So after a fairly lengthy break from the AAr due to dismantling my laptop a little too much I'm back! Squads 3 and 4 are ready to go and investigate Osiron's holdings in the city in an attempt to strike them from the alien activity graphs as they're getting way too high round about now!
With the hybrids in combat training to develop their weedy guns and the new Squad Leader robos not yet available to hire, we're launching this sweep with only 6 troopers but I'm not expecting massive finds as I've visited the slums a few times already so shouldn't be too active...
Osiron owns 8 buildings in the city and 2 of them are a good distance from any previous alien contact so I start in the slums and soon find some activity there in the second building I hit.
Take note that Osiron already dislike me but are not yet hostile. I'm hoping that they will like me more if i kill some aliens for them but am unsure if they consider the aliens friends too so may be complicated!
The troops find themselves in a decent sized, 9 level map. It seems to be pretty badly overgrown with grass and trees covering patches of the road but there is only one main building visible so the gang flanks in to get a better idea of their situation. It's not long before a Bloo is spotted amongst the rubble...
Squad 3 continue to move west along the northern border while Squad 4 engages the lone Bloo. He attempts to flee to the north but soon finds himself boxed in by all 6 troopers and a vicious firefight ensues.
With the Bloos final scream comes the missions final screen and Leon celebrates finally reaching the rank of Squaddie on the flight to the team's next target.
With only one alien present it could mean one of three things. Either this was the very beginning of an infestation caught early, the end of an infestation that has run its course, or an overflow from neighbouring buildings... As the nearby osiron buildings are known to be clear and no UFO activity has been in the area recently we can't know so it's onto the next one!
With 6 of 8 buildings now effectively ruled out from the investigation (due to proximity, location and prior investigations) only 2 now remain, one of which is beside the train station we visited earlier. This is our next target and the 6 men travel there immediately.
The building is hot and this mission will leave me happy that no more threats remain in Osiron so part of me is hoping it's a fairly decent turnout but we'll soon see... It's another map I haven't played yet but coincidentally I DO recall having seen a video of someone else playing it so I recall a few details. It doesn't look to be very big but we stick to our 3 man teams and move out.
AS if answering a prayer, an alien reveals itself to Squad3 almost immediately while they travel North along the road. The edge of the map is very close but the nearby building could easily be hiding more aliens...
As the firefight begins, Danielle is quickly wounded and then crippled by the alien's raygun so she prompty withdraws in an attempt to heal. Sadly I seem to have failed to equip the troopers and there are no grenades or medkits to be seen anywhere so she must simply hide for now! Squad4 moves over to assist as the Bloo disappears into the same room it emerged from.
As the troops move in to follow the rogue Bloo, a Spitter appears above them and Sigourney seems to let off a shot on the fly, impressive as ever! Maria and Helga are moved into Squad 4 while Danielle takes a timeout and all troops assemble in the elevator, ready to storm the level above...
Robo Leon attempts to take a shot at the spitter from the lower level but although he recieves some return fire he fails to send a single shot skywards. After a temporary withdrawal, both bots are sent up together ready to spray the corridor with some nice automatic fire but the Spitter is seen in the distance, already fleeing...
The robo-ops switch to snap shots and open fire, stopping the Spitter in it's tracks and soon dropping it. The remaining troops move to cover the lower entrance in the lift and Danielle moves into cover upstairs. It seems all the panic over poor Danielle was unfounded however, as the Bloo shortly returns to face the robot firing squad and it's death ends the mission...
Not as impressive as I'd hoped but another Osiron property that has seen the last of it's alien occupants at the very least.
Now that Osiron, Megapol and the Technocrats have all received extensive extermination programs I should hope to see them drop back off the activity graph but time will tell as these pesky aliens are very persistent! For now it's back to base with the troops and time for poor Danielle to get some desperately needed R&R!
The brief pause in action is used to fully equip all the troopers so that now I'm only 2 medi-kits short of a full compliment! Of course they're sold out as usual so I'll have to wait a while before I can rectify that. For now 2 of the bots go without and then we fast forward to another UFO incursion!
One Alien Transporter and 2 scouts enter the city, mostly in the south as usual with one scout near the Senate in the North East. The Valkyrie and 1 hovercar are dispatched to the south while a remaining hovercar moves to secure the senate.
The southern scout defiles a block of Lifetree luxury appartments and then heads back for the portal just as the Valkyrie arrives and sets to work on the Transporter. The hovercar travelling to engage the already fleeing scout changes target for the priority transporter and it's soon knocked out with a little team work. It's failed to land any troops so the mission is a success!
Sadly the northern scout is also able to flee after very nearly succumbing to the Hovercar engaging it. Even worse I didn't see where it landed troops (if it did) so I may have a bug hunt on my hands!!!
No time to think about that right now though as there's an alien transport in the middle of the city! With Squads 3 and 4 still waiting on robo-ops to replace their hybrids, BombBloke and NKF lead the veterans into the fray. With knowledge of basic UFO structure now we immediately move to secure both exits, Squad1 setting up on a hillock by the Northern door and Squad2 moving around to the west to take up positions there.
NKF's Squad 2 make a dash for the West of the map, hoping they can make it past the entrance without any aliens attempting to emerge. Sadly it's not to be however and just as Jurgen moves clear of the door, a Popper is spotted by Squad2!
Jurgen and Michiko continue to flee the monster while the remaining three troopers spin around and start firing, supported by Squad 1. The popper soon does it's thing a few meters from Jurgen and, although he lives to speak of it, he takes a critical wound which he heals on the move.
Squad 2 continue moving to the South of the UFO to cover the remaining entrance once Jurgen has patched himself up and meanwhile, Squad 1 spot their second hostile of the game, a nice juicy multiworm.
David Pearce slaps some incendiary ammo into his cannon and the whole squad goes crazy. The surrounding area is soon a blazing inferno and the worm is soon inside out with no damage done to our brave souls. The 4 hyperworms that follow are quickly targetted with squad automatic fire and one by one they too fall prey to X-Com's armoured fist!
Just as NKF prepares to lead his squad to their new positions by the southern doorway, a second multiworm emerges in the north. Squad1 repeat the tactics that worked so well previously and a new fire soon covers the ground below them as another worm pops. The multiworms make it far too close to the troopers for comfort but they are soon disposed of without injury...