasma out there - we just can't find it.

Turn ends

Something kills Spencer, who was kneeling right beside Neil.

Turn 8

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A Muton Soldier is spotted standing on the Muton Navigator that we killed earlier (just under the target cursor). It cannot fire back so we attack! Karin, who I really shouldn't be trusting with long range fire support, fires a burst and two snaps and doesn't hit at all.

Scott Sharp fire his Plasma Pistol on auto twice and snap once. Two rounds hit. Kenji backs up to get a clear shot and tries an aimed shot with his plasma pistol. A miss. Jean fires an auto shot with his Plasma Pistol and on the third shot takes the Muton down.

Mental note: I think we need to buy a few Proximity mines.

Turn ends - nothing but a door sound is heard.

Turn 9

Mariko's team, rejoined by Kenji continue their advance.

Emile Gaudin, who so far has been chit-chatting in the Skyranger with Helga, heads out to bolster Neil's team.

Turn 10

Emile grabs the late Norris' laser pistol and discards his conventional pistol - which was only really for show.

Time to move Neil's team. Jean and Karin head to the west side of the Skyranger to do a wide circuit around the Terror Ship doors. Neil, Emile and Scott advance their positions a few steps. Neil kneels.

Mariko's team around the back advance a few paces as well. Due to heavy foliage, Mariko and one Marc head around the undergrowth and Kenji and the other Marc head the other way.

Turn ends.

A Muton walks out of the jungle to the south and opens fire on Neil. Not sure if it hits, but Neil retaliates and all of his laser pistol shots hit and stun the Muton.

The Silacoid pops around the corner and Emile, who really shouldn't have had enough time to do anything at this stage, manages to zap it once.

Mariko's Marc fires on a Celatid that appears at the east corner of the Terror Ship.

Turn 11

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Uncertain of where the Celatid went, Kenji throws his alien grenade next to a Rafflesia by the corner of the Terror Ship.

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Time to deal with that Silacoid. A scan shows that it's undamaged, so it may be silacoids - as I'm pretty certain some damage was done to the one that was moving in and out of the corner.

Jean Bussiou empties his Plasma Pistol, one round hitting. Karin is a bit more successful this time and lands two out of six laser pistol rounds. The silacoid remains upright. Since he's literally a few paces away from it Emile fires nine laser pistol rounds into it, and the few that manage to hit knock the Silacoid out.

Jean reloads his Plasma Pistol

Turn ends.

Kenji's grenade explodes.

I was right, another Silacoid wobbles in and out of the corner.

Turn 12

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The Silacoid's uninjured. Jean fires one warning shot at it and backs out of view.

Mariko and the nearest Marc find their passage blocked by the foliage, so they rejoin Kenji and the other Marc.

Turn ends.

Karin does an impressive series of attacks on a Muton that pops around the corner, and is followed up by a couple of rounds from Neil. Most of the attacks miss but a few hits find their mark.

Turn 13

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Helga identifies it as a Muton engineer. Minor damage and can't fight back. Expanding smoke appears to have blocked Jean and Karin from visually seeing it. Jean lands two of three Plasma Pistol rounds on it, and Karin kills it with the first of three rounds.

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Jean gets up and advances one step and can now see the Silacoid around the corner. We'll leave it alone.

Mariko, Kenji and the two Marc's advance but can't spot their Celatid. It must've fled south. Either way, Mariko and one Marc throw alien grenades ahead to flatten the foliage.

Turn ends

Only one of the grenades goes off. Wonder if one was unprimed? Either that or it was too close to the other one. Oh well.

Two Silacoids appear in front of Neil's team followed by an impressive light show from pretty much everyone. As impressive as it was, it doesn't take down either of the silacoids.

Turn 14

Jean can see one of the Silacoid, and Helga reports that it is down to 8 hitpoints. Karin leapfrogs around Jean and spots the other one. Both are left alone.

Kenji and the nearest Marc arm alien grenades while Mariko and her Marc head for the clearing they made.

Turn ends.

The silacoids start moving about and a hail of bullets rain down on it from various angles. One of them dies.

At this stage I'm wondering if one of the silacoids was the one that fell unconscious earlier.

Turn 15

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Not taking any nonsense from nature, Marc Luget (the chap on the left edge of the screen) throws his grenade into the wilderness beyond.

Turn ends.

The grenade promptly blows up nature.

Karin appears to have wandered too far and is spotted by a Muton standing immediately outside the west doors. On the bright it's Karin that's on the offensive and blasts the Muton with a laser beam. It runs back inside the ship.

The camera moves a little further along momentarily before it goes back to the door where the silacoid makes its move and Neil and co. open fire on it.

Turn 16

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One of the Mutons shot earlier has woken up. Helga says it has 12 hitpoints (and 11 stun). Scott puts and end to it.

Karin and Jean each do an auto round from their guns on the Silacoid at the corner. Each only land one shot on it, but that'll do. Emile empties 12 laser rounds into it, with 4 hits, but it still stays up. Scott finishes it off with 2 of 6 plasma pistol rounds.

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Marc probably didn't have to destroy the undergrowth on the last turn as the Celatid is spotted right by the corner of the eastern door. Marc fires 9 rounds and all miss but one. But that one was enough to kill the giant kidney. Please with himself, he gets out of view.

Turn ends, and a door opens.

Turn 17

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Karin takes a few steps and spots a seemingly unarmed Muton by the door. Helga's analysis shows it's a half dead soldier. Karin sprays it ineffectually with light and runs back beside  Jean.

Scott leaves Neil's side and makes way to join Karin and Jean.

Two Marcs, Mariko and Kenji advance down the east side of the Terror Ship. Marc remarks about how much damage the ground in front of the Terror Ship has sustained thanks to the Silacoids.

Turn ends

Two shots are fired but no one saw where they were or who they were being fired at.

Turn 18

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Karin spots a Celatid. Neil's team and Mariko's team, each on either side of the Terror Ship, have clear line of fire to it.

Kenji fires 9 rounds but only 1 shot strikes its mark with most of them flying wide or hitting foliage.

Emile fires his laser pistol and takes it down on the first hit.

Both teams on either side of the Terror Ship start their slow crawl to the front of the ship.

Marc "I love Nature" Luget throws a grenade into the bushes to the south.

Turn ends.

Mariko was kneeling in just the right position to land three laser pistol rounds on a Muton that steps out of the nearest door.

Turn 19

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Karin and Scott do a scan over the bushes to the south of them and it looks clear. Jean, Emile and Neil are now in good positions to cover their nearest door.

Kenji moves closer to Mariko to help watch over the door.

Turn ends.

A Muton steps out of the door and fires a plasma rifle at Mariko. One round hits, but doesn't kill her. She responds with several laser rounds.

An unarmed Muton steps out of the door closest to Neil's team and gets back inside without any fuss.

A Muton Soldier panics.

Turn 20

The magic turn hath arrived.

Mariko's lightly injured and has 1 wound. She gets up and walks over to Marc, who heals the wound. The two rush to the side of the UFO for cover.

The other Marc, who is on the eastern edge of the map, primes a 1 turn alien grenade and lands it by the door.

Scott does one last check of the bushes near him, and happy that they're clear, starts moving to the east. Karin, ahead of him, moves in that direction as well.

Turn ends.

The Muton that shot Mariko (now unarmed?) walks out the door and back in again.

The unarmed Muton at the other entrance does the same stunt, but Jean fires one round into its back.

A Muton soldier panics.

The grenade that Marc set to 1 turn goes off - hopefully clipping that Muton that just stepped outside.

Mental note: We need motion scanners.

Turn 21

Neil and co slowly circle around their doorway while Scott and Karin continue to head east. And just to save time, Karin throws her alien grenade into the dense foliage ahead.

Kenji, and the two Jeans start to slowly circle around their door. Mariko joins them as she isn't too badly injured, but will have to keep further back.

Turn ends

The Muton with the plasma rifle on the eastern door pops out and throws a grenade and heads back inside. An unarmed Muton beside it steps out and steps back in again.

Back at the west door, another Muton pops out and goes back in again, and is shot in the back by Jean.

The grenade goes off.

Turn 22


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No one died from the attack, but Kenji took the brunt of it. He's hurt bad. Marc is slightly injured but no wounds. The other Marc at the end is unscathed.

Kenji runs by Marc, who pulls out his medikit and heals Kenji's 3 wounds as he's passing by. This brings Kenji back to nearly 50% of his health - he was very frail to begin with.  

The two wounded men then rush back to the side of the Terror Ship. Mariko arms a 1 turn alien grenade and lands it by the door, then rushes off to join the other two. The other Marc gets up and heads south.

More general movement from Neil's team and Scott and Karin continue their eastern trek through the jungle. Karin's and Scott have nearly linked up with Mariko's team.

Turn ends.

A navigator panics, a soldier goes berserk. The unarmed Muton at the west door does its usual stunt and Jean responds as usual. This time it falls.

Mariko's grenade explodes and only hits the closed doors.

Turn 23

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Both doors are surrounded by soldiers.

Turn ends and a repeat of the last turn occurs, navigator panics, unarmed muton steps outside. The only difference this time is Scott Sharpe reacts to it. I didn't see if the round hit the Muton or the floor.

Turn 24

The cordons around both door are tightened.

Turn ends

A Muton soldier panics and one steps outside the Terror Ship from the eastern door.

Turn 25

tactical_022.png

The idiot stayed outside! Good for us.

Kenji, who so far hasn't really had a lot of luck, jumps past the corner and kills the Muton with his plasma pistol. It only took the first shot to take it down, so Scott's earlier shot must've hit it in the back.

Turn ends

Another Muton walks out the eastern door and a navigator panics.

Turn 26

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Two in a row? I let Helga scan it and it's navigator and it's down 2 thirds of its health. Morale above 50 so it probably wasn't the one that panicked.

I let Kenji have another stab at it. This Navigator proves to be sturdier than the last one. It takes four rounds into the side just to take down.

Everyone slowly advance on the doors.

Turn ends.

Turn 27

With both doors secured, it's time to assault the interior. Jean and Emile stand on both sides of the western door. Karin and Kenji on the east.

turn 28

Emile, Jean and Neil and breach the western door. On his way Jean spotted a dead Muton that appears to have swallowed a plasma rifle clip. He blinks for a moment and decides not to think too hard about it. Must be some crazy alien religious thing.

Over at the west door Karin is the first to rush in. She spots a plasma rifle on the floor. Kenji rushes in after her - but immediately backs out when he realises he's carrying a live alien grenade. Marc (Marcelle) replaces him. Scott moves up to the doors.

Turn 29

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Marc moves further into the UFO and sees a silacoid in the remains of the engine room. He decides to ignore it.

A misclick has Emile rush into the engine room and he finds himself sandwiched between two silacoids. He is in quite a pinch now!

Jean and Neil come to his aid and attack the nearest Silacoid. Jean drops the Silacoid, but only stuns it.

Both Marcs, Karin, Kenji and Scott open fire on the other one. Thanks to two walls that remained standing, many of the shots were blocked by it and the Silacoid is only peppered by some of the rounds. Helga says only a few more rounds should take it down, but no one else can fire on it and Mariko's too far away to assist.

Fingers crossed, Emile throws his fate to the winds.

Turn ends.

The Silacoid mauls Emile viciously.

Turn 30

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Emile brushes some dust off his shoulder, points his laser pistol into the things mouth - or in what he guesses to be a mouth. It takes four rounds to succumb. Emile then steps into the lift and spots something above. Helga checks it's a Muton soldier.

Marc and Marc file into the space that's normally a northern passage around the engine room. The ladies head the other way. Kenji and Scott stay where they are to watch for anything that may drop from the lofts above. Neil and Jean do the same on their end.

Emile points his laser pistol up the lift and squeezes the trigger. Two rounds hit the Muton in the possibly-non-existent-unmentionables and this knocks it out cold.

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Mission ends.

A message appears saying that all aliens captured during this mission die because there's no room in the cafeteria fridge. This is followed by a message informing that there isn't enough equipment to rearm the Skyranger. On checking Orchard's stores before saving, the Plasma Pistol Clips are all exhausted and there's only 3 spare Alien Grenades left.

Save for the next commander.

Attached File  GAME_1.zip   22.86K   90 downloads

- NKF
NKF - finally built a gaming PC in 2020 (though not any of that RGB nonsense). Can now play games up to '89!

#42 The Veteran

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    Munty

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Posted 09 May 2011 - 12:36 PM

Ok I'm back in the saddle and only one mission behind my usual placing!

I start off the save game with a downed USO in South America and the Orchard ranger heading home to refuel so my options are to engage immediately with either Fort.Cannon or Fireworks' Rangers or wait for something more interesting to happen...

With my Avatar residing in the North American base, Fort Cannon, and plenty of daylight hours left to burn, I decide to launch immediately and make this mission nice and swift! I put Colonel Munty in charge of the mission (leaving Commander Stefan at home so as not to be outranked!) and take all 4 healthy squaddies with me. The remainder of the team consists of Captains and Sergeants so it should be a breeze with this much experience at hand!

The Ranger retains it's starting equipment and we launch before Orchard's transport even arrives home, landing mere minutes after it returns. The heavy Canoneers drop some spare ammo and we launch the mission quickly having landed in the southwest of a farm with excellent visibility. The large scout is directly beside us but we'll have to flank the craft to reach the entrance.
Mission7_01.jpg

Boris Belov and Marielle Guerin quickly descend the ramp with their heavy cannons and immediately run into an almost invisible foe!
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Marielle misses the only shot available to her and reveals an AP clip is loaded into her weapon. Not good against Mutons!!! Boris has the same problem but can't reload right now so he lances an AP bolt into the Muton's back, prompting some reaction fire that goes wide.

A quick loadout check reveals everyone has AP ammo loaded so the 8 troops in the rear of the craft switch over while the remaining 4 up front argue about who should go out next. Robert Smith reluctantly exits and manages one hit with similarly ineffective AP fire. Tatanya misses twice and is followed by 2 hits from Klaus Meyer's autoshot. Another snapshot still fails to annoy the Muton as it continues glaring back at a nicely huddled squad of commies.

