Space Voyager, on 22nd December 2010, 1:25am, said:
For how long can you afford to neglect military? Can you get rushed or does archipelago map prevent that?
Not too overly long, probably somewhere in the neighborhood of about 100+ turns. An island map DOES help to slow rushes, yes; but on most map-types you already have a military to defend against Barbarians, so it's less of an issue/tactic in those cases.
Some fool nearly got beat to death when some peons found him in a cave outside the city, attacking a defenseless rock wall with a hammer and chisel while chanting.
Thinking he was partaking of witchcraft, they dragged him to the city officials; who questioned him. He revealed he was practicing something called WRITING.
Upon further questioning, they were forced to beat him again as his 'writing' consisted of insults to Her Majesty.
Nonetheless, I think we can do something with this 'writing'...
Not only are we on track, we're actually AHEAD of schedule, thanks to that goodie hut giving us Mining.
I briefly considered trying to get Iron Working the old fashioned way BEFORE we finish the Great Library, which would allow us to pick up one of the more expensive techs for free(Metal Casting); however the number crunchers were telling me we would only be half-way through Iron Working by the time the Library was finished, unless we put off building the wonder.
As that might lead to someone /else/ building it first, it was decided to go ahead and stick with the original plan. Gotta be greedy with those Wonders!
This seems to be working out okay, as a mere twenty turns before the Great Library is finished:
A little closer than I would've liked, this early, but hey! It works!
Also in that same turn:
Honestly, Tradition isn't my favorite policy to get very far into. However, the +food for the capital at the start is a godsend; and the one we just took (Aristocracy) gives whatever city building a Wonder an extra 33% production towards building said Wonder.
This is delicious, but it is not cake.
Speaking of delicious!
I have no clue what they're growing there, but with the abundance of deer nearby I can only assume it's corn.
I HOPE whatever farmer is hanging out there is also smart enough to sell tickets to hunters for the right to shoot any deer on his farm...
BEHOLD! Our mighty civilization has managed to acquire the ability to use pickaxes as /any/ building tool:
Don't ask me, I just tell 'em what to build.
Time to put those workers to work(tongue twister trying to spell that, I swear) at abusing those poor poor sheep.
ALSO, Animal Husbandry reveals the location of Horses, a strategic resource. Shall we see what lady luck has in store for us?
Well, I mean, four units of Horses is nice and all.
But how do you ignore HORSES when you're building a farm? >.>
"Holy mother of crumpets, what's THAT?!"
"Oh, that? Jus a really big deer, dat's all!"
"Yeah, we figure he broke 'em off in some poor buck's face."
Ignoring for the moment the troubling blindness of the rank and file peons within this island, four horses will be a favorable boost militarily. Here's how each strategic resource basically works:
Each tile that contains a strategic resource has a limited amount of said resource. In this example, this tile has four horses. Not one, not two (excepting that thou then proceed to three...), but four.
Any unit that requires a strategic resource only needs ONE unit thereof. So, would we desire to build a horseman(which we can't yet, need another tech), we'd have to use up a horse to do so.
Should these units snuff it(argh too many python references in one go, what am I, british?!), the resource will become available for use by any other unit you desire to build(because apparently they only kill the riders, not the horses...). SO if we build four horsemen and two of them bite the dust, we can build two more but not four.
And five is right out.
OKAY that's enough of that. On to more important matters, shall we?
Hot diggity dog, it's Christmas!
...Wait. Crap. Um...
UGH. Anyway, let's not dilly-dally shall we:
BAMPF. Purple choking smoke aside, THAT is how you demoralize your opponents within sixty turns!
....Would more effective if AI HAD morale, I realize. BUT STILL.
Oh WOW. Murphy must be throwing up in a ditch somewhere. WHAT IS GOING ON.
Not only is that /six/ (count 'em 6!!!) units of Iron RIGHT THERE, but it's ALSO in the ONE spot I had ordered those workers to build that mine.
The rest of this game is going to suck, as wonderful(resource-wise, anyhow) this start is turning out to be. o.O
OKAY that brings me up with the actual game now. Did I confuse anyone (I keep re-reading the strategic resources thing and I THINK it makes sense, but I'm the nutcase that wrote it) with anything, or leave something out?
SPEAK and I shall(probably) deign to answer.
However I will probably hold off on updating till after Christmas, since things are so crazy out here right I can't tell if I'm going forward or backwards. Which, understandably, can be an issue at times.