Bomb Bloke, on 14th May 2010, 5:00pm, said:
I have to say it...
Good to see an open source one, though - that's uncommon. The SVN suggests it's been in development for at least three and a half months by a guy called "supsuper".
Couldn't find any installation instructions, so for what it's worth, you're supposed to copy the contents of your game folder into OpenXcom's "Data" folder. It wants a copy of the CE game, doesn't work with just the DOS files.
Thus far it's no where near "playable", but he's got the Geoscape drawing the globe - I always fancied that would be the hardest part, for some reason I've never been able to wrap my head around coding even a pseudo-3D engine.
The instructions should be in the Downloads page if you missed them.
Glad you got it working though. The globe is indeed one of the trickiest parts, and is still far from complete. It requires a lot of crazy trigonometrical knowledge, which is not my strong point.
The game should run fine with any X-Com version now (the main issue is the audio which changes between versions, so for now you just won't get music with the DOS version) though, and about the only playable thing in the game now is the timer with monthly funding. Enjoy the excitement of watching your funds grow without interaction!
hatfarm, on 14th May 2010, 8:10pm, said:
There is almost no commenting in the code, which is going to make it really hard for people to help out. I'd actually love to help with it, but I think my Summer time would be gone before I really understood what was being done.
I am looking into getting the code documented. However, I should clarify that this isn't some call for help for everyone to come form another big team (there's plenty of other projects for that), just a call for attention.
Azrael Strife, on 15th May 2010, 11:08pm, said:
Haha, SupSuper is one of the guys from Project Xenocide and XCOMUFO
Oh no, you got me!