Shigeru is the last troop to exit the craft but despite his eagerness he finds himself unable to squeeze off a single shot and so flees slightly to spread out the group! Sadly he spots another Muton by the UFO with a plasma rifle, rather increasing the sense of doom felt by much of the squad at this point... The turn ends with 6 troopers just waiting to be naded into oblivion and sadly the turn must end here...
Mission7_03.jpg

Miraculously, the alien turn passes by without a single casualty, though a rather unpleasant odour can now be detected around the ramp... The Muton in the West runs to the North without so much as a single shot and the one by the saucer, well I don't really know... A grenade went off between him and the ramp but if it was him that threw it he sucks! A 3rd alien was spotted in a distand barn but although he fired once, it missed everyone. Boris Belov is nearest to the grenade and suffers some bleeding and 3 fatal wounds. Noone else is wounded.

Robert Smith sacrifices some TUs to reload his heavy cannon with HE rounds and squeezes off just one at the eastern foe. Marielle Guerin does the same and the Muton suffers a second direct hit from HE ammo. Tatanya is the third heavy cannon to switch ammo but the long shot only hits the UFO behind our little green friend. Boris is now blocking LoF for 2 more troops so he retreats into the Ranger to be healed by Olga Korkia. Boris regains a lot of health and sheds 3 fatal wounds from his torso.

Shigeru Iwahara now debates his next move as he's in sight of 3 Mutons (though can only see 2 of them himself) He has an autocannon loading AP rounds but if he reloads and fires he'll be left in the open for target practice on all sides. A quick reload leaves him with just 32 TUs and he decides to fall back for now, heading for the landing gear but never quite reaching cover. Klaus Meyer is the last troop to act and he too reloads his Autocannon with HE rounds. He targets the now rather distant Muton in the NW but manages to hit the wall between them with all 3 shots.

Half of the troops now back inside the ranger and everyone packing HE rounds, the next end turn is less tense but the LZ is still smoking hot! Speaking of which we now have limited cover thanks to the HE rounds fired at our eastern target.

The alien turn sees the smoked out foe head to the east of his saucer while a shot from the northern enemy takes half of Klaus' health from him and introduces one fatal wound. Shigeru patches him up but he remains at half healthwith mild concussion. An aimed shot from Klaus is useless while Tatyana manages a direct hit with her heavy cannon. The Muton still hasn't suffered enough damage to go down though so medic Shigeru lays down some autofire in the general direction of their opposition. He sucks...

Robert Smith now pokes his head out of the ranger for an assist and an aimed shot from her heavy cannon is finally enough to kill the first enemy trooper! In the next alien turn another shot is fired but I didn't see where from as it burst through the smoke. My guess is the barn again but time will tell!

With really rubbish weapons to fight Mutons, I get some more of the autocannons to come forward to give us more potential firepower each turn. Shigeru moves to the south edge of the map in a UFO flanking maneouvre but as Klaus moves to join him we spot the injured Muton from the last turn again. As Robert descends the ramp to try and chalk up a second kill we spot a furthe muton to the North. Tatyana risks two snap shots over one aimed but sadly both fly clear off the map. Robert takes a snap shot at the eastern alien and it's another good hit but reaction fire from the north shows our newest contact has a small launcher. Noone goes down though so he takes another shot and kills the rifle wielding enemy!
Mission7_04.jpg

Klaus now finishes his move to rejoin Shigeru and Boris moves inside the ranger to lay down some fire on the remaining visible foe. He misses but also in doing so reveals the fact that he never had a chance to change ammo due to his injuries! Marielle Guerin replaces him and hits the enemy with an HE round from her heavy cannon. My autocannon reinforcements remain trapped by the heavies and so we end the turn facing down the last enemy.

The next alien turn sees a Muton to the south of the UFO launching a counter-flanking operation but although he fires on Klaus and Shigeru he misses twice. There is another explosion further north but I think it was another stunbomb as there's no new damage to the terrain in the area where it occurred.

A quick move south by Shigeru reveals his would-be killer and 4 hits from two autoshots knockes it unconscious! Klaus moves further round the craft to support him next turn and they hold there to end the turn.
Mission7_05.jpg

Before we turnover however we need to relocate our northern foe as he's no longer visible to our troops. Robert Smith pulls recon duty and finds it after just 2 steps, unmoved but shrouded in smoke. He lets off an aimed shot but it goes wide and strands him in the open. Boris takes another shot before realising AP is STILL loaded and spends the remainder of the turn rectifying this. Tatanya is last to fire outside and scores a direct hit but with no effect. Marielle Guerin takes the final shot from just inside the Ranger and kills the last visible Muton.
Mission7_06.jpg

NExt alien turn we see nothing but we do get a bit of door action inside the saucer. Shigeru and Klaus continue moving around the UFO and spy an orchard on the eastern fringe of the arena while a Northward move by Robert quickly locates anotehr Muton just behind the one Marielle took care of last turn.
Mission7_07.jpg

Robert has 46 TUs left to engage but knows the beast won't fall with just one soldier and he's right in the LoF for troops back at the ranger. A quick sidestep prompts reaction fire which destroys a nearby wall but opens up the gap for sniper fire. Boris Belov makes the first hit this time, finally sporting the necessary HE rounds to take the monsters out!

Marielle misses this turn and finally leaves the ranger soon after to be replaced with Olga Korkia's autocannon. She surprisingly hits with one shot out of 6 which isn't too bad considering the distance but of course it's not enough... Shuji moves up to follow suit and hits with 2/3 of his shots, knocking the monster out and destroying the corpse Marielle produced last turn.
Mission7_08.jpg

With 5 Mutons confirmed OOA and only a little door opening occurring inside the ship, we don't really know how much more resistance to expect. We continue to spread out cautiously regardless and soon reach the northern edge of the map with Robert and Tatyana leading the movement.

Shigeru and Klaus are now dangerously close to the scout's hatch and still flanked by a gloomy looking orchard but Boris, Shuji and Marielle are on their way to the north of the UFO to hook up in the east. The central barn still hasn't been explored but there haven't been any further shots taken from it's window either... Further movement reveals another Muton very close to it but the troops should be safe from it in until next turn...
Mission7_09.jpg

As hoped there is no visible enemy movement in the alien turn but Robert and Tatyana fail to relocate the alien from their northern position so the central trio must try themselves... Shuji steps around the corner and spots their enemy in the same position. It won't be easy to score a Line of Fire with the fiend but this at least works both ways!

Shuji and Boris hug the back wall of the barn while Marielle hangs back in a support role. Further South, Shigeru risks peeking around the front of the UFO to see if they can fire and realises they probably can... Both troops lay down disastrously inaccurate autoshots with only one hit but maybe they can draw the foe south at the very least. The smoke produced will give it some unwanted cover sadly...
Mission7_10.jpg

Next turn Shigeru can't relocate the target thanks to his own smoke but Shuji in the north spies him through a window. reaction fire almost takes his helmet off but it clips the wall beside him instead. He launches an autoshot from his cannon with at least one hit but reaction fire destroys the window he was using for cover! Antoehr shot and another hit with yet more reaction fire destroying more wall! Boris, confident that the alien is now exhausted, pokes his heavy cannon out to finish the job and a satisfying scream is soon heard as he hits it bang on!
Mission7_11.jpg

Some over-enthusiastic scouting in the north now lands Robert Smith in hot water as he spies a new hostile with only 10 TUs left! Tatyana has also exhausted herself and is behind him anyway. Noone is in a position to support him and so Shigeru attempts a full map shot which unsurprisingly misses (but not by much!) Klaus can only manage an autoshot and it predictably falls way short of hitting the intended target...

Amazingly our foes seem uninterested with engaging us directly today and the Muton walks towards the centre of the map instead of firing on Robert! Sadly, we've lost him in the trees now and we have no grenades to flush him out with... Tatyana can't relocate him and Robert is too nervous to move. He creeps forward a few tiles but spies nothing. Shuji emerges from behind the barn and spots the sneaky Muton hiding from Robert behind a tree! He radios in the contact...
Mission7_12.jpg

An autoshot from Shuji clears the trees and leaves Robert free for 2 shots, though sadly ammunition limits him to one... He falls back, as does Tatyana. Boris attempts a shot but misses and all the troops attempt to find new cover to end the turn.

Sadly, the Muton decides to fire this turn and Robert is killed immediately from a direct hit in the back. Tatyana's attempts at revenge suck as she destroys a small section of wall but an autoshot from Shuji succeed in knocking it out!
Mission7_13.jpg

Now up to 7 kills, I'm confident the farm is clear so the troops finish off their cordon and then move to the UFO. No sooner do Klaus and Shigeru take up breahing positions however than a Muton emerges in the alien turn! Thankfully they have TUs enough to shoot it twice and then I lose track. It seemed to disappear but in the next turn there is still an armed alien in said doorway. Shigeru is outr of ammo but Boris is approaching from the North to support them.
Mission7_14.jpg

Klaus uses his last 3 shots very wisely and kills the lone soldier with a perfect burst of HE power! Both troops then reload and the remaining troops begin to converge on the hatch. Both members of the original breaching team are now loaded with AP ammo but Marielle and Boris are here to provide heavy support now. The turn ends with more movement inside the UFO and I begin contemplating a breach on Muton troopers with HE weapons...

As Munty and Olga make their way to form a spearhead, Tatyana and Shuji also arrive from the North. By turn 17 things are looking grim for the aliens and I prepare my avatar to enter hell. There are plenty of troops for support but the situation is not very HE-friendly as we discovered with BombBloke's last foray into an identical breach!
Mission7_15.jpg

I regret the use of my avatar as we immediately spot 2 mutons inside looking right at me... Knowing that flight will lead to a bullet in the back I lay down some autofire on the nearest ofe and miss badly! I count between 4 and 6 rounds of reaction fire and risk a hasty withdrawal, hoping they're all fired out! Amazingly the extraction is a success and there was no damage received from the onslaught! (presumably they all missed)
Mission7_16.jpg

Olga is next to take an autoshot through the door and again it's abysmal with only one hit. No reaction fire again convinces me that they're all exhausted so the troops line up for pot shots. 2 heavy cannon hits fail to take down the injured alien and it's Klaus who finally kills our first target with an AP autoshot! Happy to be alive, the troops fall back again to end the turn (though lack of TUs means they only fallback about 1 tile each!

Feeling left out, Shigeru attempt to take a shot but has no TUs when he makes it to the hatch! The alien turn sees an internal door opening but nothing else. Feeling lucky to be alive, I give my avatar a break and send Olga in for the second round. Joyously she spots another 2 enemies by the nav-stations and promptly soils herself!
Mission7_17.jpg

With her autoshot leaving much to be desired she is instantly despatched by one of several shots of reaction fire. Boris and Marielle are next up and both manage to miss with their heavy cannons, destroying valuable alien technology instead. Munty being the last trooper armed with HE rounds, I take my shots and leave both still standing after 3 good hits. Risking a second burst I'm overjoyed to knock out both remaining troops on the first shot!
Mission7_18.jpg

With 12 dead Mutons surrounding my troops I'm confused when the game continues but apparently we've missed one so we head into the UFO again. All of the unconscious aliens are unmoved so I tread carefully, expecting anotehr armed foe. We don't have to go far to find the last enemy and my avatar quickly makes a run for it with his HE armed weapon!
Mission7_19.jpg

Shigeru, Klaus and Shuji manage to pierce the monster with no less than 12 bolts with no positive outcome. This is tragic as I was well aware that giving Shuji a second autoshot would leave no TUs for escape. We have no choice but to end the turn and hope for the best...

Thanks the Gods for berserk!!!

A final autoshot from Shuji seals this monsters fate but it's only unconscious. Worse still the game doesn't end as another creep in the north is now awake again! It prompts some reaction fire but the single round of AP ammo misses it and it flees north.

As we now face shooting unarmed troops I decide to rack it up for myself and Munty heads to intercept. It's unmoved next turn and I delight in killing it with a single snapshot once the distance is somewhat closed.
Mission7_20.jpg

The mission ends now with no more creatures deciding to come round. 10 killed, 2 stunned and one DOA. Felt like more but still I'm happy with that for going up against Muties wielding cannons!
Mission7_21.jpg

Here's the save for whoever's next.
Attached File  GAME_1.zip   23.05K   98 downloads
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#43 Lysear

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Posted 10 May 2011 - 06:02 AM

Short and sweet from me ^^

Geoscape :-

HWD completed in fort cannon, and i ship off 7 power suits to the orchard base,  and Pat is given a transfer from the firework base to the orchard one.   Teaming up with "Maddog" Igor.

Ufo - 65 is sighted to the north of orchard (HWD shows it is a Medium scout, crewed by the most vicious floaters that ever existed....  possibly..  and they are on an abduction mission).    Intercepter 5 is dispatched and 2 volleys of avalanchey goodness knock it out of the sky.

10 men from orchard and various nades pistols and the likes are loaded onto the ranger and are sent out on cleanup duty  (2 rookies are brought along)



Tactical :-

Turn 1
Posted Image

Rangers exit is near the northern edge of the map and we have a floater directly ahead with its back turned.  Rookie Vlad is ordered to shoot it, he obliges by planting a laser shot intoits back but it just turns and fires blindly into the skyranger,  quick check reveals no one was hurt but everyone is slightly pissed off.  Scott takes a knee and puts 2 9mm  rounds into its chest and takes it out.   Smoke is deployed at the base of the ramp.

Turn 2

Everyone starts deploying left and right in the smoke, rookie Gerard something-or-other is sent to the NW edge of the smoke cloud and is hit in the chest by heavy plasma,  melting his personal armour and killing him quite effectively..  poor guy.   Igor tries 2 bursts from near the ramp but all 6 laser shots miss.   (Aliens Turn -  Shot is fired from the south hitting Shigeru but his armour holds and he has no damage)

Turn 3
Posted Image

Shigeru sights the floater that shot him near the downed ufo, but retreats and Pat throws a grenade under it.  Helen moves to the edge of the cloud where gerard was killed and spots the murdering floater SW of its previous position,  Yoko and "Maddog" both hit it with aimed laser pistol shots and igor claims the kill  (Aliens Turn - Grenade kills and vaporises the floater near the ufo wall.   Another floater is spotted to the west of the ranger near a house)

Turn 4

Helen sights the western floater and decides to take it down but misses and is killed instantly by the heavy plasma reaction shot (front armour of the power suit must have been faulty :)  ),  Yoko avenges her instantly with an aimed laser pistol shot to its fugly face.   Scott and Pat head for the ufo

Turn 5
Posted Image
Posted Image

Igor is sent to the NW farmhouse and Shigeru is ordered to the S one, while Scott and Pat cover the entrance to the ufo.

