Xenonauts

Xenonauts

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#21 silencer_pl

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Posted 10 May 2012 - 09:40 AM

Then definitely there is something wrong with this picture

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#22 FullAuto

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Posted 10 May 2012 - 10:11 PM

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everybody knows there no girls on the internet

/does a Jame Gumb

Coooee!

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#23 Azrael Strife

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Posted 11 May 2012 - 11:51 AM

Xenonauts funded.

If they reach 200k, there will be female soldiers.

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We're also thinking about stretch goals. The current thinking is that we'll do a Mac / Linux port of the game if we raise $100,000, and we'll add female soldiers at $200,000. We're still looking into the practicalities of both of these, so this is not yet confirmed.

That is simply one of the stupidest things I have heard. Insulting, too.

You're telling me that to create a not-so-simple-to-make Linux and Max port you only need $50,000 more from the amount you were requesting, but from there to include female soldiers you need $100,000 more? Female soldiers would require two or three things: soldier portraits (surely worth about $33,000), some equip screen images (another $33,000) and, and this is optional for some games, female soldier sprites (let's say $34,000, since it includes animations).

Wow, isn't it expensive to have women in our games?

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For the female soldiers, these will appear on the Soldier Equip screens with female faces and more feminine Basic Armour art (all other armour is too bulky to show off the differences between the genders). In the ground combat, they will appear the same as the male soldiers, except for female sound effects (without going into too much detail, this is due to sprite issues).
The main problem with this is actually the portraits - our character artist is extremely overworked and doesn't have time to do the 20-30 new female portraits we'll need. We're doing some tests to see if other artists can match his style before we confirm this stretch goal. If one of them can do so convincingly, female soldiers will be go.

So, not even female sprites, just portraits (and sounds, which basically anyone can do). Just for portraits and equip screens $100,000, quite profitable to be an artist, I know a lot of people who can do those during lunch break.
I am glad I didn't contribute to this project, this is ridiculous.
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#24 Pete

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Posted 11 May 2012 - 11:59 AM

It does seem a little odd. I know the proportion of men to women in armed forces in real live isn't 50/50, so would it not have made more sense to ditch a few male portraits originally and draw some female ones?

I suspect they're going to get a fair amount of stick for this goal.

That said though, the female voice acting might put the price up a bit?
May your terror missions always be infested with Chrysalids.

#25 silencer_pl

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Posted 11 May 2012 - 12:47 PM

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and we'll add female soldiers at $200,000

How generous. X-Com had it as default, XCOM will have it as default, UFO:ET, UFO:AM/AS/AL has it as default and in AL women to men ratio is almost 50/50 (if you don't count the aliens).

With all due respect to their work but with such statement they should feel ashamed.
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#26 Space Voyager

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Posted 11 May 2012 - 01:53 PM

I suspect they want to go with a whole new art set for women, but I still don't think this costs 100k...

#27 silencer_pl

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Posted 11 May 2012 - 02:12 PM

And I think that voices will be from generics same as X-Com had.
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#28 Solarius Scorch

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Posted 20 May 2012 - 07:11 PM

I have played the demo (which is still very close to a full product) yesterday and I have to say this:

Yes, the funding conditions are criminal. "Give us $ 50 000 and we'll make tanks able to get experience" - honestly. The same can be said about most other features. These guys are taking advantage of lack of competition in a very uncool way.

However! This is the best damn X-Com clone that I've ever seen. The UFO: Extraterrestrials cannot compare at any level. It is exciting, it is meaty, it has everything that the old series had, and that the newer attempts lacked. This game simply bought me, and I'm sure I'll buy it too! Hell, I'll even throw money at them and I hope many other people will too.
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#29 Space Voyager

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Posted 20 May 2012 - 07:25 PM

View PostSolarius Scorch, on 20 May 2012 - 07:11 PM, said:

This is the best damn X-Com clone that I've ever seen.

This is exactly what worries and bothers me. I'm not looking for reincarnation of the original. It is not even dead, it lives on, so when I'll want an X-COM clone, I'll play X-COM.

