Xenonauts

Xenonauts

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#41 Thorondor

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Posted 22 November 2013 - 09:33 AM

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There's quite a few little features or tweaks to make in the combat still, including testing out a sight system that only reveals what is currently in a unit's line of sight – so if a unit turns or is killed, vision is immediately lost on those tiles. I suspect this will make the missions feel a bit more claustrophobic and reduce the effectiveness of long-range sniping (both good things) but we'll see how it works in practice. If we don’t like it, we can just revert to the old model.

::

Read the rest of this month's development update for Xenonauts here.

#42 silencer_pl

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Posted 11 January 2014 - 10:55 AM

I've been playing the recent build V20, it's pretty much very well done game, except few things that still need working (and an almost constant irritating crash on my game when I enter troop equipment).
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#43 Thorondor

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Posted 11 January 2014 - 12:09 PM

It's shaping up to become a pretty nice game indeed, but from Steelwarrior's latest Xenonauts Let's Plays it becomes rather evident there are yet quite a few edges to blunt.

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For instance, grenade throwing range is outright preposterous. Any closer and just about all you can do is blow yourself up. Still, should be ok if they use the same rules for their ongoing implementation of aliens throwing grenades at our troopers... :P

#44 silencer_pl

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Posted 11 January 2014 - 02:10 PM

I think you are exaggerating a bit. The grande throw range is somehow 50-60% of the screen range, which is normal. I would want you to throw a grenade 5km away :P In X-Com throwing range was preposterous :P

With very experienced soldier and strength at very high levels I can throw grenades quite far.
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#45 Zombie

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Posted 12 January 2014 - 06:53 AM

Can't be any worse than the super-short throwing range in Silent Storm. That's preposterous. :P

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!

#46 silencer_pl

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Posted 12 January 2014 - 08:47 AM

Oh come on. You need skill and strength to throw :P Grenadier with 10 STR could throw HEAVY grenades quite far. :P
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#47 silencer_pl

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Posted 21 March 2014 - 10:56 PM

Today was release of v21 stable it's the last beta update before final release. As main guru said the game is feature complete but not finished. You can read all the deatils here
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#48 silencer_pl

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Posted 31 May 2014 - 10:31 PM

Today is the day. The Xenonauts 1.0 has been released in the Experimental section. In two weeks time there should be official release of the game.
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#49 phispooky

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Posted 16 July 2014 - 10:37 AM

Hmm, I am surprised it being so quiet around Xenonauts on this forum? I would have expected a lot of opinions about it and potentially opening it's own board and setting up a section in ufopedia for it?

No love for this gem around here ?!

Cheers,
Michael

#50 Zombie

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Posted 17 July 2014 - 03:16 AM

Well, silencer has been doing an AAR of it here. I guess we are all waiting to see if the bugs get worked out to jump in. Personally, I'm waiting for it to go on sale or for someone to gift it to me, lol. :laugh:

Lemme see about setting up a forum for it. It would probably be this weekend though. ;)

- Zombie

My X-COM Patch Kit For UFO Defense | Emergency XCOM Meeting spoof on YouTube




JellyfishGreen said:

Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!





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