Turn 6
Posted Image
Posted Image

Scott enters and spots 3 floaters and an intact power source  (intercepter pilots did a great job in downing this craft with minimal damage- and also minimal casualties on the aliens side though  :P).   Jean probes the one in front of him and reveals it only has a few TU's left,  Scott double taps it with 2 snaps and it drops to the floor revealing another floater right behind it also facing away, Scott retreats out of the ufo allowing Pat to charge in with his plasma pistol.  However he only takes out 1 floater with 2 bursts and has to retreat too.   Meanwhile up in the NW house "Maddog" heads on up to the 2nd floor and has a floater staring directly at him, one quick burst of his laser pistol and he is alone again.

Turn 7
Posted Image

Pat heads into the ufo first this tie and spots the 2 remaining floaters inside, with one directly in front of him, burst fire destroys the one in front of him and a lovely snap shot takes out the other.


Thus ending the mission :)  

Posted Image

2 Casualties put a bit of a downer on the mission, however one was just a rookie in crap armour but the loss of helen and her power suit is a bit hard to swallow.  

Save for the next commander -  Attached File  GAME_1.zip   23.04K   100 downloads

#44 Bomb Bloke

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Posted 10 May 2011 - 09:37 AM

I had a good long go in the Geoscape this time, took me a while to snag a mission...

Sold stuff, moved all new research projects to Cannon, and initiated them. Also hired more soldiers, bringing all bases up to 20 each (with the exception of the listening post, which is stuck with ten).

Found Orchard to have six laser pistols in stock. Allowed production of the next personal armour suit to complete, then shifted work to more lasers.

Found a Muton infiltration battleship hurtling off towards our dedicated listening post. Sent Orchard's ranger after it, and though it landed nearby, it was night and I didn't fancy such a battle without decent equipment (two plasma clips, six laser pistols, and not much armour on board).

Scouted the area and located another alien base.

ufomulti_bbturn08_01.png

By the time laser production completed, we'd finished flying suit research (now working on heavy plasma, aiming for ship weapons) - but with only one unit of elerium in stock, I wasn't able to make any. Decided to kit out all the bases with medkits instead, and spread the armour around too (Cannon still has all the good stuff).

Located a Muton terror ship! Didn't manage to catch it, but luckily it was just scouting around the place at random and didn't land.

Finally caught a medium Floater scout, at night. Finished up medkit production, ordered 50 more scientists for Cannon (they should arrive next month, by which time the new lab will be ready for them), and started making more armour. Then sent off the Orchard crew.

Forest terrain, starting in the NW corner. Found this sucker and, after offloading half my crew, eventually shot it to death. No return fire.

ufomulti_bbturn08_02.png

The alien turn went by in a snap, and I quickly found this in the SW corner:

ufomulti_bbturn08_03.png

An Igor Korkia went scouting, and all was going well until I misclicked and moved him forward when I meant to go back. He got shot as a result, leaving him with 14hp and three fatal wounds.

ufomulti_bbturn08_04.png

The alien promptly died, but it wasn't the last and so he was sent back to the 'Ranger for medical attention, and Yoko Tanikawa took over scouting duty. All four aliens dead by about turn six, though the hills made sniping a little difficult.

ufomulti_bbturn08_05.png ufomulti_bbturn08_06.png g]

Attached File  GAME_1.rar   18.31K   67 downloads
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#45 silencer_pl

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Posted 13 May 2011 - 03:59 PM

Geoscope part: removed some not wanted anymore radars from fireworks  and Fort.Cannon. It looks like someone put HWD in very wrong place in orchard. Added Living quarters to Fireworks and alien containment for all 3 bases. Sold unwanted stuff from fireworks and made a transfer from orchard to fireworks to replace 2 very weak (STR) soldiers in fireworks - 20 is not enough for these dudes. In Fort Cannon I also made one of soldiers my personal Avatar - he is now called  (ekhm) Loopy McGoopin (I wonder how many of you finds out from where it came).

Also I realize that aliens have base in south america ( I don't remember reading that part). For the rest of the month nothing came. The monthly report is execlent in one condition. Brasil has signed a pact with aliens. And to think we have a base there - the bastards.

geoscape_000.png

Later next month a very small ufo appeared over Europe. Decoder warns us that it is Alien Retalation over North Africa. Interceptor from Orchard lunched ASAP. The bugger evaded us quite a while but was finally destroyed over Western Affrica desert (it toook 6 avalanche missiles to kill it - for christ sake we need that plasma beams).

Few days later a snakmen small scout appears over USA with Terror Mission somewhere in Europe. Interceptor from Fort Cannon lunched, but the UFO is too fast to catch it. When over atlantic Interceptor from Orchard lunched, the UFO still proves difficult to catch, but was finally down somewhere over the Africas desert.

Meanwhile a Lab was built in fort cannon and 50 scientists arrive and are put to speed up the heavy plasma project.

Having prepared Skyranger in Fireworks, soldiers arrive at the crash site.

The action for our men begun at first moment. A snakeman is spoted in front of us. Because captain Grigoriy is holding smoke, Leon is privilaged to do the honors and snipe blasts it.

tactical_000.png tactical_001.png

Then standard LZ securing procedure begun, smokes deployed in and outside of skyranger.

Next turn another snakeman crawls under the ramp and was blasted by captain G.

tactical_002.png

Next turn.

Leon exits transport and we know that we are at SE corner - no aliens in that direction. On the other side captain G. spots snakeman, he tries to aim for him but misses. Snakeman retaliates and inflicts minor wound - luckly those medi-kits arrived. So Shigeru assists Grigoriy and delivers a rocket in the bastard face sarcasticly saying 'Probe this M*****F****'. Captains wound is tended.

tactical_003.png tactical_004.png

Nothing more is happening so troops spread out and slowly move to the UFO. Inside shigeo spots a snakeman, he quickly moves out of the way and Shigeru blasts him sky-high (destroying everything else inside).

tactical_005.png

Not much of a mission but...

geoscape_001.png

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#46 The Veteran

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Posted 15 May 2011 - 09:59 AM

Back in sequence again the first thing I realise is that the date in our UFO game is almost identical to that of our TFTD one right now. Having just started August in both games is a bit crazy considering how much longer the TFTD one has been running!

Anyway onto the gameand it seems I may be extended some fun this time. The first alien activity we detect is a Muton Terror ship in South East Asia. It puts up a fight as if dashes Eastwards over fireworks and does a little dance over Japan. Interceptor 4 manages to intercept it as it moves back over Russia and hits with 2 volleys of Avalanches, the UFO pulls away before the third can finish it off though... Luckily Interceptor 5 is already on the way from Europe and it soon catches the thing over Eastern Russia. One more volley is enough to drop it but sadly it lands in the drink so perhaps I won't enjoy an interesting mission after all...

Either way we've just managed to avoid a Terror site so that's always a good thing! Orchard let's us know that we're out of Avalanche missiles there but with just a touch over £1mill in the bank (yes that's in Sterling, I'm not American and the base is in Europe :P) I only splash out for 10 there and 10 more for Fort Cannon which is similarly low. Heavy Plasma research should be done soon but we still have to research the ammo and the craft cannon before we can upgrade our interceptor weaponry so I'm sure we'll use them all before then!

Sale of some excess corpses and wares, like the plasma rifles we're not allowed to use, grants us an extra million in funding so I think that'll do for now. Soon after the Summer clean we spot another large UFO, this time a supply ship over Brazil. It's Mutons again sadly and it lands in the alien base at Chile before watchpost can intercept it. Fort Cannon deploys immediately to catch the alien vessel but it dashes off over africa again before we can catch it. Heading straight for Fireworks, yet another interceptor is dispatched and will meet the UFO head on just over western China. Unfortunately we lose contact mere moments before we reach the area and it's clear that they've left for orbit...

The HWD completed at Watchpost-1 now so we can keep a closer eye on the treacherous Mutons there and their treaty signing Yank friends... HEavy plasma research is now completed but I don't celebrate for long as I notice we haven't even touched the rifles yet so those cannons are a lot further off than I'd though. I assign all 100 eggheads to the clip for the heavy plasma and tell them to hurry up about it so we can stop shelling out 9k every time we fire at the enemy.

Now the 7th of august we detect the third UFO of my command. This time it's a boring Large Scout with Floaters in. It's in north africa on an abduction mission but thankfully so is Orchard so it's promptly engaged over the Nile. I'm uncertain whether it's over land or water but thankfully I didn't pause the game while writing this and the fight moved into mainland Africa by the time I checked again!

It's just approaching the zenith of nighttime so I forewarn the troops from Orchard that they'll be flying out in the morning and leave them to a good rest. Overnight the general stores complete at Fort Cannon but I don't really care so I leave it as it is. A Muton Small Scout is also spotted in the Arctic on an Alien base mission! We really need to clamp down on these bases it seems...

Fireworks sends out an interceptor which chases the little blighter all over the North Pole but eventually the fuel tank beeps and it has to fall back. Fort Cannon sends another pilot to take over but it's unable to relocate the scout. It's now midday in Africa and the boys in Orchard have been given a rather too generous lie-in so we sound the klaxon to get the lazy buggers prepped for a nice easy floater jobby.

The crew is complete cannon fodder with 6 rookies, 6 squaddies and good old Colonel Patrick O'Cake leading the sloppy bunch! Orchard seems to be seriously lacking in armour with 2 troopers heading to the field with nothing and a further 3 in only personal suits. As I check to see if it's possible to rectify this I remember we're saving for the flying suits now so I leave Fort Cannon on personal suit construction and ship 10 of the spares to Orchard.

We arrive at the crashsite just after a late lunch on board the ranger. Everyone loves Yoko's sandwiches and of course, Patrick brought the cake! As soon as the ramp drops on our desert terrain we're greeted by the glare of a butt-ugly floater.
Mission9_01.jpg

Yoko and Shigeru are on the front line and Shigeru takes the first shot to thank his partner for the saanies. Unfortunately for him, this is a very hyperactive Floater and it deals him serious damage with reaction fire. Not wanted to duck out before the fight is over he takes another shot and is killed as a reward. Scratch anotehr power suit... Yoko turns out to be an awful shot, missing 4 snap shots before finally knocking the fiend out with her final round. Everyone clusters around Shigeru but there's nothing they can do...

A quick peek through the back windows reveals we're in the Southeast corner of the map and the scout is just west of us. It's smoking pretty badly so I'm guessing it went pop on the way down. We end the first turn so everyone can say goodbye to Shigeru but there's no visible movement anywhere. My sound seems to have stopped working so I won't be mentioning doors!

Yoko is first out of the Ranger next turn and she immediately spots a second floater near the eastern edge of the map! That was rather unexpected but at least it's facing away so we may be ok. She slams an autoshot into it's back and miraculously kills it with the first shot! Her firing accuracy is 45 but I find her kneeling snap of 14% still seems rather unforgivable...
Mission9_02.jpg

Yataka Sato now leaves the Ranger to break West and he too spots an enemy immediately! It's not looking at him but it's not really looking away either... Taking a chance, he kneels for some snap shotage and the second round flies true and kills the swine. I hadn't realised how crappy Floaters were until just now but that's 2 of them killed with a single pistol hit?
Mission9_03.jpg

The next alien turn sees our unconscious friend rise up in the north and also reveals movement just off to the Northwest. These guys seem to have started very near to us this time round. Yoko attempts to finish what she started but misses the awakened floater a total of 5 times this turn. Instead Jean emerges from the ranger and, after an equally bad handful of shots, finally takes it down for good.

Mariko Iwasaki is tasked with locating the alien in the NW and does so admirably. Unfortunately he turns out to be a little too reliable and finds 2 enemies instead of the one we were expecting.
Mission9_04.jpg

Yataka hurls an alien nade right between their feet and everyone hides while the turn ends. Both aliens are killed, one actually vapourises from the explosion... Pansies... In the next alien turn, Yataka is fired on by a new sighting in the same direction but it doesn't injure him and subsequently falls back. Mariko promptly spots the errant sniper and Yataka prepares for an assault on it's position.
Mission9_05.jpg

Sadly his aimed shot is way off but one of his two snaps does hit the floaty purple freak. Mariko follows up and also misses with his aimed shot but an unlikely autoshot manages to kill it on the first shot! The troops are feeling more and more like Shigeru will be avenged this day!

Jean Bouissau pushes north now and reveals another floater for target practice (God knows these rookies need it!) however Mariko and Yataka both miss several times as expected... Yoko however manages to land an aimed shot from afar before missing her subsequent 2 snaps. Patrick steps up now and also misses with an aimed shot but the Cakeman stages a comeback with the Snap that brokes the cretin's back! It crumples up with a satisfying groan.
Mission9_06.jpg

6 turns and 7 kills is a pretty good record for this bunch of noobs so they're feeling pretty cocky at this point. Jean continues to push North while Yoko moves to join her for the trek west. Yataka and Mariko meanwhile make a beeline for the UFO, confident they can handle it... Colonel Pat backs them up, knowing it's likely at least one of them will die without some sort of guidance.
Mission9_07.jpg

A misclick next turn delays the creaching by marching Mariko off to the Colonel for some advice. Newly enlightened, he leads the charge personally and is relieved to spot just a single floater inside the UFO along with 2 dead mates.
Mission9_08.jpg

He takes an autoshot and gratifyingly connects 2 shots which is enough to topple this monster! He falls back to end the turn but there are still more out there somewhere so everyone pushes on. It becomes apparent the very same turn that we've explored the whole map outside so the last contact must be hiding in the smoking wreckage. With Mariko having scored a breach kill, it's Yataka' turn to take the offensive this turn... After a few brave steps into the smoke he spots another foe...
Mission9_09.jpg

All 3 shots of his first burst miss with 2 hits from the alien gained as reward. He's unharmed though and manages to miss another three times before running out of TUs... Mariko steps up to help but also manages a meagre 1 hit from 6 shots... Now they're both stuck... Thankfully this particular alien is a pansy and it runs into the corner to hide rather than take out my troopers...
Mission9_10.jpg

Yataka takes another autoshot and kills the beast with his final round, ending the game. Mariko applauds and Patrick stands by the door shaking his head and wondering why he got given all the green troops...
Mission9_11.jpg

I'd advise we keep an eye on the North pole as there may well be a base building mission going on up there. I've left one interceptor scouting the probes last known location so you can see the general area. Here's the file anyway!
Attached File  GAME_1.zip   23.12K   72 downloads
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#47 NKF

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Posted 16 May 2011 - 11:24 AM

Geoscape Segment:

One of the first things I do when I start is realise that we now have access to motion scanners. Finally! After doing a small silly dance of joy, I drop the current personal armour project down to the last suit that's currently in production. I decide 3 will be a nice number of scanners to build. One for each assault base. A wonderful tool for deployment, raiding small buildings and breaching UFOs. Can't believe how many months it has taken just to get one despite our scientists having a lot of time on their hands (compared to the TFTD game, that is).

