Tactical segment is go!
Music accompaniment: A midi version of Metallica's Call of Ktulu - since I am expecting to fight Lobstermen I felt a heavy and sinister mood would be apropos.
From a quick glance outside the Triton, the outcroppings in the distance suggests we've touched down in rocky seabed terrain. The four nearest the hatch prime their grenades and the turn is ended.
Turn 2 - 6
The turn was quick, but just to be on the safe side a few more turns are ended. Some glimpses of movement are seen outside but otherwise nothing major happens. The quick flashes of movement do suggest that something is nearby. Best be on our guard.
Turn 7 - 9
On opening the hatch, we see the back of a Lobsterman. Everyone pockets their grenades and the Triton is reshuffled to get the shiny new Sonic Cannons to the front. Turn is ended.
Turn 10 (Yes it walked away in turn 9)
Krug Pavlov, quite the marksman in the current bunch, points his sonic cannon and fires. He misses and hits the downward slope behind the Lobsterman. The good thing about this is that he did not attract any attention.
Krug rushes off to the side and Mark Scotney takes his place. He's even more accurate yet he also misses his shot.
Henri Buchard, one of the worst shots of all the aquanauts that I've moved so far takes a snap and hits the Lobsterman squarely in the back. It spins around and retaliates, though it doesn't do any damage. Oddly enough just before it reacted, there was a message saying that there was not enough energy to perform an action.
While scrolling through the troops, Jean Guerin spot something nasty creeping up the side of the Triton. Uma Hand, hidden from the newly sighted Lobsterman, fires her Blasta Rifle twice and both hits connect with the battered Lobsterman and finish it off.
I wish we had a MC Reader at this point, since I'm not keen to launch an attack on the Lobsterman outside just yet.
Jason Remington throws his Pulser out at a wide angle to keep the blast away from the Triton hatch. Just one Pulser. It won't kill the Lobsterman, but it should shake it up a little. Turn ends.
The explosion most definitely hits the Lobsterman, though obviously it's still alive.
When the hatch is opened the Lobsterman has moved away from the Triton and is now near its dead comrade. Miguel Hernandez opens fire with his Blasta Rifle, connects and gets a 'not enough energy' message. The Lobsterman spins around with a sharp retort.
Krug leaps back in and launches an attack with his Sonic cannon - but hits the ground again. He rushes back into the eaves.
Migueal also jumps into the eaves, revealing Henri who was crouched behind him. Again one of the worst shots in the team, but he levels his sonic cannon and snaps a direct hit. The Lobsterman still stands.
Jason Remmington fires a Blasta-Rifle round but it misses.
Uma Hand strikes the rock next to the Lobsterman while a second shot connects.
Jason's second shot misses.
Louis Lefevre snaps with his Blasta Rifle and takes the Lobsterman down.
The turn is ended.
Henri Buchard steps outside of the Triton and notices a Lobsterman to the South. Not being in a position to attack he holds still.
Miguel Hernandez throws a pulser at it. Krug Pavlov tosses a primed pulser to Mark Scotney, who then skilfully lands the pulser beside Miguel's.
Since no one's had a chance to do any recon towards the East, everyone rushes back into the Triton for cover. Turn ends.
The dual blasts fail to kill the Lobsterman.
A quick glance outside proves fruitless - it's too cloudy to see anything. Rather than venture out into danger, a few spare pulsers are set and the turn is ended. Doors are heard, so there must be some around the wreck.
Turn 14 - 16
Miguel makes a beeline to the nearby rock outcrop. Uma Hand joins Miguel on the other side of the outcrop, wary that the other Lobsterman is still out there.
Krug and Henri step out the Triton. Uma inspects the bodies to see what spare munitions are available. Miguel moves to the other side of the outcrop.
After turn 16 ends, Krug is killed.
Uma does something crazy and runs in the direction of the attack. Her effort completely exhausts her, but she finds the Lobsterman.
A series of attacks from all the Aquanauts outside the Triton commences.
Mark Scotney hits a rock. As in the game of Rochambeau, rock cancels rock.
Louis Lefevre hits.
