My first order of the day is to temporarily switch researh onto the Gauss Pistol ammo and order the engineers to crank out 4 of them fast.
Started some extra research topics and sold off some junk to clear out the stores to buff up the funds a bit.
Namely got rid of the alien learning arrays. Sold all but 2 sonic rifles. Also sold all the sonic cannons and their clips - we'll have more than we'll need before long. Since we can't use them yet, we may as well put them to better use as extra funds.
With only 6 active aquanauts, I hire 4 more recruits.
Also bought 24 magna-blast grenades and 5 magna-pack explosives to add to the munitions, a G. Cannon Coelacanth and 60 solid bolt rounds. Then hit myself as I noticed I'd bought 4 extra tazers in the process.
Funds took a dip, but still above a mil, so I think that should do.
Now I wait. As the days go by, equipment arrives and I rearm the Triton.
When Gauss Ammo is researched all researchers resume on the Gauss Rifle. Tempted to go straight to the Sonic Pulsers, but we aren't facing tough opposition yet, so should be able to wait a bit.
On the 16th of Jan a small ship is located touched down literally beside the base. Without a full crew or the armament I'd wanted, I'm reluctant to attack it, but at the same time do not want to risk shooting it down so close to the base.
No tank, no gauss pistols, only 6 aquanauts, I decide to risk it.
At the start of the mission I strip everyone of excess equipment to lighten their loads and the battle begins.
A quick look outside suggested the team's touched down beside a sunken ship, with the Triton on the south-western corner of the map.
Nikolai and Klaus arm grenades and end the turn.
Krug and Nikolai step out of the Triton. Krug examines the rear of the Triton just to make sure it's safe.
Grigory and Amanda move close to the hatch and thus ends the turn. During the alien phase several USO doors open and shut menacingly.
Krug and Nikolai move out a little and Amanda joins them. The turn ends. More alien sub doors open menacingly to frighten us. No matter!
The team spread out a little more. Amanda heads for the wrecked hull. Not wanting to explore too far, Amanda halts and waits for backup in the form of Charlie and her Gas Cannon.
Turn ends - and more door noises.
Klaus is sent out to back up Nikolai who is watching the seabed to the north while Amanda and Charlie inspect the wreck. Krug moves along the edge of the map to cover the pair as they advance. Being the only aqaunaut left in the Triton, Grigory remains as rear commander. Turn ends. Once again they menace us with the doors.
Mandy does a quick walk up the stairs of the wreck and drops over the side after confirming that the top deck is clear. Charlie moves to check underneath and finds no signs of enemies. Nikolai and Claus start scouting northwards. Krug settles down in the coral for now. Turn ends and the team still haven't ventured very far.
Amanda walks past the ribs of the wreck and sees the enemy sub. With the objective in sight, Krug gets up and continues edging along the map to get a better angle at the sub doors - though he gets careless and runs out of time. Luckily he's safe for the time being.
Charlie suddenly gets a great idea and decides to make her way up to the upper deck of the wreck to get some better elevation to provide elevated cover for everyone in the area.
Klaus surges ahead through the coral to the north while Nikolai stays put. The turn ends.
The errant door opener is spotted entering through the door. It's an aquatoid. This could mean trouble.
Just excited at the prospect of finally seeing the enemy, Charlie races to the top of the stairs and launches a GC-HE shell to the door. Her aim is off and it hits the side of the sub with no positive results. Amanda follows through by kneeling and tosses a grenade at the door. Nikolai throws his pre-armed grenade all the way over the wrecked hull to Krug, who is very quick to grab it. The team waits patiently.
The grenade explodes and no aquatoid was hit. Instead the aquatoid mocks us with its ritual of walking out the door and walking back in again.
Nikolai arms a magna-blast for 1 turn, and throws it to Charlie, who then grabs it and throws it to Amanda. Amanda ends the relay by throwing it at the door.
At least that was the plan - without realising what had happened, the grenade ended up falling short. Not noticing her fumblem, Amanda gets killed by it at the end of the turn. Krug shakes his head.
Charlie discovers that some of floorboards on the top deck of the wreck are deceptive and instead of walking around them, falls through some broken boards to the lower deck. She attempts to climb back upstairs but doesn't have enough time to make it all the way up the stairs.
Everyone ends the turn in anticipation.