After that the usual round of housekeeping matters are attended to. Stuff we don't need from each base are sold in sequence, then stuff are shipped out to bases that do need them.

Orchard hires a new soldier to replace the one recently fallen in battle.

As Orchard is better equipped with superior armour, Fort. Cannon ships 8 suits of personal armour over to Fireworks to kit those without any.


Two sergeants and a gaggle of rookies and Squaddies are assigned or reassigned to the Fireworks Skyranger. While looking through the list of rookies who have not attended any missions so far, yet another of the unlucky Krumpets is found amongst them. This time a Norm. Wonder how many turns this one will last this time?

When Fort. Cannon's interceptor reports it needs to head back, the Orchard team suddenly decide to take some time off and they put in a request to go for a trip to Greenland. Everyone climbs onto the Skyranger carrying picnic baskets and a rather superfluous chilly bin.

geoscape_000.png

Mere moments after the Orchard Skyranger heads off, a Muton Small Scout is spotted over their intended destination, looking to find a new building site. Must be the same one The Veteran was tailing earlier. The Orchard team's day off is canceled and they turn for home despondently. As Fort. Cannon's interceptor just got home, Orchard launches its Interceptor instead.

Just as the interceptor launches the UFO drops off radar. It heads over to its last position anyway.

Minutes later a flurry of activity occurs. The motion scanners I ordered are completed. The researchers are completed on the Heavy Plasma Clip research. This opens up the craft Plasma Cannon, which they pursue before I've even given the word.

Production moves onto building 8 laser pistols, which will be finished in 24 hours. Orchard are in need of some spares, even if there are plenty on their Skyranger.

Motion scanners are distributed to the assault bases. And what do you know, I see Orchard and Fireworks actually have quite a nice stockpile of elerium in their stores. Jackpot! I only shipped weapons to the necessary bases, I didn't think to look at UFO components and elerium. This'll be just what we need for the flying suits and plasma cannons.

geoscape_001.png

The very small UFO is reacquired. However, not once, but twice, the small scout evades the avalanche missiles just moments before they strike. It finally lands in the polar cap, with the Orchard interceptor stuck over with its fuel gauge nearly at the bingo point. Sure enough fuel hits 50%, and it turns back. The small scout makes a break for it at this time and vanishes off radar.  

geoscape_003.png

A floater medium scout is shortly spotted flying over Watchpost. It's bearing for Africa on an alien retaliation mission. The Watchpost Interceptor immediately launches. The warm up time gives the UFO a head start and the interceptor shortly loses it over the sea. Instead of just patrolling its last known position, the interceptor heads into deepest Africa.

The Orchard HWD quickly picks up the UFO over Kinshasa. The Watchpost Interceptor resumes chasing it.

geoscape_005.png

Moments before the interceptor shoots down the medium scout (that shot is after), that blasted Muton Scout that has been evading us (same number) re-appears flying into Europe.

At this time the Orchard interceptor's still refueling and the Watchpost interceptor is the only one in the area that can attend to it. It complains that it is running on fumes but still attempts to attack the small scout. The two ships manage to meet up in Egypt. However the small scout is already flying at such a speed and all the interceptor can do is keep pace with it. Half way to Lagos, the interceptor is forced to turn back home and the tiny saucer escapes into space.

There is a delayed launch from the Fireworks Skyranger as Norm Krumpet insists that they wait the 1 hour for the motion scanner to arrive. Either way even if they launched now the Skyranger would've arrived in darkness. We've got flares, but it's always better to fight in daylight.

With Orchard's new surplus laser pistols ready, and the Elerium finally arriving in Fort. Cannon's stores, 20 Flying Suits are ordered. We'll probably have to reduce the batch when the plasma cannon's are ready as 20 suits will take a good part of 13 days to complete.

While waiting for dawn to arrive, I have a look at Watchpost's setup and notice we have some unneeded radars installed. I decide to knock out the old small radar and plug it with general stores. Low rent, nigh indestructible, and quick to build. Once that's out of the way we can knock down the old large radar.  

Dawn arrives, and the Fireworks team get ready to party.

Tactical Segment

Since almost everyone on board are on their first or second sortie, I decide to be realistic with my expectations. Therefore the first thing I have everyone do is lighten their loadsby dropping one large rocket each. Also except for the two next to the ramp, most of them unload their launchers. Mainly as a precaution against hair-trigger soldiers in the event anything wanders past the ramp during the alien turn.

We do have two more troops than launchers. No matter, we've got more than enough to handle the medium scout.

Turn 1

We're off to a good start with no enemies visible from the ramp.

tactical_000.png

We've landed smack in the south-eastern corner. Perfect. At least, that what everyone was thinking until someone looked out the western windows to see a farm house nearby. You always have to treat them with care as you never know if it is occupied by hostile aliens.

Behind the house is a smoking wreck.

Marcel Leferve, the guy on the equipment pile is a little bogged down even with one less rocket. I have him drop one more. Marc Luget, betside him, tosses out the obligatory smoke grenade.

A quick weight check reveals most are fine, though one or two drop their medikits to lighten their load a little more. We've got plenty to go around so a few less medikits are fine.

Turn ends.

Turn 2

Marcel starts using his motion scanner to make sure there aren't any hostiles under the Skyranger, then drops down by the eastern landing gear. Marc Luget drops into the smoke at the base of the ramp. Though he has two rockets on hand, Helga Ulbricht picks up two more and sends them down to Marc.

Turn 3

Norm Krumpet and Leon Gaudin deploy.

Marcel gets up and walks to the corner of the farm house. On reaching it he sees a floater in the wreckage.

tactical_001.png

Oh dear. This is one of the hazards of working with the Fireworks team. Rockets and having one enemy surrounded in recoverable goods is never a good financial combination.

Since he can't attack it, Marcel gets behind the farmhouse wall.

Deciding that the safety of the team was of greater importance than the recoverable alien artifacts, the floater must go. But perhaps a small rocket would be useful for this one. Unfortunately all those outside are carrying the heavy duty variety. Helga loads her launcher with a small rocket and descends the ramp.

Not wanting to create too juicy a target for grenades, Marc temporarily abandons his rocket pile and heads to the eastern edge of the map. Norm spent all his TUs walking out this turn so he's stuck. Like his deceased distant cousins, at least he'll be a good distraction if need be.

Turn 4

Marcel relocates the floater - and curse it all - it moved into the middle of the corpses.

Helga fires and only hits the far wall, destroying a corpse. Norm does nothing but arm his launcher, saving his shot for later. Marc - dear Marc - destroys everything in the small scout. Everything. *Sigh*.

Turn 5

Marcel does a scan of the farm house and nothing's moved. He stays outside while Leon ventures into the foyer. Norm and Helga advance in the direction of the UFO in the smoke cloud. Marc returns to his rocket pile, mainly with the intent to stay back and let the others have a chance, but to also provide long range support if needed.

Turn 6

Marcel does another scan of the farm house as he moves along the side towards the UFO. Trusting Marcel's scan, Leon heads upstairs.

Turn 7

tactical_002.png

Leon proceeds to the roof while Marcel, Helga and Norm inch over to the UFO. Man is it flat.

On scanning the map, through the orchards to the Medium Scout's north, there are two barns that might be worth investigating.

Norm, Helga and Marcel each only have two rockets each. Six in total. Probably more than enough, but Yasuaki Shimaoka exits the Skyranger to join them anyway.

Turn 8

Leon Gaudin has reached the roof - and what prime real estate this is. He has a view of the entire field from his elevated position.

Norm, Helga and Marcel steps into the wreckage. Marcel inspects the single floater corpse that was left after Marcel's attack. At the very least a plasma rifle will be recovered.

Turn 9

Yasuaki heads north into the stone fenced clearing to cover the east facing wall of the barn.

Norm walks through the wreckage and out the other side and has a look to the south to scan the garden behind the animal stalls. No enemies sighted.

tactical_003.png

Marcel pops out the other corner of the UFO and finds an enemy in the door of the north-western most barn house. None of the ground forces can shoot at it, but the roof-bound Leon Gaudin tempts fate. He loads his rocket launcher, drops his medikit, kneels and simply points in the general direction of the ground near the floater and ...

tactical_004.png

Misses by miles. To take advantage of this mistake, it could save time for when I clear out that barn later.  

Marcel steps back behind the safety of the hedge. Norm's left his back wide open, but at least he's a long way away from the floater.

Turn ends.

Our floater friend seems to have fancied a sniper position as well, it floats up onto the damaged roof, leaving itself wide open for everyone in the field to attack it.

Turn 10

tactical_005.png

Marcel can see the floater from the start of the turn. He however takes a step back to get behind the safety of the remaining length of UFO hull to give Norm a wide berth. He's avatar material - so he needs to put some effort in. May as well start now. He kneels, he aims.

tactical_006.png

Norm gets that uneasy feeling as if he'd just kicked a puppy.

Rather than waste any more rockets unnecessarily, everyone decides to wait a bit and see if anything else pops up.

Turn 11

No one does, but the mission hasn't ended yet.

tactical_007.png

The now widely spread quartet start surrounding the two barns. Using the hedges for what little safety they provide from aerial targets (minimal at best), Marcel and Helga make their way through the orchard until they reach the far hedge. Norm gets off his laurels and starts heading north. Yasuaki continues north as well and stops just before the wheat field.

Turn ends.

There was another floater in the barn where the last one was first seen. It fires in (probably) Norm's direction but the shot only flies up into the air.

Turn 12

tactical_008.png tactical_009.png

Marcel detects the floater's movement - 7 North and 3 East from his immediate position. If I'm right, it's in the tile selected by the cursor in the second screen grab.

Sensing impending danger (from above and behind), Marcel quickly runs over to Helga to clear the way for Leon's rocket. Helga doesn't want to be where she is either, so she nips off across to the corner of the second barn. Leon fires and ...

tactical_010.png

How can he have possibly missed so badly? Leon's rocket, despite setting a target no where near Marcel, seems to home in on Marcel and explodes a few tiles away, ending his very brief career with a bang. Helga is very-very glad she moved when she did.

Leon decides now would be a very good time to stop trying to be helpful.

tactical_011.png

That feeling that he'd just kicked a puppy? Norm's well over it by now. Norm does a standing aimed shot and lands the rocket exactly where he points it. Despite his mid-range accuracy, he managed to hit the wall immediately opposite the hidden floater.

geoscape_006.png

The mission ends. Not a great mission thanks to the friendly fire, but considering it was a bunch of untested rookies operating very heavy ordinance, it could've turned out much worse! :P

Save for the next commander:

Attached File  GAME_1.zip   21K   73 downloads

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NKF - finally built a gaming PC in 2020 (though not any of that RGB nonsense). Can now play games up to '89!

#48 Lysear

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Posted 17 May 2011 - 05:32 AM

Ok its killing time again  :P

Waited for ranger to land at its homebase then i had a quick scan of the bases and personnel, Noticed the laser pistols sitting in Fort Cannon and had then shipped off to Orchard.  Elerium and Alloys from Fireworks sent over to Cannon and its team of greasemonkeys.

Decided to build a workshop at Orchard too

Few days ticked by and all of a sudden there was a flurry of activity in the siberian airspace.  UFO - 78 (Large Scout, Floaters) was picked up first, Intercepter from fireworks sent out to catch it.  No sooner had it departed the HWD picked up UFO -79 (Supply Ship, Floaters)  buzzing around the same area and also UFO - 80 (Supply Ship, Floaters).   Intercepters from Orchard and Cannon sent to intercept #80.

The large scout is downed by the fireworks intercepter in 2 volleys and is sent to put the last volley into #80 before heading back to base,  Cannon`s intercepter just manages to reach the ufo and put 3 volleys into it before needing to go back and refuel and Orchards intercepter also smacks it a few times but it still flies on,  it still buzzes around siberia/russia until the fireworks intercepter is rearmed and delivers the blow that finally knocks it out of the sky.

Ufo - 79 Disappeared over europe somewhere while i was concentrating on downing this ship.

I prep the Orchard ranger with some of the rookies and a few old hands  (power suit and personal armour mix) along with Pat to lead them out.    Also Fireworks living quarters is completed.

Ranger touches down near the downed Supply Ship


Tactical :-  (Supply Ship crash site)

Turns 1-2
Posted Image

We have landed in the NW of the map with forest to the East and South - Smoke is thrown out of the back of the ranger and the troops deploy once the smoke is thick enough.  (Alien Turn -  Shot comes from the SE and punches through the front of Vlads suit and makes a large exit on the way out of the back splattering some unfortunate rookie with the veterans entrails)

Turn 3

Pat heads in the direction of the shot and spots the shooter, 2 troopers confirm LOF to the target and open fire. Neil Stewart misses 3/3 (aimed and 2 snap) but Tatyana Zhdan puts it out of action with an aimed shot, Troops move into the trees in the east, and a small squad heads SW.  (Alien Turn - Floater spotted near a hill on the other side of the E forest)

Turn 4
Posted Image

Rookie Sarah primes a grenade but realises she is in the middle of a forest and the canopy is blocking the arc of the grenade so she hides behind a tree.  Igor is leading the SW squad and he pushes ahead spotting a floater hiding near the ufo wall.  Carl and Mariko fire 4 shots at it and Carls aimed shot is the only one that connects, but it falls without a scream  (Alien Turn - Floater gets straight back up and the eastern floater just floats around a little not realising there are people in the forest hiding behind tree trunks)

Turn 5
Posted Image

Mariko kills the floater that got back up and Scott joins the W team and is able to scan the ufo - locating a lot of hostile blips. Neil gets a sight of the floater in the east and hides back behind his tree trunk,  Sarah steps clear of the canopy and puts the primed nade right under it.  Pat decides to push on and a floater takes a shot at him but it just glances off his power suit.  Feeling slightly miffed that he got shot at he squeezes off a burst and kills it. (Alien Turn - Grenade vaporises the alien and also the corpse of the one pat killed)

Turn 6-7

Pat and his squad head down the eastern side of the ufo and encounter no more resistance before the cover the entrance,  Igot and his squad do the same on the western side and take up positions to cover that door too.