Jacqueline Lecointe throws a pulser next to it - her Gauss pistol has no hope of harming the beast ( I know, I know, why did I bring it along knowing we were facing a Lobsterman crew? Why indeed.)
Miguel misses, nearly hitting Uma in the back.
With Uma's life at stake, the turn is ended.
The pulser explodes and stuns the Lobsterman.
Another Lobsterman walks out of the dust particles and heads between the crevice of a rock outcrop.
With Uma safe, another volley of long range assaults commences.
Henri seems to hit, or at least it sounded like a hit.
Uma gets up and flees (she's in the way of Miguel's line of fire). The Lobsterman reacts, but misses.
Miguel fires twice, the first misses while the second kills the Lobsterman.
With everyone quite exhausted, the turn ends very dangerously.
Everyone starts to spread out. Henri goes around the front of the Triton to see what's on the other side. No sign of the enemy sub wreck just yet.
The magic turn is up next, so there might be a bit of activity.
A shot comes out of the direction Henri was scouting and kills him. His primed pulser wipes out all traces of his existence by transforming his body into fish food.
Mark Scotney was caught in the blast and is now literally within an inch of his life remaining. Mark uses all his strength to make it back into the Triton and Jacqueline rips open the medikit to treat Mark's head wound. Being realistic, Mark decides to swap weapons with Jacqueline. Jacqueline gratefully accepts the Sonic Cannon.
In the end Mark doesn't bother to pick up Jacqueline's discard Gauss Pistol and instead decides to chill for the remainder of the mission in the Triton.
Louis Leferve finds Henri's killer.
Juan Bonal (the guy who has so far been hiding in the back of the Triton) throws a primed Pulser to Jean Guerin. Jean picks up the pulser, scoots out of the Triton and throws it over the sub and it lands at the feet of the Lobsterman. Everyone on the team already knows this isn't going to be enough, so Jason Remmington grabs a pulser off one of the dead Lobstermen and arms it. He can't throw that far so he calls over to Louis to move closer to take the grenade and finish the throw. Louis takes a few steps and this puts him out of the Lobsterman's field of vision.
Suddenly feeling very embarassed, Jason find himself unable to throw the grenade over to Louis. Uma, already holding an armed Pulser, passes that to Louis.
Louis completes the maneuver.
Both grenades detonate, but again they aren't enough to kill the Lobsterman.
Having moved a bit, the damaged Lobsterman ends its turn in full view of Louis.
Uma takes two shots, one hitting the rock beside the Lobstermen, the other hitting. It stays standing.
Louis takes a shot and stuns the Lobsterman.
Jean Guerin doubles around the back of the Triton to make sure there aren't any other Lobsterman on the other side.
Uma and Jason turn back and face the unknown while Miguel scouts further into the rocks. Turn ends.
A Lobsterman tries to throw a pulser at Miguel, but it lands too close and clears some rocks around it.
Miguel relocates the Lobsterman. Not being any position to attack nor are there any clear lines of fire, he attempts to run for the nearest cover, but the rough terrain proves very difficult and it's slow going. When his time is up he is left quite exposed. Uma and Jason start moving over to provide assistance.
Jacqueline and Louis go to check out the lobsterman that Louis stunned. Turn ends.
Nothing untoward happens to Miguel.
Miguel gets behind cover and his two team mates continue their effort to link up with him.
Louis checks the body and discovers that it's a technician. Not particularly important, but may as well leave it be. Instead he pilfers the Sonic Grenade and moves away.
Miguel gets out of cover and finds the Lobsterman hasn't moved from its spot. He leaps for the rock corner nearby and finds that he can hide safely behind it without exposing himself to the Lobsterman by kneeling. Uma and Jason continue to close in.
Juan Bonal decides to join the fight, drops his equipment and upgrades it by borrowing the late Krug's Sonic Cannon and pulser.
Miguel peek-a-boo's the Lobsterman and confirms that it hasn't moved. Uma hand pops out of cover and fires two Blasta Rifle rounds that connect, then ducks back into hiding again. Jason, not having a clear shot, suddenly gets a clever idea and decides to travel north and do a wide circle around to get another angle on the Lobstermen. He doesn't make it to far.
Juan explores more of the map corner behind the Triton to make sure it is clear.
