Xenonauts

Xenonauts

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#1 michal

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Posted 18 April 2010 - 07:06 AM

Hello,

There is new indie x-com like game in making:

http://xenonauts.com/

There aren't any screenshots for now, but it still looks interesting.

#2 Space Voyager

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Posted 18 April 2010 - 11:06 AM

The more the merrier. I wonder how many of all these projects will be finished.

#3 Azrael Strife

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Posted 18 April 2010 - 07:43 PM

Looks very nice, professional :)
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#4 Bloodmoney

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Posted 18 April 2010 - 08:06 PM

I wish all those people who try to remake X-COM, start announcing project when they really achieve something (like two sides), like atleast 10% of game done. So far all they have to offer are empty promises. Still good luck to them.

#5 chiasaur11

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Posted 19 April 2010 - 02:18 AM

So, an official X-Com game as a FPS with geoscape management, and, if we're lucky, an X-Com alike that works?

It's like Alliance and Genesis all over again. Only, hopefully, without the cancelling.

#6 Space Voyager

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Posted 28 April 2011 - 07:39 AM

A year later - an IGN preview!

I may not like the site's opinion much but they sure like X-COM!

#7 Gimli

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Posted 28 April 2011 - 08:15 AM

Quote

If you were among the purple-faced hordes of X-Com: UFO Defence fans who howled with fury at 2K Marin's heretical plans to remake the vintage favourite as an FPS, you'll be pleased to hear that someone's got your back.

Howling with fury? Hardly. Lots of people were disappointed, but some are looking forward to it. There was a lot more rage when Fallout 3 was announced.

Anyway, the preview makes it sound interesting. Dogfights are an idea I've been entertaining for my imaginary X-COM sequel that will never happen. :) I'm not sure if it will work though, because it could get tedious as you progress through the game, much like the ground combat got eventually. I think the key here is not to make the game too long, and lots of games fall into this trap these days. I guess we'll see.

Cover is a great idea that I've also been entertaining. If properly implemented it could make the battles much more interesting tactically. For example, everyone likes hiding behind walls, but you've often been forced to lose move out of cover if you wanted to shoot an alien. This way you could "peek" out of your cover and shoot with a reduced chance to get hit yourself. Obviously this would work for aliens as well. One area in particular where this would be useful is for snipers. You get your sniper to high ground, move to the edge (e.g. of a building), enter crawling mode and snipe away with reduced chance to get hit.

There's plenty of other chances for improvement, but even these two are improvement enough for me. As long as it's properly done of course. :)

#8 Lysear

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Posted 11 May 2011 - 10:58 AM

http://www.pcgamer.c...-walkthrough/2/


Honestly starting to get frickin excited by this,  realy wanna pre-order to be part of the testing, but also want to wait til completion and be suprised by everything  lol.

Reading that blog has made my day.

#9 silencer_pl

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Posted 12 May 2011 - 06:43 AM

I thought that Xeno project was abandoned
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#10 Azrael Strife

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Posted 12 May 2011 - 08:38 PM

It's not only alive, but closing to completion from my last talk with Chris England. They've released a preview of the battlescape to PCGamer, IIRC, with the Geoscape pretty much complete this means they've got an almost complete game on their hands, bar game balancing and bug fixing of course.
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#11 Lysear

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Posted 01 June 2011 - 09:57 AM

Another update on their main page http://www.xenonauts.com/

Coming along nicely now and lots of publicity, some of those house models already have me drawing up attack plans on them  (or i could just rocket the whole structure!!  :P)

Apparently a ground combat mission is included in the next update for the beta/pre-order people so will be feedback on the forums, which will be soon released.


Off to lurk around a bit...

#12 ShadowBlade

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Posted 02 June 2011 - 12:31 AM

Little nitpick here: MiGs don't use even numbers in their designation.

Also, I wonder why they bother with renaming aircraft when that's all they're doing to them. The "F-17" is an unmodified F-16, and while the "MiG-32" looks like a normal 29 in the concept art section, it looks like a 31 in others.

Anyway, aside from that, it does look exciting. :P
Proud veteran of the X-COM Alliance Sim
[ JG-7X3 ]

#13 Azrael Strife

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Posted 08 May 2012 - 11:42 PM

Xenonauts is now attempting to be KickStarted.

They also have a public demo available for download.

This is disconcerting, weren't they supposed to be about to be completed?
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#14 silencer_pl

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Posted 09 May 2012 - 07:01 AM

Not to mention they were selling pre-order with alpha builds for a year?
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#15 Pete

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Posted 09 May 2012 - 09:42 AM

If you care to read the Kickstarter page you'll see it's nothing to worry about.
May your terror missions always be infested with Chrysalids.

#16 Azrael Strife

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Posted 09 May 2012 - 02:41 PM

I did, I just find it an odd movement.
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#17 silencer_pl

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Posted 09 May 2012 - 06:44 PM

I find it funny though that all their soldiers are men :D
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#18 Azrael Strife

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Posted 10 May 2012 - 03:08 AM

Surely placeholder troopers.
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#19 silencer_pl

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Posted 10 May 2012 - 08:25 AM

No - they said on Kickstarter that their troops are only male. So if you are girl gamer and donate to have your picture then tough luck.
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#20 Danimal

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Posted 10 May 2012 - 09:11 AM

View Postsilencer_pl, on 10 May 2012 - 08:25 AM, said:

No - they said on Kickstarter that their troops are only male. So if you are girl gamer and donate to have your picture then tough luck.
Flat chance, everybody knows there no girls on the internet Posted Image , also their kickstarter conditions are the same as before (20€ with pre-alfas for year as lower donation) and then extra goodies if you pay more.





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