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Lego X-com large scout


bush1e

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Hi all

 

Ive read these forums for a long time now, love X-com. Anyways, someone at work showed me a digital designer for lego, and i made a large scout ship. The progam is a bit limiting, especially for colours, and it was pretty hard to make a lego floater alien i have to say, but still

 

I think that you can actually order this and buy it from lego. Its out of proportion, because compared to the size of the lego man it would have been too big otherwise. Anyways, take a look and let me know what u think

 

https://img41.imageshack.us/img41/1671/lddscreenshot1t.png

 

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https://img825.imageshack.us/img825/7042/lddscreenshot3w.png

 

Uploaded with ImageShack.us

 

The grey flat panel to the left is the roof, that comes in two pieces

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Once you have constructed all the basic tile structures, you can practicaly build any UFO in the game. Cost permitting, of course! :P

 

Can't think of any minifig heads that would really match any aliens, but colour variations and capes would cover most of them. Beige minifigs without hats = sectoids, green with a purple face = Mutons (or a teletubby... ye gods!), pink minifig without legs and a red cape = floaters. Snakemen would have to some construct for the snake 'foot' and some Castle knight armour.

 

The new Space Police and Atlantis series might have a couple of minifigs that could count as alien. Closest is probably the sharkman, which was one alien that never made it to TFTD but did appear in the promos.

 

- NKF

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Looking at the floorpan, the angles probably aren't too bad as the outer hull and the struts are octagons, and the topmost level and the struts are quite simple.

 

The complexity of the entertainment deck, that is the the middle section with large stores of entertainment pods and the disco, would've made it a very large project indeed!

 

Perhaps simplifying this deck and removing most of the confusing small corridors and just leave a few key identifying features in might help. Taking out the square cul-de-sacs at the end of the main halls would help too.

 

- NKF

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What's all the fuss about? No XCom craft have round surfaces so really, as NKF originally said, you can now make any UFO in the game! The walls are always going to be either straight or at 45 degrees and you've already got that sorted. You have a power source so all you need to develop for the bottom floor is a teleport-lift.

 

Then you can use pretty much any assortment of blocks for the rest... The alien entertainment and auxilliary power supplies may be a little tricky to source parts for but it's by no means the end of the world! Come on guys I want to see a battleship ;)

 

https://www.ufopaedia.org/images/c/c0/Battleship_0.gif

https://www.ufopaedia.org/images/7/76/Battleship_1.gif

https://www.ufopaedia.org/images/3/36/Battleship_2.gif

 

The purple floor will be the most difficult tile to find imo... Remember the nichtclub walls are all cray colours too mind you. Other than that you just need to make the nav-desk, alien entertainment and auxiliaries. So get on with it lol

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  • 4 years later...

Apart from their own original series, you'd have to have some sort of big movie or some other big franchise tie in to get a Lego series.

 

A Lego based X-Com video game would be heaps of fun though. Think of what you could do with a fully destructible world. Toss a high explosive in that red farmhouse and watch the bricks fly in all directions.

 

- NKF

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