Turn 8
Posted Image
Posted Image

Scott scans the ufo again and only a few blips are shown,  Yataka Sato is sent in first through the western door and spots 2 floaters staring right back form across the destroyed interior.  Pat rushes in through the other door to provide a cross fire but has problems of his own in the form of 2 floaters on that side too.  Pat takes out the nearest floater to him with 2/3 from a burst of his plasma pistol and then retreats out.  Yataka realises he is in a spot of bother and opens fire at the floaters hoping to score a multi kill with a burst but he manages to kill 1 but is killed in return by its friend.

Turn 9
Posted Image

Pat re-enters and spots another 2 floaters in front of him, In a fine display of marksmanship he takes them bothe down with a burst each and retreats outside again, his support team look on in awe.  Igor steps through the other door and sights Yatakas killer, He fires 2 bursts at it and misses with all 6 but somehow manages to kill a floater that was hiding behind it :s, Igor however knows he can curve bullets so he isnt too shocked by this. Igor heads out and scott steps in to put down the floater with a burst of his own.

Turn 10
Posted Image

Both teams head inside and cover the lifts

Turn 11

Igor and Scott move up to level 2 and cover the doors, while Pat, Kenji and Sarah head up to the command level  (Alien Turn - Igor and Scott are ambushed but recieve no damage and a floater knocks itself out while trying to fire upon Igor)

Turn 12
Posted Image

Igor exits the lift room and has a floater looking at him at point blank range, he swiss cheeses it with a laser burst and steps on its corpse to cover any counter attack from the unexplored part of this level.  Top floor squad cover the doors.

Turn 13
Posted Image
Posted Image

Sarah spots an enemy on the top floor and the 2nd shot of her 3 round burst kills it, Pat enters through the door opposite the lift room and is blasted by plasma taking him to 12 health and 2 fatal wounds - he calmly turns and obliterates the offending eejit with plasma before exiting the room and calling for a medic. Kenji enters the room that pat just exited and covers the door.  Scott and Igor report "all clear" on the 2nd floor.

Turn 14
Posted Image

Floater panicked and ran towards Sarahs position,  She gets up close and personal with its purple head and executes it,  Pat runs over to her and show her the holes in his arm,  she is able to whip out her medkit and puts a plaster on one of the fatals.

Turn 15

Sarah finishes patching Pats wounds up and they both head towards the control room,  Kenji is flanking down the other corridor.

Turn 16-17
Posted Image

Moving to the control room and floater leader panicked

Turn 18
Posted Image

Pat enters the control room and locates the leader with its arms raised, it garbles some garbage in its alien language that sounds suspiciously like "Parley".  Pat just grins at it and drops ot with a burst then takes a seat in the command chair,  "Not on my watch" he says.


Posted Image


Save for the next Commander - Attached File  GAME_1.zip   22.6K   95 downloads

#49 Bomb Bloke

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Posted 18 May 2011 - 01:56 AM

The scout Lysear blasted faded away before the SkyRanger made it back to base, but ah well, it still adds to our score. I had an Interceptor scout the area, but it didn't find anything nearby.

I replenished troop supplies, gave Munty one of the new flying suits, and shipped him off to Orchard. Ended up assigning it to some rookie later on... Whoops.

Ordered another lab/living quarters module for Cannon.

Found a very small Ethereal ship on an infiltration mission. Two Interceptors chased it around, but with no success.

Plasma beam research completed, and we've moved onto UFO construction. I allowed the techs to finish up their next Flying Suit, then put them to work making eight craft weapons. Shipped all the finished armour off to Fireworks - protective value aside, it's a lot harder to send a rocket sailing over an alien's shoulder when aiming at the ground.

Chased a Floater large scout around for a while. It was on a retailiation mission. Took me a while to work out that the Interceptor wasn't firing because it had no ammo. Heh.

During the chase, I got the message that we'd run out Elerium. And indeed we have! That leaves us with a grand total of two plasma beams, which I suppose is better then one (or even none). I sent one to Orchard and equipped the other onto the Cannon Interceptor (selling surplus missiles).

Started making some more personal armour, with the intention of sending it to our fourth base. We don't really need anything except armour at the moment, best I can make out.

Finally caught a medium Muton scout up north, sent the Orchard pistol team over.

ufomulti_bbturn09_01.png

Started in the SW of the map. Kevin Webb, the first trooper in today's roster, saw an alien right away. He kneeled, fired, and eventually landed a hit; the alien responded with THREE shots back, ALL of which hit him. Kev took... no damage. Just as well I took that flying suit off Munty, eh?

ufomulti_bbturn09_02.png

To kill the next alien, I had to offload half the crew. It must've taken in something like ten shots.

ufomulti_bbturn09_03.png

Kevin took to the skies, but no more aliens were located until I found the UFO in the very NE of the area. Yup, Igor was on scouting duty again.

ufomulti_bbturn09_04.png ufomulti_bbturn09_05.png g]

I had Mariko dart into the entrance of the craft, then from far south, Dwight Miller sniped at the alien. Pitiful accuracy meant that he eventually shot Mariko, and when the alien moved further into the craft and he moved further north, it darted forward and shot HIM! ... No damage.

ufomulti_bbturn09_06.png ufomulti_bbturn09_07.png g]

Now the alien was lower on TUs then usual, I thought it safe to have Mariko blast him. Success!

In the meantime, the first alien had woken up, so I selected a rookie from deep within the Ranger to come out and gain his Squaddie rank.

ufomulti_bbturn09_08.png ufomulti_bbturn09_09.png g]ufomulti_bbturn09_10.png ufomulti_bbturn09_11.png p
ng]

Odd behaviour for the day: Here we see a Shigeru getting promoted. However, I forgot to take a screencap of the end-mission report, so I re-invoked the game from the point where the mission ended so I could take one. However, after doing so, Mariko got promoted instead! I didn't save this new result, so she remains a squaddie, but I did try relaunching the game another ten times or so. Nearly every time, she got the promotion - didn't know there was a random element...

It occurs to me that I didn't check the ammo supplies for Cannon/Fireworks. They're probably ok, but someone may want to look and be sure.

Attached File  GAME_1.rar   18.22K   72 downloads
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#50 silencer_pl

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Posted 18 May 2011 - 04:45 PM

Right after entering the seat I have received Defcon 5 Battle Aleart. Our Hyper Wave Decoder found an alien Battelship en rout to Orchard. I swifty checked available crew - 5 man are battle ready. I have then checked the equipement - gazilion of grenades, plasma pistols without clips, and why the hell we are keeping normal pistols ??? Sold all the normal grenades and most of the HE bombs, transfered Small Luncher with ammo to Fireworks. I also used this magic teleporting device that nobody knows there is such a thing, but I unequiped armor from the soldier that are still flying home in the skyranger and gave the defenders all the power armor I could get. Munty because he is the only Colonel that can fight got Flying Suit.
Base defence plans show that we have only one chokepoint and troops are briefed that this is theirs Alamo and it must be hold no matter the cost. Munty understood the situation and couragelously replied: "And we shall know no fear".

geoscape_002.png geoscape_003.png

Troops armed with laser pistols and few alien grenades proceed to take place and shoot any alien exiting access lift.
First Neil spots a Floater. The two exchange fire, both land perfect hits. Fortunetly Neils Power Armor did the job and dinged all the damage, can't say same about this poor floater. Because there are sooooo many items, the corpses simply vanish in thin air.

tactical_007.png

Because the defence mission was purly one sided. All what I did is mostly camped in same spot and scouting with Scott who was at the very end of the corridor. The aliens were totally masacred. I even managed to make Reaper panic. Too bad I didn't take picture of it - never fought It could be done to make a terrorist unit panic. Because there was no excitement in the battle I'll just post pictures off the valiant defence. Each turn there was 1-3 floaters coming from the access lift.

tactical_008.png tactical_009.png tactical_010.png
tactical_011.png tactical_012.png tactical_013.png
tactical_014.png tactical_015.png tactical_016.png
tactical_017.png tactical_018.png tactical_019.png
tactical_020.png tactical_021.png tactical_022.png
tactical_023.png tactical_024.png tactical_025.png
tactical_026.png tactical_027.png tactical_028.png
tactical_029.png tactical_030.png tactical_031.png
tactical_032.png tactical_033.png

And the result. As you can see - No corpses.


geoscape_004.png

Attached Files


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#51 The Veteran

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Posted 19 May 2011 - 10:38 AM

After a massively self-destructive session of The Two Sides with Lysear last night I'm really looking forward to killing some stupid AI that doesn't know every single one of my tricks today! I'm going to play at some speed today as I have to visit the TFTD playthrough as well so here goes!

Right off the bat we spot a Snakeman Large Scout over North Africa which seems to be looking for a suitable terror so that's a priority target if ever there was one! Interceptor 5 launches from Orchard just as it flys by us and changes course. Once again I engage over the water so we tail it onto the mainland before slamming it with rockets.

Feeling rather refreshed after Silencer's tremendous base defence, my avatar is ready to lead his first foray from his new home at Orchard. He can be heard discussing living conditions on the way to the crashsite though as bed's were much softer back in Fort Cannon. Everyone on the Ranger is glad they aren't going far...

It turns out we have just enough armour for everyone though most will have to make do with the personal variety... I take two fresh-faced rookies with me into the field and the rest are squaddies.

A quick check with the pilot reveals we're quite central in the map with the Scout just to our SouthWest. Kevin Webb and Dwight Miller are first off the boat splitting left and right respectively. It's quiet out here, too quiet...
Mission_10_1.jpg

Jean Bouissou clears the North East of the map while Igor Korkia and Yoko 'lunchbox' Tanikawa move out as well. Munty moves to take a position above the rear of the ranger with his high tech jetpack. There is door-opening in the enemy turn but no movement leaving the troops at a los for where exactly their enemies are...

Next turn we clear the North, East and West sides of the map with the Southern edge visible as well. The power source has blown a hole in the roof but it can't have claimed the whole crew! Munty floats to the cockpit and leads a wedge of 5 troops to the Saucer.
Mission_10_2.jpg

Somehow we manage to see a Snakeman moving inside the UFO in the aliens next turn but there's still no movement outside. In our following turn we determine that there isn't a single hostil unit outside of the UFO (that's a first for me) but Munty sees multiple movement from his new 'nading spot at the end of the turn!

The first grenade is tossed into the open top UFO next turn and is accompanied by at least one death. Rinse and repeat for turn 4 and there is no spoon... I mean turn five...
Mission_10_3.jpg

Only 3 enemies all in the saucer is just what I wanted for a quick game! Here's the save for the next commander.
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Welcome back to the wonderful world of Fan-fiction! (it's short for fantastic!)
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#52 NKF

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Posted 21 May 2011 - 11:06 AM

Geoscape Segment:

One fine day in the middle of the night, I start on the housekeeping and have alien equipment we don't need sold off and equipment transferred to bases that need them the most. Fireworks sells off all of its small rockets in favour of the large rockets since they hurt Mutons better.

I then restock a few small consumables at the various bases - Orchard's been using up most of its smoke grenades so I bring it up to 20. Fireworks also gets enough large rockets to replace the small rockets it sold off.

Since all the cool cats are heading to Orchard lately, Norm Krumpet puts in a request for an exchange. Orchard's Jean Bussiou chooses to switch places with him.

The next day Listener's new general stores module is built and the old Large Radar is taken down.

The next day a snakeman small scout is spotted near Fireworks. Orchard's interceptor launches to intercept (since it has a plasma beam). The Orchard interceptor chases the small scout over the Mediterranean and gets into attack range near Casablanca. It fires two plasma rounds but neither hit and the small scout flees. The interceptor catches up with the small scout in a matter of minutes and vapourises it with a single shot.

The scientists finish with UFO Construction and start work on the Small Launcher to give the Fireworks team a bit more variety in their weapon configuration.

A few hours later a Floater Battleship is spotted flying into Siberia on an alien base mission.

geoscape_001.png

4 Electro flares are loaded into the Orchard Skyranger and it targets the Battleship. The Battleship leads the Skyranger around in circles until it lands moments after the above screenshot was taken. By then it was in full daylight, so we won't need the flares after all.

Battlescape segment

Everyone pulls out a grenade of some description except for Kevin Webb and Munty. Kevin has his scanner, while Munty drops all of his grenades and picks up the plasma pistol and the last remaining plasma pistol clip. He hangs onto his laser pistol even though he might not use it.

Turn 1

tactical_000.png

The Skyranger's landed on the eastern edge of the map. There are woods to the west of it and hills to the south. to the north out the ramp we can see some low foliage. Dwight Miller can see a floater soldier to the north west.

Dwight was going to arm a smoke grenade this turn, but Yoko does this for him since she has a smoke grenade on her and is not in view of the floater. Kevin Webb kneels down and Yoko throws the smoke grenade over Kevin's shoulder. Next to Yoko, Igor "Yeth marthter" Korkia arms his smoke grenade and drops it at his feet. The leaders at the front may have power suits and flying suits, but better safe than sorry!

Now for that floater...We ignore it.

Turn ends

The smoke grenades promptly go off and conceals the troops from the floater outside.

Doors inside the battleship menace us.

Turn 2

tactical_001.png tactical_002.png

Kevin detects movement 8 tiles to the north and 8 west from the top of the Skyranger. Hmm, what to do? Igor arms an alien grenade and throws it forward to Dwight Miller. Dwight simultaneously drops his unprimed smoke grenade while grabbing Igor's hot potato, runs down the ramp, throws it in the approximate direction of Kevin's movement readings, and finally runs back in the Skyranger. He reclaims his smoke grenade.

turn ends

The alien grenade kills the floater Kevin detected.

