Interesting articles


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#41 Thorondor

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Posted 16 April 2011 - 03:09 PM

A digital (dis)Connection

Quote

Perhaps somewhere on the way to the merger of the online and offline world, we had all stepped across a line without knowing it.

(...)

Then the moment passes, the BlackBerrys and iPhones are reholstered, and we return to being humans again after a brief trance.
::

It may well be we are seeing the last remnants of true human connection...

#42 Azrael Strife

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Posted 20 June 2011 - 01:21 PM

Terrible ideas from great developers.

And, featuring first place is the single reason I can't play Oblivion :P

Quote

Oblivion's Level Scaling
Even though Bethesda's epic Elder Scrolls IV was released five years ago, it still manages to hold its own as one of the best role playing games of this generation, even against top-notch newcomers like Dragon Age II and Fable III. But between the countless quests, epic scenery, and Patrick Stewart lies a horrible problem: Bethesda's awful level scaling system.

Unlike other RPGs, the NPCs of Tamriel level up alongside the player, so that the same level of difficulty is retained throughout the game. That's the theory, at least. The extent to which you can customise your character in regards to certain skills – magical, physical or otherwise – is enormous, so unless you build your character in a particular way, you're pretty much screwed by the time you reach the later story quests. Want to spend your first ten levels building a speedy, stealth oriented character with the Thieves' Guild quests? That's great, but your almost non-existent weapon skills are going to make that scaled up Clannfear seem like God on steroids, and that's only the fourth story quest. Spend your time levelling your armour and sword skills however, and you'll breeze through.


I knew I shouldn't have sunk all my XP into being able to breathe under water.

Perhaps the system would suit a different series, but the Elder Scrolls? There is no way that its gameplay can possibly stay balanced when the player is faced with such an array of character customisation options. Thankfully, Bethesda has taken this into account, and has designed a much kinder system akin to that of Fallout 3's for November's highly anticipated Skyrim.

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#43 Thorondor

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Posted 28 August 2011 - 08:19 PM

Quote

I have to, in the end, refute 2K Marin’s assertion that the turn based strategy is dead. There’s an imagination, a vibrancy, a emergent nature to the genre that makes it represent the best of video games.
::

An Ode To Turn Based Strategy

#44 FullAuto

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Posted 28 August 2011 - 08:31 PM

Aww, lovely article.  Give that man some extra AP.

Erfworld - the finest comic about turn-based gaming ever.


#45 Space Voyager

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Posted 28 August 2011 - 09:27 PM

View PostFullAuto, on 28th August 2011, 8:31pm, said:

Aww, lovely article.  Give that man some extra AP.
:P :P ;)

@Thorondor: thanks for the link. I like it when the debate is dancing around a resolution whether a theme is alive or dead and in reality it is vibrant and all around. Posted Image

#46 Thorondor

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Posted 29 August 2011 - 01:47 PM

Me gets bonus APs?! :P

::

It's boogie-woogie time, Sectoids!! :P

#47 FullAuto

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Posted 29 August 2011 - 01:58 PM

IIRC it's a 80/20 split for the writer and finder of an article.

Erfworld - the finest comic about turn-based gaming ever.


#48 silencer_pl

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Posted 29 August 2011 - 02:38 PM

As long as it is enough for auto shot...
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#49 Space Voyager

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Posted 29 August 2011 - 03:19 PM

View Postsilencer_pl, on 29th August 2011, 3:38pm, said:

As long as it is enough for auto shot...
THAT.  :P

#50 Thorondor

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Posted 11 September 2011 - 08:04 PM

This is not an article but it sure packs far more wisdom than your average one... :P

::

Come to papa, bonus APs! :P

#51 FullAuto

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Posted 11 September 2011 - 08:43 PM

Okay, that is ace.

/reminisces about imperial units

Erfworld - the finest comic about turn-based gaming ever.


#52 silencer_pl

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Posted 12 September 2011 - 07:20 AM

That was 'terrible' :P (critical shot)
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#53 FullAuto

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Posted 12 September 2011 - 09:30 AM



Made me smile quite a lot.

Erfworld - the finest comic about turn-based gaming ever.


#54 Azrael Strife

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Posted 18 September 2011 - 05:06 PM

Should X-Com have stayed turn based?
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#55 Pete

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Posted 18 September 2011 - 06:16 PM

No :P

EDIT: And by that I'm referring to Apoc, not suggesting FPS :P
May your terror missions always be infested with Chrysalids.

#56 FullAuto

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Posted 19 September 2011 - 09:56 AM

Gamers Crack AIDS enzyme.

Erfworld - the finest comic about turn-based gaming ever.


#57 Pete

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Posted 20 September 2011 - 08:45 PM

View PostFullAuto, on 19th September 2011, 10:56am, said:


Awesome :P
May your terror missions always be infested with Chrysalids.

#58 FullAuto

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Posted 21 September 2011 - 01:36 PM

Hate out of Ten?

Erfworld - the finest comic about turn-based gaming ever.


#59 FullAuto

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Posted 21 September 2011 - 02:48 PM

Metro story: "Gamers can't tell fantasy from reality."

Hours later, Metro gets owned.

Erfworld - the finest comic about turn-based gaming ever.


#60 Thorondor

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Posted 22 September 2011 - 06:59 PM

Eat This!

::

:P




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