Regaining her vantage point, Charlie decides to play it smart this time and stay on solid floorboards. Turn ends.
Nikolai stands up and immediately spots an Aquatoid scout that is looking the other way. Klaus deftly throws his Magna Blast grenade over, Nikoila scoops it up, lobs it and quickly backs up out of sight.
When the bubbles and dust have cleared both Russians utter quiet oaths. The Aquatoid walks away, jarred, but still alive, seemingly oblivious to its ordeal.
Nikolai moves forward to relocate his prey. Relaying the location to Charlie, she repositions and does a quick snap and the Aquatoid is taken down with a burst of bubbles.
No time to celebrate their victory, the team waits.
As if retaliation to its dead comrade, a pulser flies out of nowhere, but falls short short and its explosion does nothing to Nikolai.
Nikolai and Charlie experience deja-vu as they get to repeat their last performance move-by-move. Nikolai steps forward to spot the Aquatoid, and Charlie gets a better aim and deals the lethal blow with a quick snap.
Only this experience isn't quite the same. Two Aquatoids are taken down.
Krug, now feeling rather lonely having been kneeling amongst the corals and not having done much, gets up and edges further along the southern edge of the map.
Klaus gets up and and travels northwards to keep pace with Nikolai.
The sub doors are frantically opened again.
Klaus and Nikolai decides now is a good time to arm fresh grenades. Nikolai discovers he only has a dye grenade left, so decides to do nothing.
Charlie and Krug adjust their positions to get a better view of the sub and its doors.
Nikolai spots another Aquatoid amongst the dead Aquatoids! In an attempt to avoid damaging the equipment around it, Klaus stows away his grenade and attempts a 6-round volley with his Jet Harpoon. None of the shots connect. Charlie makes an attempt but the shot fires wild, narrowly missing Nikolai. Not feeling safe, Nikolai moves back as far as he can. Krug tries to join in, but his nearly direct line of sight is only just hampered by the edges of the submarine. The turn ends very nervously.
The aquatoid shoots and Nikolai dies. It scuttles out of view.
Angered by his comrade's death, Klaus launches his grenade at the Aquatoid's last known location. It fails to harm anything.
Turn 18 and 19 pass tensely as the area is monitored but no sight of the aquatoid. When the turn ends, a sonic beam flies straight and true out of the unknown and kills Klaus.
Rather than risk spreading out now that the forces have thinned to half its size, Krug changes plans and heads back to link up with Charlie at the wreck. He decides to stay on the ground level and monitors the sub. Turn ends.
Turn 21 - 22 No movement. The two remaining combatants stand stock still.
The aquatoid that killed the two Russians lunges forward, and Charlie avenges her dead comrades with a wildly fired reaction shot that manages to kill it.
Turn 23 - 24 end with an eerie quietness. No more door sounds are heard. Should they run? They fight on.
Turns 25 - 28
Krug makes a bold move and decides to walk around the wreck and head slowly for the the sub.
Another pulser is thrown at the end of the turn. Again it misses by falling short.
Krug retreats back to the safety of the wrecked hull to wait for the unsettled bubbles and dust particles to clear.
Turn 30 - 34
Krug makes another valiant effort to reach the side of the sub, but the moment he reaches his goal, he is rewarded with death. There is still another Aquatoid lurking out beyond where the 4 other Aquatoids were found.
Charlie fires a round into the unknown terrain in an attempt to catch the hidden aquatoid, but by the end of the turn the aquatoid sends a vicious retort from with its sonic blasta-rifle and kills her.
Grigory waits for word from his friends, but none of them have returned. Every once in a while he opens the doors to peer outside.
By turn 54, fearing the worst, he initiates the dust-off sequence.
With 4 aliens killed and 5 casualties, the mission ends with a poor -69 points. The sole survivor, Grigory, is promoted to Ensign.
But not to take the failure lightly, the Barracuda is immediately launched to catch the enemy sub. The sub manages to break free and flees from the initial engagement. A chase ensues along the coast of Africa. The 4 new recruits arrive at the base during the chaos.
At 1920 hours, the chase ends with the Barracuda successfully shooting down the enemy submarine.
Sorry folks, looks like my first command wasn't too successful. Hope the next commander has better luck!
NKF - finally built a gaming PC in 2020 (though not any of that RGB nonsense). Can now play games up to '89!