Turn 3

tactical_004.png

Kevin scans picks up nothing, but when he drops down the west side of the ramp he comes face to face with an angry floater. Yoko sneaks down the ramp on the other side and attempts to throw her grenade past Kevin - but her throw is too high, it lands on the of the Skyranger. Whoops - at least it will explode harmlessly.

Carl Webb tosses his grenade forward to Igor, who catches it and runs down the ramp. He takes a step further than Yoko and lands the grenade near the floater.

Munty floats out and, staying level at his current elevation, flies around to the right side of the Skranger. He'll pop up over the Skyranger later to provide long range laser and plasma fire for the ground troops.

I suddenly feel a little embarrassed that I had not scanned the floater before going through such a performance. It has no TUs left to attack. Anyhow what is done is done. Carl readies another grenade.

Turn ends.

The grenade goes off and kills the floater. The one on top of the Skyranger goes off but does nothing to the Indestructo™ Skyranger-Plate® tail fins.

Kevin spots two floaters at the fringe of the last explosion. He reacts to one, though I do not see if he hits. The closest floater moves towards him, fires, misses, then floats back.

On the other side of the Skyranger Munty reports a Reaper running towards the Skyranger.

Another Reaper is spotted running past the two floaters and it makes its way into the woods.

Turn 4

tactical_005.png

The two floaters have no TUs left, making them excellent targets.

Munty drops under the Skyranger and fills three plasma rounds into the nearest reaper. Next to him Yoko kneel and empties all of the shots she can into the reaper. Down to her last snapshot, it kills it. Munty leaps back up into the air.

tactical_006.png

"Look out Below!" Norm Krumpet does an over-elaborate running roll down the ramp, knocks his head on the bottom, gets up, sees stars, looks to see where the two floaters are, takes a few steps away from the Skyranger, and throws a High Explosive pack with a mighty heave. The explosive lands with a heavy thud between the two floaters. They look at the skull on it for a moment and then at the timer. Of course, since they're not too bright and haven't much of an understanding of  Roman numerals, they're not entirely sure what the 0:00:05 means. Suddenly the furthest floater finds its blood is spilling out of a sizzling hole in its chest as it starts to lose its consciousness. How did this happen?

Kevin Webb was attacking the Reaper in front of him. One stray shot from his laser pistol flew past and hit the floater instead, denying Norm the chance of killing two enemies with one explosive. Kevin spends all his shots but doesn't kill the Reaper.

tactical_007.png

Igor Korkia kneels and takes over. He kills the beast, but the body suddenly vanishes into thin air. Huh?

Dwight Miller exits the Skyranger to pair up with Yoko.

The turn is ended.

The explosive makes a mess of  he remaining floater, and obliterates everything around it.


Turn 5

tactical_009.png

A reaper is spotted at the edge of the blast area. Norm takes an alien grenade out of his pocket, bites of the thingy that acts as its safety and throws it by the Reaper's feet.

Kevin advances towards the Battleship by a few paces. From the Skyranger, Benard Dujardin and Kevin's brother Carl take his flanks. Carl spots a floater right beside the Reaper. Looks like Krumpet will get his two-birds after all. The floater's an engineer and it can't fire back.

With the dense tree canopies getting in his way, Munty starts hovering over the trees rather than over the Skyranger to try and get a better sniping position.

Yoko and Dwight start making their way to inspect the low hilly terrain in front of the Skyranger.

Since mini-squads work great in 3's, Kenji Yamizaki heads over to join Yoko and Dwight while Sarah Taylor joins Norm and Igor.

Turn ends.

Norm's grenade kills the Reaper and drops the floater. However, the floater gets back up again and flees.

Turn 6

tactical_010.png

Munty advances slowly over the treetops to see if he can catch a glimpse of the engineer, but he can't sight it. Kevin steps forward and sights a floater in the south-eastern path under the battleship.

Behind him Carl kneels and fires two auto shots. Two rounds hit. Just by the Skyranger's front landing gear, Yoko kneels and does an auto shot at it as well. The first two shots sail past, the third hits the floater in the chin, taking it down.

Norm readies his next grenade while Igor gets up and examines the foliage to the north. "All clear" he reports. Just a bunch of low bushes and deadwood.

Bernard Dujardin, still flanking Kevin, heads to the nearest floater corpse and grabs an alien grenade off it.

Munty makes his way to the roof of the battleship. Unfortunately Kevin's got the motion scanner, so he'll have to throw it up later, or as the case may be, Munty fly down for it.  

Turn 7

tactical_011.png

Kenji reaches the crest of the first low hill and something fires at him. On checking the area ahead, there's a square chunk of hill removed in the next hill over. That must mean something is over there. Kenji is orderd to take a ste backwards, but he continues his climb, reaches the top then turns to go back down but can't move. Yoko comes to his aid by throwing a grenade in the general direction of where we think the floater may be. It's a gamble, but it's the best course of action under the circumstances.

Norm and Kevin's team head towards the battleship. Munty lands on top of it. Now he'll provide sniper support from there.

A fourth 3 man (or 2 women and 1 man) team deploys from the Skyranger, lead by Karin Berger and flanked by Tatsuo Noguchi and Helga Brehme  

Turn ends.

Yoko's grenade explodes - and a floater is seen moving out of the centre of the blast area.


Turn 8

tactical_012.png

The floater's nearly dead with only 5 hitpoints left. Munty takes aim but the tree canopies are interfering too much.

Kevin Webb's got a good line of fire, but after two autoshots he gives up and return his attention towards the Battleship. Over at Norm's team, Sarah takes a very long ranged auto shot and while she misses twice, the third one successfully caps the floater.

tactical_013.png

Norm spies something creeping through the darkness near the central grav-lift. A misclick sends him racing towards the battleship. Looks like the curse of the Krumpets is going to strike again.

Strange thing is, the cursor was mis-clicked away from the battleship. How did he end up racing towards the battleship?

No one can throw a grenade at the Reaper from here or fire at it. As a last ditch effort Karin, still by the Skyranger, arms a smoke grenade and throws it over to Igor. Igor grabs the smoke grenade and throws it a few tiles past Norm's feet. Hopefully the smoke/fire table hasn't filled up yet.

Turn ends.

Drat, the smoke table was just about used up. Only half a smoke cloud was formed, in the wrong direction. Luckily the reaper hasn't noticed Norm.

Munty, with his lofty spying location that is well hidden from any form of retalition, gets shot in the arm.

Turn 9

tactical_014.png

Munty's undamaged - all praise the flying suit! He gets up and walks to the edge of the Battleship and finds his assailant. Marc Marcelle the Magnifcent and Meticulous Mind Probe Meister reports it's a soldier and it's not likely to fight back. Munty fires an 80% accurate plasma beam at it, but it misses. Two beams of light burst out of the floater's chest as Carl Webb turns his laser pistol on it .

tactical_015.png

Due to his proximity to his target, Norm throws his grenade in a low arc, landing the grenade near the Reaper. He quickly runs around the corner of the Battleship leg and press his back against the UFO, gasping for air. His heart rate beating two to three times faster than it should be.

Yoko's team continue their inspection of the hills.

Turn ends.

Norm's grenade flattens the Reaper. However suddenly a plasma beam flies out of the smoke and strikes Igor in the chest.

Kevin spots a floater floating by the lift shaft.

Turn 10

Igor's undamaged.

tactical_016.png

Kevin steps forward to relocate the floater he saw. Yoko however does the actual attack, since she has a clear shot all the way back from the foot of the hills to the floater. Two of her six shots hit, and that is all that is needed to take the floater out of the picture.

tactical_017.png

Now for Igor's attacker. Norm sneaks around the post and spots a floater soldier. One burst was all he needed to put it down, and then he gets back behind the cover of the battleship leg.

Turn ends.

There's no message, but it's very apparent that something, probably a leader or commander, starts to panic. Munty hears shots being fired in the command room somewhere below him, and a couple of unusual small explosions are noted.

Someone reacts to a target near the floater Norm just took down. It seems unarmed.

Turn 11

tactical_018.png

Kevin Webb sees a Floater engineer with its back turned. It's down to its last 5 hitpoints.

Beside him, Bernard Dujardin drops to his knees and fires. Two laser rounds strike the floater in the back before it falls. Kevin wanders up to the battleship's south eastern entry passage and kneels. Norm does the same for the north eastern passage. The team mates make the attempt to join their respective leaders. Karin's team move up to the Battleship leg between Norm and Kevin's teams.

Yoko's team start making their way to the south-western hills beyond a short stretch of trees. Yoko however lags behind a bit since she helped Kevin attack a floater.

Turn ends.

Turn 12 ~ 15

Munty drops down the side of the battleship to grab Kevin's motion scanner.

Yoko's team continue their survey of the south-western corner of the map. The other teams reposition themselves better to watch the entrance of the battleship.

Munty stands over the central grav-lift shaft and uses the scanner to watch for movement.

Karin's team heads around Kevins team towards the south-western entry passage. Thanks to a line-of-sight error, Tatsuo is able to see through a crack between the walls and is aware of an enemy in the lower grav-lift.

Yoko's team complete their survey of south western map corner and start making their way to the battleship.

At the end of turn 15, Norm reacts to the target Tatsuo spotted and kills it as it pokes its head out the door.

Turn 16 ~ 21

Munty picks up movement from all directions. Aliens must be moving down the main corridors in on level 1.

With Karin's team in place, the entry to the battleship is surrounded. Now to get a team behind the grav lift shaft. That'll be Karin's team as soon as Yoko and co arrive to take over from them.

Helga breaks out of her formation and races to the back of the Grav-lift while Yoko runs in to take her place. Karin gets up and runs around the outside of the Battleship leg to get to the other side while Kenji takes her place. Dwight's too far away to replace Tatsuo at this stage.

On his way there, Dwight spots an alien inside the UFO, but we can't do much about it. (at least, not without cheating)

Karin gets tired during her run so takes half as long to get behind the grav-lift. Eventually she arrives.

Dwight arrives and Tatsuo does a skip and a hop over to rejoin Karin and Helga.

tactical_021.png

Now with the Battleship surrounded and a team ready to jump in, everyone decides to wait a few turns. Partly to let everyone recover their energy, partly to get past turn 20.

At the end of turn 21, a floater pops out the door and someone, not sure who, reacts to it and kills it.

A floater medic goes berserk and a leader panics.

Turn 22

Helga and Tatsuo take positions on the corners of both sides of the grav-lift shaft.

Turn ends.

a floater pops out the east facing door and a criss-cross of laser beams ends its life.

Soldier panics, a floater medic goes berserk, leader panics, engineer panics.

Turn 23

Tatsuo dashes into the door and spots something big in the darkness above him. Seems to be in the east passage. He throws his grenade up the lift and dashes back out again.

Turn ends

Tatsuo's grenade doesn't kill anything.

A floater pops out the door and Norm and Kevin's team riddle it with holes.

Reaper goes berserk.

Turn 24

tactical_024.png

Munty scans and finds a tiny target has moved to the south. Helga steps in from her side and spots it, but it's still shrouded in darkness. She does a burst but just hits the ceiling. She backs out. Tatsuo pops in his door and relocates his Reaper. His shots hit it, but don't kill it. Marc reports that it had a fairly decent effect on it all the same. The other target's a medic, and its morale is under 50%.

Turn 25

Exactly the same sequence of events occur as in turn 24. Only this time Helga's shots hit the medic and kill it. Tatsuo's reaper hasn't been damaged much, but it's noted that the rear armour is badly damaged. Hmm.


Navigator and Leader go berserk. Commander panics.

Turn 26

tactical_025.png tactical_026.png

Karin goes for a ride up the lift and finds the Reaper. Ah - it's stuck in the wall. Two shots get its attention. Helga comes up and finishes it off - but then it just vanishes.

Tatsuo plants himself in the corner to watch the backs of the two ladies if anything were to drop down the grav-lift behind them.

With the UFO breach now in full swing, Norm and Kevin get their teams to race up to the central gravlift .

Turn ends.

A medic panics. A leader goes berserk.

A floater wanders out of the door the Reaper was blocking and back in again. It's unarmed.

Turn 27

Norm, Kevin, Igor and Bernard race to the top level and each cover a door.

tactical_027.png

Carl joins Tetsuo and Karin and three each watch a different passage. Helga heads to the east and hunts down the floater she saw through the door.

Turn ends.

An unarmed floater enter the top lift shaft, sees Igor, thinks better of it and wobbles back out.

turn 28

tactical_028.png

The top level breaching team jump out their doors and look left and right down their respective corridors. There are unattended alien weapons everywhere. Igor finds himself standing next to a floater, Norm finds one down the north passage.

Igor opens fire on his floater - and it vanishes. Norm's opponent is a leader, has full TUs and is unarmed. Norm's such a bad shot that he can only achieve 14% auto accuracy when standing. But, that doesn't stop his first shot from instantly killing the floater.

All four troopers walk backwards into the lift well.

Down on level 2, Karin, Tetsuo and Carl start marching down their corridors. Helga meanwhile makes her way into the room that the floater was in and notices a muffled noise in the distance.

Turn ends.

Floater commander panics.

Turn 28

The top-level assault team file out of the lift well. Igor and Norm get into the north-south corridors on the eastern side of the Battleship. They face opposite directions and Norm heads south while Igor heads north. Kevin and Bernard do the same, only both head south, but keep watch in different directions. They're heading for the command room.

Helga walks through the next set of the doors and is blinded by spears of light and loud music. Disco music. There are two upside down glowing silver balls in each side of the room and the walls pulsate hypnotically with purple and blue and orange and - Helga feels a little nauseous so she quickly backs out of the room and thinks it would be best to get back outside.

Karl, Karin and Tatsuo each reach the engineer access lifts and examine the rooms below. Each one has an intact power unit. Sarah Taylor comes up to take the east passage but only gets to the lift and cannot examine the room below.

Turn ends.

A navigator panics, and the camera suggests it is in the command room. A leader panics, and we get a hint that it's in the room to the north, the one Igor's heading for.

Turn 29

tactical_029.png

Sure enough Igor finds the unarmed leader around the corner. He decorates the wall behind it with scorchmarks. The floater doesn't take kindly to its new air holes, so it dies, but decides to let its body vanish in protest.