I want more, new, refreshing and above all, less time consuming. The new X-COM seems to be heading that way.

#30 silencer_pl

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Posted 20 May 2012 - 09:27 PM

I'll buy it at lower price :) I'll buy Firaxis XCOM when it comes to stores.
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#31 Zetsubou

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Posted 05 June 2012 - 02:52 AM

I suspect those stretch goals bonuses are there to simply please the fans, and infact do not reflect the true expenditure of the money. Ive heard them talk about many 'under the hood' expenditures which should take priority, but due to outcry they added these stretch goal bonuses. For example they deeply expressed their wish to setup a studio so the devs could be in walking distance from each other instead of in different countries, this would allow for far greater productivity. Problem is, things like productivity and under the hood aspects arnt tangible to fans who dont understand the nature of game development, so these token stretch-goal bonuses were added to appease 'un-informed masses' - who know shit isn't adding up.

Though on face value I have to agree that its an absolute farce. You could employ a full time professional programmer for a whole year at that price. I could commission the sprites, and artwork for the female soldiers from deviant.com for about $500. The voice acting is cheap aswell, you ushually pay a voice actor per hour, and I highly doubt you'll be looking at more then an hour of work for voice-clips like that, then studio time and mastering, which wont come to more then anything over $5000. In total, your looking at what, $6k max?

They are making a fantastic spiritual successor, i just wish they didn't treat their investors like idiots.

#32 silencer_pl

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Posted 05 June 2012 - 05:54 AM

They could even use generic sounds used in EU or Apoc - it's not big deal.

From what you said I fear that they might plan paid DLC just to have more stuff and more money.
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#33 Azrael Strife

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Posted 07 June 2012 - 04:10 PM

With a real official remake coming, and made by some great devs, I honestly lost nearly all interest in Xenonauts. And their KickStarter campaign attitudes have made me lose what remaining interest I had.
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#34 Knan

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Posted 08 June 2012 - 06:57 PM

Pff, stop flaming. They have a demo, and it is entertaining. That's better than 90% of remakes.

Not being vaporware counts rather heavily in their favor.

#35 Pete

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Posted 08 June 2012 - 08:17 PM

From what I played it was good old X-COM fun with a neat art style for the tactical game.

Worth downloading the version on the Kickstarter page and checking it out.
May your terror missions always be infested with Chrysalids.

#36 Thorondor

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Posted 23 January 2013 - 10:11 AM

Good progress is being made in Xenonauts and Beta is reportedly well on the horizon now. :)

#37 Thorondor

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Posted 20 February 2013 - 10:45 AM

Novel developments regarding Xenonauts:

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We have now released V17.6 on Desura, with versions for Windows, Linux and Mac out and ready for download. This is a relatively stable build that has a number of improvements in it, the biggest of which is AI. The aliens will now (finally) act with rudimentary intelligence, which is enough to pose some kind of threat on the battlefield. Future releases will make them more intelligent, but you can now finally play the game.

::

Full report here.

#38 silencer_pl

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Posted 20 February 2013 - 01:53 PM

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but you can now finally play the game.

Sounds funny, as if you couldn't earlier :D
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#39 Thorondor

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Posted 08 April 2013 - 10:15 AM

At least conceptually, Xenonauts has now reportedly reached Beta and both a new Demo and Steam Early Access are currently on the near horizon:

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Two big bits of news: Xenonauts has now hit beta, and we should be launching on Steam Early Access in the next 4-6 weeks.

I need to qualify that statement by saying that beta, to us, means this: you can now play the game from start to finish, and we’ve shifted our focus from adding new features to fixing up bugs, balance and generally improving the user experience of the game. It’s NOT a beta in the AAA sense of the word (...)

We'll be releasing a new demo of the game to celebrate the event, containing roughly 1/3 of the game. If you want a taster of our progress without spoiling the final game, you might want to give that a try (...)

::

Read the full brief here. :)

#40 Zombie

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Posted 05 September 2013 - 05:56 AM

If anyone is interested, jefmajor from YouTube is currently doing a Let's Play of Xenonauts. He's only up to 4 videos so far, so you have time to catch up. :)

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