Posted 25 April 2010 - 09:22 AM
With this mod you can only create human and beastman soldiers.
When you get an alliance with one of the reticulan factions, you will get three reticulans (soldiers and soldiers/scientists).
From my experiments and some mails with PetteriB, we found that the game does not handle properly the creation of new subraces, so to create reticulan clones they would be created of rebel or expedition subrace, BUT when you changed your relationship status (make or break an alliance) you would loose them automatically (it's how the game was programmed). The same would happen with martian clones, i guess (i only tested reticulans and beastmen), even if you created martian clones you would loose them when you made an alliance with them (the game would remove them when it detected any relationship change).
The beastmen clones work well because you can never change you relationship with them.
Maybe a future patch of the game can modify the way subraces are handled to make possible to create new types of clones.
If you want to try it yourself, feel free to copy wathever you need from the mod files to create your own (or anyone else who wants to create a derivate mod for that matter).
About minor suit training, while it would be possible to create such training (and modify their armours to add capacity for the new movement types), they lack the animation files needed to show these stances on screen (a proned reticulan would look the same as a standing one).
When the game does not find a proper animation file, it uses the default one, like the beastmen trainings in my mod. The beastmen do not have a running animation, so when the clones run they just move faster, but they look like walking. The same happens with swords, they do not have a melee animation, so they use swords with the same animation they use with rifles.
Another possibility would be to create new reticulan characters (like Frankie) to be manually added to your troops when you made an alliance with one of the reticulan factions, keeping in mind that you will loose them when you changed your relationship with them.
That may also be possible to be improved with a new patch of the game, because now Frankie has to be added manually (the game has the characters hard-coded, so it only handles properly the default reticulans).