OpenXcom


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#41 TomVD

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Posted 16 August 2011 - 02:45 PM

View PostSpace Voyager, on 15th August 2011, 4:32pm, said:

Cool! From the videos it seems as though it will be more or less playable!

You should actually thank the bad weather of this summer here in Belgium. Otherwise I would not have found the time to code the battlescape up to where it is now :P

Daiky.

#42 Space Voyager

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Posted 16 August 2011 - 05:52 PM

Heh, I knew bad weather was good for something! :P It is phenomenal to see an X-COM project actually getting somewhere, far even. And by the looks of it, it is not stopping.

#43 michal

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Posted 26 October 2011 - 05:31 PM

This topic hasn't been updated for some time. Of course there are new things in Openxcom :( Mainly:
- research
- manufacture
- battlescape minimap

There is also ongoing work for moving rulesets (which defines game elements) to easy to edit files, more information here:
http://openxcom.org/...uleset-anyways/

There is video from crazy experiment with tweaking rulesets -  tweaks have been made for interceptor (super fast), stingray launcher (super reload rate) and pistol (999999 of HE damage):


#44 Space Voyager

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Posted 27 October 2011 - 06:50 AM

He he he, now THAT is some serious "Men in Black" pistol! And interceptor might have a hard time taking off with all that armament... Cool!

#45 michal

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Posted 23 December 2011 - 06:52 PM

Teaser of 0.4:



#46 Thorondor

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Posted 23 December 2011 - 08:22 PM

"Introducing: Accurate friendly fire reproduction" :)

::

Very nice Christmas treat, and keep up the good work! :(

#47 Pete

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Posted 24 December 2011 - 12:13 PM

Loving the path preview and the updated music too - keep up the good work :)
May your terror missions always be infested with Chrysalids.

#48 Space Voyager

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Posted 25 December 2011 - 08:35 AM

Great progress, path preview is definitely a welcome addition. It is time I stopped just thinking about it and gave it a go.

BTW, tank shot may not be best way for causing minor injuries, he he he!

#49 Thorondor

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Posted 14 August 2012 - 11:26 AM

Posted Image

Version 0.4 has landed.

Definitely nice to see the breadth of its scope. Oh, and I also like the new 'logo'. Posted Image

::

There are apparently currently some issues with this build, but the simple fact that the project still stands after all this time is praiseworthy enough.

Kudos to SupSuper for the continued effort! Posted Image

#50 Thorondor

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Posted 31 January 2013 - 10:14 AM

As work diligently continues to bring us the next version of OpenXcom we are treated to a series of live streams with the undiluted joys of playtesting, with developer commentary.

::

Check it all out here. :)

#51 Thorondor

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Posted 22 February 2013 - 09:15 AM

It's official: a player finally finishes an OpenXcom playthrough!



::

:)

#52 Space Voyager

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Posted 22 February 2013 - 09:49 AM

I mean, COME ON, at least warn people of huge end-game spoilers! ;)

What can I say... It looks exactly like the original.

#53 michal

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Posted 20 April 2013 - 02:08 PM

Sneak peak screenshot from new version:

screen059.png

Release soon, most probably in April. Of course fully playable.

#54 Space Voyager

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Posted 20 April 2013 - 07:55 PM

Advanced options?! Sorry, but this is soooo not like the original. You really blew it. This is way better.

#55 Xracer

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Posted 07 May 2013 - 03:20 PM

and just like that OXC is now in fully playable mode with the new release

http://openxcom.org/...re-version-0-9/

visit them, i think they will appreciate your visit Posted Image

#56 phispooky

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Posted 07 May 2013 - 08:19 PM

Wow, can't wait to play. The custom options sound great as well. Oh, all the sweet memories of X-Com to be relived again Posted Image

#57 phispooky

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Posted 07 May 2013 - 09:24 PM

First play on "Experienced" the base get's attacked on day 4 or 5, new soldiers and most equipment hasn't arrived yet and I am dead meat. I killed 10 sectoids but the cyber disks are no match. Game Over !

Is that the way it's supposed to be ?! I mean, I like a challenge, but ... Posted Image

Oh well, try again!

#58 Xracer

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Posted 08 May 2013 - 03:20 PM

View Postphispooky, on 07 May 2013 - 09:24 PM, said:

First play on "Experienced" the base get's attacked on day 4 or 5, new soldiers and most equipment hasn't arrived yet and I am dead meat. I killed 10 sectoids but the cyber disks are no match. Game Over !

Is that the way it's supposed to be ?! I mean, I like a challenge, but ... Posted Image

Oh well, try again!

This was purposely done so that you want to take revange on teh invaders!!!! :)  you know replayability and all :D

but i think it was just random and may never happen again, so i hope you enjoy the defeat :)




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