Why is this happening? I highly doubt that we've used up the whole object table after using so many grenades in this mission.

Norm, Igor and Kevin continue towards the command room.

Turn ends.

No more panic messages - but a door is heard opening.

Turn 30

tactical_030.png

Munty walks until he is above the command room and looks at his motion scanner. He spots some small amount of movement a few tiles from him, suggesting something is in front of the door.

tactical_031.png
Bernard and Norm pop around the corner and they catch a floater between them. It's the commander.

Since Norm's had plenty of attacks this mission, he lets Bernard decide how to handle it. Then immediately regrets it as Bernard throws his grenade at the Commander's feet. Both soldiers leap behind the safety of the corner.

tactical_032.png

If anything, that would've vapourised its body.

A navigator panics.

Turn 31

Kevin rounds the bend.

Igor inspects the room on the other side of the battleship and doesn't find anything. On his way out, he sees a blaster launcher on the ground (still an artefact). He unloads it.

Turn ends.

Kevin fails to shoot at the navigator that walks out and back into the command room.

Turn 32

tactical_033.png

When Kevin opens the door, he sees that the mysterious explosions heard earlier were caused by the commander blowing up its own table. A floater is also blocking Kevin's entry. He deals with it.

geoscape_002.png

Mission ends. Whew - that was long but fun.

Save for the next commander:

Attached File  GAME_1.zip   23.86K   73 downloads

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#53 Lysear

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Posted 23 May 2011 - 04:08 PM

On assuming my command i let the Orchard ranger dock at its homebase then sell off all the goodies it brought back, for a total of around 6m which gives us a grand total of 15m-ish in the bank.  Couple of days later UFO-89 (Floater Abducter, on an abduction mission funnily enough  :P) is spotted in the airspace around orchard.  I decide to send out the intercepter to tail it.

It flies around N Africa for a bit before landing at around 5am in the morning - Orchard ranger is loaded with 10 Troops (Pat is still in sickbay but there is plenty of experienced troops to send out)

Orchard Ranger lands at the UFO just as day is breaking


Tactical Battle  (Landed Abducter, Floaters)

Turns 1-2
Posted Image

Smoke deployed, Pilot has dropped us in the SW with the abducter located to the NE of our position.  After the smoke gives them cover, Yoko and Dwight head north, while Igor and Scott deploy east with getting to the UFO their priority.

Turn 3
Posted Image
Posted Image

Igor scouts eastward and spots a floater in the barren field NE of him, Norm probes it and lets him know it has no chance to react, Igor takes the opportunity to fire 2 snaps at it but all he succeeds in doing is destroying 2 parts of the fence.  Scott helps him out by putting a grenade under its floaty self.  Dwight also scouts north and also discovers a floater directly ahead (agin Norm probes and it cant react), Dwight puts it down with a single hit from his burst.  (Aliens Turn - Grenade vaporises the floater leaving its weapon behind, and another floater is spotted moving around the grenaded area).

Turn 4
Norm gets probing on the floater (6hp left so the grenade must have got it), Igor finishes it with an aimed shot.  Tatyana and Neil head to the southern edge of the area and move east along the edge heading for 2 barns.  Yoko and Dwight push north towards a stabling area while Munty takes the opportunity to get up on the rangers wing to provide sniper cover.  (Aliens Turn - Another floater is spotted heading towards the grenade blasted area  probably looking for its friends).

Turn 5
Norm probes it aswell (just a soldier used up all its time),  sniper Munty hits it in the chest with an aimed shot from elevation but it doesnt drop it - he asks Norm to scan it again, norm does so and tells him he barely scratched the alien and didnt even cause it to bleed.  Kenji from the foot of the ramp gets on his knee and finishes the job with an aimed shot that catches it in the chest and punches through the area that munty hit and it goes down.  Yoko spots a floater to the north of the stable area but misses with 2 bursts and decides to hide behind a tree.  Tatyana and Neil in the south reach the cover of the barn wall.

Turn 6
Posted Image
Posted Image

Dwight heads into the stable to get a jump on the N floater but it seemed like the floater had the same idea and he comes face to face with it inside,  He needed 3 hits from 2 bursts to bring the beast down.  Yoko covers the stable opening incase anyone tries to get a drop on Dwight.  Igor Pushes towards the UFO  whilke Scott heads slightly south to get through the narrow passage between the 2 barns,  he catches a glimpse of a floater to the east of the abducter while glancing through a window.  No one can take it so they ignore it for now.  Tatyana walks round the southern-most barn while Neil makes a hole in the wall near the stairs.    Munty moves to support Igor,  While Norm and Sarah clear the LZ and head north to help out Yoko and Dwight.  (Aliens Turn - igor is shot from what looked like the barns 1st floor to his east)

Turn 7

Tatyana rounds the barn and gets a visual on the floater previously spotted to the east of the Ufo - She hits it in the chest and head with 2/3 shots from her pistol burst and hears it moan as its innards are pasted to the hull of the craft.  Neil runs upstairs in the barn and reports it free of any nastys.  Scott covers the ufo door from his position slightly south.  Igor is bleeding from a plasma hole in his chest but gets into cover against the barn wall while munty heads over and patches his wound up with his various cartoon character bandages. He puts a Batfink one on igor.  Norm is ordered to proceed to the Ufo to help with the breach team.

Turn 8
Posted Image

Neil jumps out of the 1st floor of the barn through a hole he made and links back up with Tatyana and they both Cover the ufo door from the south  while Scott pushes up and gets to the E of the door,  Igor feeling a bit better at having a cartoon bandage on heads up and covers the W side of the door.  Munty floats up and covers it from above (anything deciding to walk out of that door will be swiss cheesed),  Northern team keep sweeping up to the NW corner and up the west of the ufo hull.

Turn 9

Dwight reports NW all clear  and Yoko heads round to the rear of the ufo.   Munty scans the ufo from above the entrance and has a blip immediatly in fron of his position but not knowing which floor,  Scott is given the nod and he charges in but finds no-one in the entrance area so he ducks back out.  Kenji is asked to get into the barn that the shooter of igor was seen in.

Turn 10
Posted Image

Yoko continues scouting round the back of the ufo and spots a barn in the NE corner of the map, Sarah and Dwight are sent to support him in getting to it.  Igor and Scott breach the ufo and cover the inner door and Munty and Norm take back-up positions.  (Alien Turn -  Ambuuuuuushhhhh,   Yoko is hit from the NE barn but his suit holds up, also Norm is hit in the back from the first floor of the barn he spins round and hits his assailent with a raction shot but doesnt kill it.  Kenji also reacts and puts a different floater down in the same barn.

Turn 11
Posted Image

Norm kills his attacker and munty heads over to patch the 3 hoies in his back up (Transformer bandages for this fella), Yoko is unscathed and is able to put down his attacker with 3 shots connecting from 2 bursts.   Scott heads into the central ufo room and is faced with 2 floaters looking at him,  Calmly he places a burst into the one on the left and it goes down and again putting a burst into the other one brings that one down too, he steps back out of the door.

Turn 12
Posted Image

Scott and Igor cover the door to the rear of the ufo while munty comes in and hides under the table.

Turn 13
Posted Image

Munty detects hostiles around, but they must be on the top floor, the blip behind him was norm creeping up but he was foiled in his scare attempt by the scanner.  Scott and igor head through the door covering both flanks, Scott spies a heavy plasma on the floor. (Aliens Turn - Floater appears in the NE barn`s first floor and chucks a nade at Yoko from the window landing it dead centre and catching Sarah in the blast too)

Turn 14
Posted Image

Yoko is rather pissed off and a bit singed but otherwise he is ok (Minor hp damage and a hole in his armour`s underside but no fatals), He primes his HE while sarah puts some holes in the barns first floor wall allowing him to chuck it in (sarah took the blast on the front armour but didnt do much except about 3hp in health loss, probably chipped her nails).  Igor rounds the corner towards the lift and comes face to face with an unarmed floater, 1 quick burst later and the problem is gone, he drops back allowing Scott to take point and munty goes to support him assaulting the top floor.  (Aliens Turn - HE destroys the top level of the barn and everything in it)

Turn 15

Igor gets back into the central room and unloads some Heavy Plasmas then sits down and contemplates a close call on this mission.  Scott and Munty cover the lift

Turn 16

Both troopers proceed up the lift , Munty spots a discarded weapon to the north so he heads up that way to investigate, while scott covers the eastern side.  (Aliens Turn - Unarmed floater floats past scott towards the lift)

Turn 17
Posted Image

Scott bursts it in the face then moves eastward, Munty discovers nothing in the north so heads back to link up with Scott. (aliens Turn - Leader goes berserk somewhere)

Turn 18

Munty forges ahead towards the control room while Scott has a nap in the corridor

Turn 19
Posted Image

Munty rounds the corner into a burst of plasma fire which scorches the walls around him but not one connects, he turns and spots a floater guarding the door to the control room and it takes him 2 bursts of his own to put the critter down, Scott hears the firefight and wakes up and moves to cover the door to the control room.

Turn 20
Posted Image

Scott enters the control room and puts the leader down and out with 2 shots to the back of its head from a single burst of his pistol. Munty comes in and they crack open a couple of beers they stashed in their suits and toast a succesful albeit very lucky mission.


Posted Image
Another no loss mission however it could have turned out bad had the RNG gods been unkind.


Quick update from sickbay :-
Yoko Tanikawa - 20 Days
Igor "The Man" Korkia - 24 Days
Sarah Taylor - 3 Days to get her nails redone
Norm Krumpet - 6 Days

Save for the next commander - Attached File  GAME_1.zip   25.47K   101 downloads

#54 Bomb Bloke

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Posted 25 May 2011 - 02:52 AM

We now have a ton of Elerium at Orchard, so I ship it all off to Cannon (300 units = $24,555 to send... but we've got about $18mill so money is hardly an issue).

I put a stop to the personal armour production, finish off the plasma beams, and start on some more flying suits. We've got enough to make just thirteen more, but still, there's no other real use for Elerium at the moment.

Stun launcher research continues. A Snakeman scout on a retaliation mission flies near Orchard, and when intercepted, Windows 7 crashes so hard I have to hold the power button until my computer shuts off. WinAmp is of course unaffected, and so Invasion of the Gabber Robots taunts me until the machine dies.

Luckily I'd saved when the scout was detected.

ufomulti_bbturn10_01.png

First couple of turns I killed a couple of snakemen. Munty has his flying suit back and flies up to the top level.

ufomulti_bbturn10_02.png ufomulti_bbturn10_03.png g]

Another snakeman is to the north, in front of the UFO. It dies too.

ufomulti_bbturn10_04.png

A grenade flies out of nowhere and explodes, doing absolutely nothing.

ufomulti_bbturn10_05.png

Munty flies over and neutralises the culprit, a nasty patch of darkness.

ufomulti_bbturn10_06.png

He then goes on a quick cruise around the map, while a few other troopers wander over to the UFO to kill the remaining alien inside.

ufomulti_bbturn10_07.png ufomulti_bbturn10_08.png g]ufomulti_bbturn10_09.png

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#55 silencer_pl

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Posted 29 May 2011 - 08:21 PM

Geoscope part:

Sold stuff from Orchard. Plasma cannons arrived and assigned to Interceptors, sold only A. Missiles.

Soon after a wave of Muton Ufos were spotted. It didn't bode well, all Interceptors were scrambled.

geoscape_000.png geoscape_001.png
geoscape_002.png geoscape_003.png

Interceptors caught all 3 ufos over arctic and were downed. Two bases were discovered , I have lunched Fort C. Skyranger in hope to capture V.Large UFO, but it raced over Europe and Australia and was gone.

<Muton Supply Ship Doubble Tagged>
geoscape_004.png

Because I couldn't catch the V.Large one, Skyranger changed course to the downed supply ship.

Tactical part:

Ranger has landed, SW corner, we spot Muton, smoke screen deployed.
tactical_000.png

Boris exits, spots two Mutons, he fires auto shot and something fires back, but we can't see the thrid one. Slowly soldier by soldier exit and kill only one of them.

tactical_001.png tactical_002.png

This heavy cluster of soldiers asked for a grenade, and they got it. One dead - captain somebody. No one took damage from it strangely.
We fire at the second muton and Tatyana manages to bring it down.

tactical_003.png tactical_004.png

On NW part, Loopy spots another Muton, quick exchange of fire and he retaliates. Loopy gets criticaly hit, but Stefan heals him and only armor is damaged by 9 points. The team focus fire on Muton and stuns him

tactical_005.png tactical_006.png

Following path to the UFO we spot another Muton and we pepper him with AC-HE.

tactical_007.png tactical_008.png

NW side also contains a Muton and he also turns dead.

tactical_009.png tactical_010.png

Looks like heavy bombardment destroyed one of the UFOs door and we spot two Mutons right in the exit. It took us two turns to kill the one with the small luncher, luckly when he used it, it missed by a mile.

tactical_011.png tactical_012.png

On the SE corner we spot Muton that shot at Boris on the second turn. Soon he joined his other comrades.

tactical_013.png tactical_014.png

Suddenly a muton was spotted on the eastern part of the UFO. But he was dealt later.

On the northern part two stunned mutons woken up and were quickly dispatched

tactical_015.png tactical_016.png
tactical_017.png tactical_018.png

And we kill the Muton on the other side of the UFO.

tactical_019.png

The was another Muton spoted further North so a small team heads there. Meanwhile other enter the UFO.
Boris enters and spots 3 mutons. Because it is better to be shot at by small luncher he aims at the back of the other. It survives but couldn't kill Boris either.

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Troops gather  and we kill another victim who dared to show its ugly face.

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Again Boris peeks inside, and kill a Muton - not the one he was aiming but every bit counts. On the northen part we spot last alien that was outside - he wasn't too happy to see us.

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Next we clean up the rest of the 'buttlers' and we spot another one in the center of the UFO's ground floor.

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The team splits afterwards some go to the right, others go on the left. Soon on the upper floor a Muton welcomes us, and we welcome him with HE to the face.

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On the top floor again we are welcomed by a Muton and he also got his present to the face.