The last performance is repeated. Miguel spots the Lobsterman, Uma jumps out and fires two rounds. This time nothing seems to connect. Jason travels forth and reaches the rock formations to the north. He starts his wide circle around.
Juan, Jacqueline and Louis begin a wide sweep towards the south.
Going for the hat trick, Miguel pops his head up and spots the Lobsterman for the third time successfully, and quickly ducks back down behind cover. Jason, now in position, attacks but misses.
Uma fires twice, first striking the rock behind the Lobstermen, the second shot connects.
Juan and Louis, though on the other side of the map, have a long narrow shaft between the rocks void of obstructions. This allows them to target the Lobsterman. They attempt to snipe the Lobsterman but miss and hit the rocks. The turn ends.
As if the Lobsterman's fed up with this game of whack-a-mole, or having 4 of 5 Aquanauts firing on it from various directions, it runs towards Miguel and attempts to punch Miguel's lights out. Miguel cowers from the massive claws, but the Lobsterman seems to falter at the last moment and does a small circle.
Side note: I had switched to the Rush'n'Attack (from the 8-bit NES) first map theme music by this time. Was going to use it with the drills due to its stabby theme, but oh well. Wanted something uplifting.
This close to the enemy, everyone that can see it decide not to give it any quarter. Jason fires some rounds and manages to score a hit to the Lobsterman's flank. Miguel somehow fumbles his two point blank
shots and destroys the rock he's kneeling behind.
Our heroes have certainly landed themselves in a tight pinch!
Juan, as seen above is only a few paces away from the Triton. He manages to pull off a single amazing snapshot from the LZ to the other end of the map, slaying Miguel's Lobsterman dead several times over. No doubt getting down with the cannon's dulcet tones.
With the threat now gone, Jason turns around to inspect his surroundings. It seems they've just about hit the edge of the eastern edge of the combat zone. This is good as now the aquanauts can fan out in a wide line and do a southward sweep of the map. Or at least that is what we hope to do. Turn ends.
The turn passed almost instantly, this is probably good news.
Turn 30 through 33
Miguel turns as red as the Lobstermen when he inspects the foe that nearly turned him inside out. It was just carrying a drill and three remaining Pulsers. Had he kept his head and joined the attack, they might have had this alien taken down sooner. He refreshes his pulser supply.
Juan Guerin climbs one of the elevated rock outcrops and witnesses a very unusual natural phenomena. Almost the entire western edge of the battle zone is made up of the same elevated rock formations. Scenery appreciation aside, he decides to stay where he is as it turns out to provide a good way to observe the central field.
The next few turns are spent expanding the front-line. Uma, Miguel and Jason are little slow because they have to take the time to weave through and inspect the complicated rock field along their side of the combat zone.
Uma spots the Cruiser wreck on turn 32.
With the wreck spotted, the cordon of Aquanaut start to tighten and surround the ship. Most kneel and face the big gaping holes on either side of the Submarine.
Miguel, climbs up onto the last of the dense rocks on his side of the map and stays at an elevated position. His companion Jason on the other hand continues south, making his way along the edge of the map to get a better view of the path to the sub's doors.
By the end of Turn 33, the Lobsterman in the sub must've noticed the sub being surrounded and attempts to kill Louis with a pulser, but the grenade falls short. Louis lives!
Since we're not likely to be recovering anything from the wreck (well, everyone can see there's nothing more to wreck), Jacqueline and Louis throw pulsers in to rattle the (hidden) Lobsterman a little. Louis throws a little off centre and the Pulser lands embedded in the corner of the sub. Hopefully it'll work still!
Both Pulsers explode, and it's obvious the Lobsterman survived. The alien turn ends instantly and our next turn begins. Very promising.
Turn 35 through 36
Jason Remmington walks up along his side of the sub and spots the back of the head of the injured Lobsterman. It's hiding by the sub's entry portal. Though far away, Louis has a perfectly clear line of fire. He relishes the kill as two rounds from his Blasta Rifle turn the Lobsterman's internals into wobbly jelly.
The mission ends successfully.
And for the next commander:
NKF, narrow minded fuddy duddy who refuses to let go of the past and will not accept anything newer than 1979.