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Hoping that only navigator was left - the team again splits and we try to surround him. When we were ready the Muton popped out but was too scared to hit Gennadi and we blew his face off. But this wasn't the last one. Fortunetlly the last of the Mutons (which in fact was a navigator) was spotted in the elevator that we came from. Wierd that I missed him somehow. Well we blew him to hell too.

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Mission complete.

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And the overview of current situation (there is a base in the South America also).

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#56 NKF

NKF

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Posted 12 June 2011 - 04:30 AM

Geoscape segment:

I start off with some minor housekeeping matters. Mainly selling off junk we don't need and buying some new rockets for Fireworks. I also transfer a couple of alien grenades over to Orchard.

After adjusting the supplies on the Fireworks Skyranger, it's launched immediately to one of the two crash sites at the North Pole. Not a lot can be done about the time of day when the Skyranger arrives at the site as it gets shrouded in darkness. Glad I brought 4 flares along!

Tactical Segment:

Turn 1

tactical_000.png tactical_001.png

The Skyranger's touched down in an ice field. The LZ is in a reasonably good position, the south-western corner of the map. But it's dark. There seems to be a bit of light on the edge of the visible area to the north. Strange.

A quick equipment check shows a number of soldiers are slightly encumbered. However they won't be for long, so I don't worry about lightening their loads.

First turn is spent deploying a smoke grenade out the back and inside the Skyranger as well - I'm not taking any chances deploying in the low light conditions.

Turn 2

On throwing a flare out, it's confirmed that the UFO is to the north. Seems like the we landed in front of the Supply Ship. At this stage I'm thinking perhaps the Orchard team should have gone out, as laying a siege outside on the supply ship with laser pistols is much easier than with rocket launchers. And more importantly breaching it is much easier with the lasers too. Oh well, this is part of the fun.

Again not a lot is done on this turn.

Turn 3

Austin Kemp and Leon Gaudin land on top of the Skyranger's main wings, each taking a different tail fin. Leon throws his flare out to a small island to the north east of the Skyranger but it lands too far into the water.

Shigeo Koyama and Dwight Stoddard drop down either side of the ramp.

Turn 4

Just to make doubly sure, Dwight scans the corner of the map to make sure that there aren't any Mutons behind everyone.

Helga Ulbricht floats out the back and throws her flare a short way out to the east. Looks like we might have to rely on the fliers to scout to the east, what with the big puddles that way.

Troops start fanning out the back of the Skyranger.

Turn 5

tactical_003.png

Helga and Micheline start making their way to Helga's flare.

Dwight tosses his flare to a dark area to the north.

Turn ends

Two Mutons are spotted and two soldiers react to them. Shigeru Noguchi  reacts to one Muton in between the two halves of the Supply Ship, though it's not killed. Shigeo Yamazaki reacts to one to the north where Dwight threw his flare. The flare is destroyed as the missile hits, but that's not enough to take the Muton down. It kills rookie Olga Mikhailov with a single shot.


Turn 6

tactical_004.png

Shigeru spots the Muton by the supply ship on his way to find the other one that went north. The Muton by the supply ship shoots at him and hits, though does no damage. Shigeru ends up wasting his time heading north without finding the one he was searching for.

Austin Kemp fires a rocket at the visible Muton and hits. It remains standing. Shigeru rearms his rocket launcher and surpisingly still has enough TUs to fire an aimed shot. He does, and it kills the Muton.

Micheline and Helga meanwhile arrive at their flare.

On the end of the turn, Shigeo is shot in the chest and killed.

Turn 7

Micheline picks up her flare and throws into a clear patch of ice to the east. There's no way she can cross the thin sliver of ice that leads to the next patch so Helga will have to hover over.

tactical_005.png

Naohiro Ishii, who was next to the late Shigeo, decides to back up a bit but instantly a shot is fired at him. The Muton must be close by. He pushes forward and even after the game started complaining that he could not move forward, he manages just one more tile and spots Shigeo's killer. It was close by, but how was it possible that it could not be seen?!  

Artillery is summoned. Leon Gaudin fires a rocket and the missile lands behind the Muton. It must've done some good as the Muton's left with a third of its health.  Werner Unger, who is unfortunately as bad a shot as Leon, fires a rocket. This time rather than aiming at the Muton itself, the rocket is pointed at the ground just next to it, and the Muton is killed in the blast.

Turn 8

Dwight heads to Shigeo's corpse, as we'll need the ammo before long.

Another Shigeo (Koyama) starts making his way through the smoke to the flare between the Skyranger and the UFO. We'll need it.

To the east Helga hovers over the flare but can't land to pick it up.

On the end of the turn, Michelle, who should've been safe, is killed from a shot out of the darkness.

Turn 9

tactical_006.png

Helga lands, grabs the flare and throws it out, but nothing is seen. Back at the Skyranger, Shigeo Koyama moves and spots a Muton in the small path that runs across the nearby pool of water. That's probably what got Michelle. Austin Kemp and Werner Unger fire at it, leaving nothing left of the Muton and the water-logged flare nearby.

Shigeo Koyama continues to retreive his flare and does his best to get back into the safety of the smoke cloud.

Dwight picks up some of the late Shigeo's rockets and throws them to soldiers nearby.

Turn 10

The living Shigeo throws the flare close to the far UFO entrance to assist Helga in her search of the eastern edge of the map. Helga leaps over a small stream to get her flare and tosses it further ahead.

Turn 11 ~ 15

Troops start surrounding the left UFO entrance.

Thinking maybe it was a bad idea to send both of the remaining flares to the other side of the UFO, as the left entrance is now dark, Leon floats over to retrieve one, and throws it up on the overhang of the right UFO entrance.

Helga resumes her one-person leapfrog scouting mission. Once the north-eastern corner of the map is confirmed clear, she heads back to join Leon by the right entrance. So while the main team focuses on the left entrance, these two will pop in the right entrance and harass any Mutons they see from there.

Turn 16

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Leon walks into the door for a look and finds three Mutons clustered by the left lift shaft. Had they all been of a lesser species it would've been a fantastic 3-for-1 rocket deal. But with them being Mutons, and one facing his way, he quickly goes back outside.

Turn 17

Dwight gets out his motion scanner and does a simply fantastic throw from nearly one end of the map all the way to the other side of the UFO. Leon grabs it but can't use it.

Turn 18

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Leon detects a lot of big blips, but that one small blip puts him off another breach.

Turn 19

Roughly the same blip formation this time, but the small blip has moved off a bit. Helga walk in to find an engineer facing away from her. Not a lot of TUs left for a heavy plasma retaliation shot, so it's worth an attempt. She fires and kills it instantly.

tactical_009.png

I failed to take a shot of it beforehand, but that smoking tile is where the Muton used to be.

Turn 20

Things should start getting interesting now. Leon and Helga back away from the door so the don't get caught in the blast if anything were to step out their door.

At the end of the turn, back at the main door, three rockets are launched as Mutons pop out the door. The first two rockets must've killed the first one, since there was only the heavy plasma left. A third one is fired but doesn't hit the second Muton that quickly retreats inside.

Turn 21

Rockets are promptly reloaded, those without rockets head to nearby bodies for more.

At the end of the turn a few more rockets are launched, this time killing two Mutons.

Turn 22

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Helga walks into the left door and spots a Muton soldier. On probing it, it's exhausted. She fires a rocket. While not enough to kill it, it'll be quite messed up from it. Helga backs out.

At the end of the turn, two more Mutons are killed by rocket reaction fire. One Muton wanders about inside the UFO and launches a stun bomb. It only stuns the Skyranger ramp.

Turn 23

So far it seems Shigeo and Shigeru have been doing most of the work at the main door. They reload their rockets.

At the other door Helga does the same. At the same time Austin Kemp arrives to assist them.

At the end of the turn a Muton pops out door and is shot by a rocket and presumably killed. A Muton soldier goes berserk just inside doorway as it sprays the doorway with plasma beams. A stun bomb flies out but hits nothing, someone reacts but only hits the hull of the UFO. Another more level headed muton fires and misses.

Turn 24

Seems like Shigeo and Shigeru had reacted again. Those nearby who did not react throw a rocket to Shigeo and Shigeru to add to their dwindling rocket supply.

tactical_011.png

Leon goes in and spots the Muton with the heavy plasma. It can't fight back but Leon's not in a good position to attack at this stage either. He walks out and runs completely out of time once past the door. I probably should have had Helga go in first.

At the end of the turn, disaster strikes. A Muton exits the left door and point its gun over to the other door and shoots Leon. He's hit the side and killed. Helga reacts and kills the offending Muton. Suddenly out of nowhere another shot is fired and this time killing Shigeo. Argh!

Turn 25

With our best man down, Helga and Austin  drop to their knees and face the right doorway.

At the end of the turn Shigeru reacts to a Muton that leaves the ship. Not sure if it's stunned or killed, but it's not seen aftwards.

Turn 26

Dwight tosses a rocket over to Shigeru. Back at the Skyranger, our probe master Robert Evans drops the probe and starts suiting up for battle.

At the end of the turn an unarmed Muton walks out the door and runs back in.

Turn 27

Robert grabs all the rockets he can carry and starts heading out.

At the end of the turn, Shigeru kills the unarmed Muton as it peeks out the door.

Turn 28 ~ turn 39

With the opposition petering off, Dwight runs up to the corner of the UFO to breach the left door. Austin meanwhile judges his distance from the right door to the main lift.

He then races in and plugs the main lift. Dwight enters the UFO and finds the only thing left there is a dead Muton. He blocks the supply level lift.

Those outside take some time to rearm as best they can and start heading into the UFO. In time the 7 remaining survivors of the 12 man team have gathered in the UFO. Three at the supply lift and four at the lift to the bridge.

Turn 40 ~ 45

The next series turns are spent scanning the supply deck. With this floor clear, the second team get ready to move.

Turn 46 ~ 60

The team charge upstairs and split into two teams. Austin and Werner take the shorter route to the bridge while Helga and Richard take the long route. During this time Dwight Stoddard from the supply deck team heads over to join the four. Shigeru and Naohiro stay in the supply deck.

tactical_012.png tactical_013.png

Right after taking this screenshot, Werner takes a few steps forward and is shot and killed. There's a Muton camping just outside the door. Helga and Robert proceed to a launch angled shots from the other direction. Both shots were not enough to take it down.

Finally, having had enough of this mission, Naohiro, still in the supply deck, kneels and  launches a rocket from underneath to finish off the Muton.

Mission ends.

geoscape_000.png

Despite half the team getting killed and no weapons or many corpses gathered, the outcome was far better than I'd anticipated.

I hire six new troops just before saving the game. Here's the save for the next commander: Attached File  GAME_1.zip   22.59K   72 downloads

- NKF
NKF - finally built a gaming PC in 2020 (though not any of that RGB nonsense). Can now play games up to '89!

#57 Bomb Bloke

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Posted 26 June 2011 - 09:50 AM

Started out with nearly nothing to do, NKF had already sold all the loot and so forth. Hired one extra troop for Cannon and that was it.

There were two Skyrangers on their way home, with one crash site remaining (shrouded in darkness). I sat back and waited for dawn.

ufomulti_bbturn11_01.png

Shortly a group of UFOs appeared over northern Africa, two abductors and a snakeman terror ship. The terror ship wasn't headed anywhere in particular, giving the interceptors ample time to drop both it and the other two craft as well.

One of the abductors landed, but as it was also in a dark area of the world, I let the interceptors refuel then caught it as it tried to leave.

ufomulti_bbturn11_02.png

By this stage, the UFO up north had disappeared, so I decided to try for the terror ship in the desert. Wide open spaces with high visibility, sniping snakemen in the sun... what could go wrong?  :)

Start of turn one, a snakeman died.

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Ended turn, another snakeman appeared in much the same spot. After a great deal of reaction shots were fired (laser pistols really do use tiny amounts of TUs), it was still standing...

Firing on it during my next turn resulted in it returning fire, killing whoever was standing at the front of the ramp. Kevin Webb, I'd assume. Revenge was swiftly taken against the avenging snakeman, who fell beside his comrade.

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After killing it, I start to unload troopers. The UFO was nearly directly to the NW, and the ranger stuck in the SE of the map.

Many chyrssalids came to greet me.

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As in, like, many chyrssalids.

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And then some of the ones I'd only knocked out started to wake up. The snakemen to the west started to close in as well, and due to the way the ramp blocks troopers from firing to the sides of the craft, they made quite a mess of my forces - at least three soldiers died to enemy fire, about two to chyrssalid mutations.

One snakeman went wild firing stun bomb after stun bomb for about four turns, but only managed to deal marginal "damage" to one trooper - not enough to knock anyone out. He was presumably also responsible for the grenade, which maybe took a few HP off Dwight.

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I attempted to spread my troops out a little, and used reaction shots to kill a few snakemen lurking in the door of the UFO. Lost another trooper in the process. There were corpses everywhere, even in the ranger.

During a brief lull in the plasma fire, Munty escaped the ranger and flew up behind it to a sniping position. He managed a few kills, but I don't think his accuracy stat is quite there yet.

It's a very good thing that laser pistols are so fast, as they do minimal damage to chyrssalids. Even at point blank range, a trooper will be lucky to kill one without support; the penalty for failing to kill a chyrssalid at point blank range means that I made sure to use every TU available to me during my turns.

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Another snakeman threw a grenade, obliterating very nearly every corpse produced thus far but thankfully failing to kill any more troopers.

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Finally, after a few turns of reaction fire, there was silence. I gave it another couple of turns to be sure, but it seemed I'd slaughtered everything that was going to willingly reveal itself. I had five troopers remaining out of the original fourteen; I decided to chance a couple of troopers into the ship itself.

This involved removing the one remaining trooper from within the depths of the skyranger. He and some other schmu- er, "saviour of the world" lined up next to the entrance to the UFO. Two other soldiers watched the dunes, while Munty remained in the sky.

A chyrssalid jumped out, and then there were four.

ufomulti_bbturn11_14.png

I sent another soldier to take his position - how many more chyrssalids could there be?

Well, at least another one, as it turned out, and then there were three.

The remaining soldiers turned tail and ran to the ranger, Munty descending towards them. One got caught by yet another chyrssalid, the other fell to a grenade; and then there was one.

ufomulti_bbturn11_15.png

I decided then would be a good time to evac. Mission rating? "Ok", apparently.

ufomulti_bbturn11_16.png

:D :P :D :) :) :)

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